At the start of each battle, this Hero regenerates 420 health over 6 turns. In battles with multiple waves, the effect is refreshed at the beginning of each wave.
Resist: Resist Defense Ailments This character has innate resistance against status ailments, stacks and Wither effects that affect defense. Doesn’t apply to status ailments that affect elemental defense.
Resist: Resist Insanity This character has innate resistance against Insanity.
Special Skill: Sylvan Blessings
Recovers 50% health for all allies.
All allies gain 20% mana after 3 turns or immediately if the effect is removed before the duration ends.
Safely cleanses status ailments from all allies. (Safe cleanse bypasses secondary effects, such as damage on removal, from removed status ailment. External effects such as passive skills and family effects can still activate.
All-in-one still under construction. Card image to be added when available.
Family Bonus
Heroes become stronger when teamed with other unique Heroes of the same family.
Woodland Faun family
Bonus for 1 / 2 Heroes:
75% / 100% chance to resist mana reductions and mana status ailments. Each succesful resist by this family gives this character 5% mana.
+50% / +100% more damage dealt against Minions.
Balance Changes
February 2025
Changes from Beta
Attack is increased from 1097 to 1112.
Defense is increased from 1122 to 1176.
Health is increased from 2142 to 2195.
Safety cleanse is moved from first to last position, and now affects all ailments instead of 1.
Mana Increaser skill is now activated only 3 turns instead of 2.
This thread is for thoughts and discussion on Bramble.
Based on preferences Forum members have expressed, please try to stick mainly to Bramble and not wander off topic too much to other heroes.
Some Popular Questions for Discussion
Is Bramble worth summoning for?
Would you use Bramble on Defense? Offense? War? Quests/Events? Titans?
Which heroes on your Roster best pair with Bramble ?
What heroes would you take when facing Bramble as an opponent?
Would you give Bramble Druid Emblems? Which Talent Grid path will you choose?
What do you think of special?
What do you think of Bramble’s character design?
If you Summoned Bramble and would like to post your results, please include some thoughts on why you Summoned Bramble, and whether/how you plan to make use of them.*
*NOTE: Summon Results posted without any commentary/feedback at all should be flagged as Off Topic and removed, based on preferences expressed by the Forum community. Please include some comments about what you think of Bramble when posting Summon Results. In addition to opinions about Bramble, you are also encouraged to include how many Summons it took before receiving Bramble (or how many Summons you’ve done without receiving Bramble), so other players are presented with realistic experiences of the rarity of Legendary Event Hero.
Avoiding Overspending & Heartache
More Insights & Reading
I highly recommend reading these three threads for more information and context on summoning odds:
If you’ve read them a million times before, you may consider reading them again before deciding on your budget for summoning. A little time spent deciding on how much money you want to risk on summoning goes a long way to avoiding disappointment, frustration, and regret later.
Wondering About Your Personal Situation?
Feel free to discuss your team and roster here, and ask for advice from other Forum members.
If you’d like more extensive advice on sorting out your particular roster, I recommend creating a new thread in Gameplay Help & Tactics, and posting screenshots of your hero roster, along with your questions.
He had a priority dispel for 1 ailment as per beta stats
Now cleanses all ailments, which is good… but it is not a priority dispel anymore (moved to 3rd bullet in the skill).
The switch in order would be useful in niche cases where cleansing an ailment triggers another effect.
For instance, cleansing the enhanced defense ailment from Isidore triggers a -80% reduced healing ailment…so in this case, healing before cleansing is better.
Or if cleansing triggers damage, then healing before cleansing would be a better option
…and love that 2 turn delayed mana gain buff (although a buff block on the hero would mean they’ll not get the mana…since cleanse comes after the mana buff is applied)
He is also great for equaliser as his mana will proc once it’s removed by the equaliser. But I am wondering if it could be stolen as I wonder if this is one of those enhanced buffs or not
50% vs 40%
20 percent mana boost vs mana gain boost
Insanity resist
Wither and DD resist
Similar stats
Family bonus that resists mana cuts
Safe cleanse vs normal cleanse
The mana gain is not like xnolphod. There’s still 3 turns before the mana procs, unless you manipulate it with heroes like gazelle/snow white. So that’s his drawback. Chunkyroi is situationally a better healer than bramble, chunks could be used more effectively to counter MFs. And the moth has 4 skills at average compared to bramble’s 3 skills
I don’t personally see him being gamechanging but to each their own.
A potential 1400 additional heal if you have all your other specials ready after he fires, which if you have that , you should have the match won already. And that can be dispelled without a problem
Anyways, i just think brambles 3 point special is stronger than chonks 4 point.
Passives can be a toss up. The damn moth dust passive is almost a liability against toons/ clerics
My Bramble is almost done. Short some big green aethers for some real workd testing
This guy will be great on an anti-Fergus team. I am currently using Rosalind as a healer on one team, as she does not lose mana.
Pair this guy up with another Faun for 100% resist to mana ailments and mana reduction (or 75% alone), and he then can overwrite his own mana boost (or wait the three turns) to give some mana-help to his companions
Have you tested that he can trigger his own mana gain buff? Because he doesn’t do it when I’ve run him on the world map which seems like a huge drawback.