All allies can no longer die for 3 turns (allies minimum hp is now 1) can not be dissipated
Element link, All fire heroes are immune to defense debuffs for 6 turns, can not be dissipated.
Mimona
Color: purple
Drop of lethargy (fast mana)
effect:
Withdraw the target from the battle for 3 turn.
. The target can no longer be attacked by direct damage, fire and poison still works
. Target can no longer attack or use specials (same for troop)
I think a number of people probably wonder what happened to the rest of the Celestials after Hel was released again. I hope they do create a fire and holy celestial eventually although I imagine the fire one similar to a phoenix with some resurrection capability. Who says Nature heroes get that monopoly?
Special: Rise from the Ashes
Effect: All allies receive 410 hp over 5 turns.
All enemies receive -30% defense against fire.
If the caster dies within the next 5 turns, caster is resurrected and deals 115% damage to all enemies and all allies, fire enemies and allies are immune.
Very Slow Mana Cast
-Alchemical Permanence-
When cast, all beneficial status effects do not expire and cannot be dispelled.
Cjulies the Undying
Average Mana Cast
-Phylactery of Resilience-
All Allies get +60% defense. All allies are healed for 40% or their current remaining hit points. Allies cannot die from special effects for 5 turns, this effect cannot be dispelled.
caster can copy target special effect, this doesn’t empty mana bar. Effect can not be changed once chosen, careful (bypass blindness debuff and dodge buff)
once effect chosen, you can choose the target you want to shoot at. Once copied effect fired, mana bar deplete.
and you can choose another special to copy on next use.
can also copy effects from any boss
copied rare titan buffs apply to all allies
Passive: mana generation become fast if 3+ heroes (allies or ennemies) get killed during battle.
If there is no special effect to copy, inflict 300% dmg to all ennemies
If I could create a hero. It would be named after myself. It would have 2 abilities. 1. If attacked alot say 5 times. Would unleash a devastating blow to that hero. 2. If hit with 2 hard hits would unleash destruction on several hero’s at once.
I’d love to see hero pairs or duos. For example a 3* and a 4* where if you use both in your team at the same time it gives a big special buff or bonus to the 3*, or something the 3* has gives a mental buff to the 4*. But if the 3* is defeated before the 4* is taken out, the 4*'s attack stats increase with each round. But if it’s just the higher star hero on the team, maybe the special attack does something mundane without the lower star character in the team. So the incentive would be to have both heroes, not just one or the other.
For example: Achilles (4* or 5*) and Patroclus (one star lower). Patroclus maybe gives a mana boost to Achilles, or a healing buff, or maybe allows Achilles to dodge or produce a special debuff. But if Patroclus dies before Achilles does, then Achilles becomes enraged and his special just becomes one focused attack that jacks up more damage each round (like the opposite of what Kageburado’s attacks do.)
I’m sure there are other heroes/characters that could work like this even better that this example.
-e
Only effective against Kage, as he removes buffs before damage. All the other buff removers deal damage before buff removal, so if they kill the mermaid minion with their ability, it would still cancel the buff.
Ability: Chastise the Wicked
Mana Speed: Average
1: All allies counterattack with 80% of the damage received for 4 turns.
2: Recovers 32% health to all allies.
3: Reduces mana of all enemies by 20%.
Dioskouri -
Deal 295% damage to Target and Nearby enemies. 65% chance to remove all buffs from damaged enemies. Castor gains 15% mana. Passive Ability
If Castor dies while Pollux is alive, Castor is resurrected with 50% of Pollux’s remaining HP.
Castor
Blue 4*
Average Cast
Atk - 625
Def - 600
HP - 1115
Dioskouri
Nearby Allies gain 33% health. All Allies gain 25% defense. 50% chance to remove all ailments from healed allies. Pollux gains 15% mana Passive ability
While Pollux is alive, Castor has 10% mana regeneration penalty.
The Imp
(Tropical daredevil)
Mana speed : very fast
Star tier : possibly 3 * or 4*
Special : Atomic explosion
the caster throws itself at the target, both the caster and the target explode together into oblivion . The caster has 42% chance to revive.
Stilleto
( the silent infiltrator)
Mana speed : slow
Special: power of silence
The caster disappear from allies line and appear behind the enemies line, wreck all enemies defense by -63%. While on enemy 's line, the caster can gain mana but not immune to allies AOE attacks. Special last for 3 turns
Metigon
( the clone goddess)
Mana speed : average
Special : the replication power
The caster cast cowries 1 -5 :
1 cowry, the caster clones the special of one random target for 2 turns
2 cowries, the caster clones the specials of 2 random targets for 2 turns
3 cowries the caster clones the specials of 3 random targets for 2 turns
4 cowries, the caster clones the specials of 4 random targets for 2 turns
5 cowries the caster clones all enemies specials for 2 turns.