Exactly as i described above.
If my Gestalt mana boost gets stolen/reflected, does one person get it or everyone who he hits? It seemed like everyone had the icon for mana boost.
Exactly as i described above.
If my Gestalt mana boost gets stolen/reflected, does one person get it or everyone who he hits? It seemed like everyone had the icon for mana boost.
I also saw ācoverā pop up and was confused. I wasnāt paying close attention but if I remember correctly there were 2 heroes left and it didnāt look like either of them took any damage.
I still managed to win so I forgot about it until I read these posts.
Does the 20% damage share from Elves pop the ācoverā text?
Currently 7-1 on offense, I just wish my defense was doing as well . Itās 1-4 so itās evening out.
Doing well again so far.
8W/0L on Offense.
5W/1L on Defense (A Grade).
Hopefully wonāt jinx it. Previous League i did very well during the whole phases.
Ended top 1000.
Day 3
12W/0L Offense
Still 5W/1L Defense (A grade)
Good luck!
Is this the right thread for providing SGG with feedback on the Hero League global beta?
I think a match history, similar to raids, is missing. We only have a tournament-like history, but I would like to see, for example, how much food I won on each attack.
I would also be happy if the match history could show how the reward was calculated for each match, in a similar manner to how it is shown in the post-battle screen.
Offence: 10W/12
Defense: catastrophic until i placed Treevil as a tank (2W / 7 , 2 wins with Treevil tank)
3-1
3-1
2-2
And defense is sitting at B each day.
Just losing against Darkfeatherās, it seems.
The munchkin army are very grindy - theyāre like cockroaches, very hard to kill, but struggling against defensive teams. So far, Iām O: 14-2, D: 10-3, with the two losses coming against quite passive teams (one had Leadria, Aeron, Cleo supporting a Sorrow tank, couldnāt dent it).
Still, plenty of fun victories, and can take Cleo when sheās at tank instead of wing.
Day 4
15W/1L on Offense.
6W/1L on Defense (A Grade)
Opponents getting tougher with each next Win.
Still a lot of low levels in top 100. They didnāt fix this scoring system. It doesnāt seem fair that 3500TP opponent gives the same score, if not more because of the fast killing, than 6500TP opponent.
This league is a non-sense. You just have to see the actual ranking :
This hero league feels different from the first, and it may be due to stronger defenses.
I donāt remember my exact win rate, but Iād guess it was between 80-90% last league and my defense won around 10% of battles.
After one round of the second hero league, Iām 15-9 on offense and my defense is winning 71% of the time. Both showing stronger performances from the defensive side.
Only 4 of the 9 losses had event heroes so itās not necessarily those bonuses that are doing me in.
Or this could all be a change in matchmaking!
My winning rate on offense has come down comparing to the first betaā¦ Previous it was close to 80% and this time after Round 1 it was just below 70%ā¦ Similarly, my defense did better as well at B.
I was lazy and used one team throughout. As expected, positive results with nicer boards.
I am having the exact same problem as previous week.
3-3 today, which is horrible.
Dried up boards, and ones I am losing are Darkfeather tanks. The exact same nonsense happens every time. I set him off, he fires and my team gets negative accuracy. I plow 5 or 6 tiles into him, most miss (in most cases I hit him with 4, and all 4 miss him!!!). I set him off a second time and then by this point his flanks go off, and I get hit with not only the special by the flanks, but also 4 other hits from each other hero.
When I set MY DF off, not does the defense NOT get a negative accuracy from my passive, when I then set a special by someone else, it usually only hits with 1 extra DF special. 50% chance on attack = 20%, and on defense it is 100%, this is absolute nonsense. I really like playing tournaments but this is just stupid and frustrating.
And during this time the top of ranking is for the accounts of levels 20 to 30
Why was round 1 4 battles a day and now round 2 it is 6 battles a day?
My guess is most of the sorting can be done with few attacks and each round requires progressively more differentiation/comitment.
Zynga logic at work. The players who continue to Round 4, are more likely to expend Raid flasks to place well.