🎖 [Master Discussion] Hero League – Log, Overview, Attacking, Matchmaking, Scoring and Rewards

:calendar: Log of Hero League Feature Familes and Classes

Full Log

# Date Featured Families Featured Classes Prev. Occ. #
1
Link
Registration: 2023-10-17
Round 1: 2023-10-24
Round 2: 2023-10-31
Round 3: 2023-11-07
Round 4: 2023-11-14
Bard
Magic
Winter
Round 1: Fighter, Paladin
Round 2: Ranger, Rogue
Round 3: Druid, Monk
Round 4: Ranger, Paladin
N/A
2
Link
Registration: 2024-04-15
Round 1: 2024-04-22
Round 2: 2024-04-29
Round 3: 2024-05-06
Round 4: 2024-05-13
Avalon
Grimforest
Guardian
Pirate
Wonderland
Round 1: Barbarian, Cleric
Round 2: Monk, Sorcerer
Round 3: Ranger, Rogue
Round 4: Paladin, Wizard
N/A
3
Link
Registration: 2024-06-03
Round 1: 2024-06-10
Round 2: 2024-06-17
Round 3: 2024-06-24
Round 4: 2024-07-01
Bard
Gargoyle
Slayer
Starfall
Villain
Round 1: Barbarian, Wizard
Round 2: Paladin, Druid
Round 3: Monk, ???
Round 4: Fighter, Sourcerer
N/A
9 Likes

Placeholder 1 for later log usage.

3 Likes

:world_map: Overview of Hero League

:medal_sports: Hero League

Click for the Overall Process for the Hero League

:tickets: Attacking

Click for How Attacking Works

Other than featured heroes and families (which get stat boosts) they work the same way as regular Raids.

Each day, you’ll be able to attack up to a specific number of attacks, which is increasing round bt round.

  • Round 1: max. 4 per day
  • Round 2: max. 6 per day
  • Round 3: max. 8 per day
  • Round 3: max 10 per day
Deprecated information for 1st Hero League only

In the first Hero League in Rould 1 you could use 10 attacks per day, and later just 6 in Round 2-4.

The flags using the same flags as Raids.

NOTE: Kills in Hero League count toward your Wanted: Heroes Raid Chest and Path of Valor and Giants challenges.

One notable difference to Regular Raids — you can’t reroll.

Compared to Raid Tournaments here you can use all of your flags during the round regardsless of you have won or lost all of your attacks.


:busts_in_silhouette: Matchmaking

It is working similary to normal Raids or Raid Tournaments.


:trophy: Scoring

Click for details on Scoring

You get points based for you attacks on

  • Whether you won or not.
    • 200 Points if you Win.
    • 100 Points if you Lost or Flee.
  • How many enemies are defeated in the battle
    • 20 Points per defeated enemies. (100 Points in total)
  • How well you have matched the shields during the battle
    • 4- shield Match: 2 points / each. Maximum is 40 points.
    • 5- shield Match: 4 points / each. Maximum is 40 points.
    • Highest Combo: 3 points / highest combo length. Maximum is 40 points.
  • If you won within 10 turns, then you get 300 points.
Deprecated information for 1st Hero League only

:warning: Fleeing a battle before it is over will result in 0 points

At the end of the fight you can see a dialog about the score you gained with these details:

  • Victory Bonus
  • Enemy Heroes Defeated
  • Battle Bonus
  • Time Bonus
  • Score Gained (total of all above)

You are now getting the same loot as Raid battles at the end of League Fights.

Deprecated information for 1st Hero League only

No loot is given at the end of the fights.

:shield: Defense Team Grade

Click for How Defense Team Grade Works

Each opponent features a Difficulty Bonus that is calculated by comparing the performance of their Defense Team to your performance in previous attacks.

At the end of each round, players receive Defense Points based on their Defense Team’s performance.

  • 60% performance: A grade = 13500 points.
  • 50% performance: B grade = 10000 points.
  • 40% performance: C grade = 7500 points.
  • 30% performance: D grade = 6000 points.
  • 0% performance: E grade = 3000 points.

:gift: Featured Families and Class

Information about Featured Families and Classes

During the whole League there are a specific number Feature families, which are receiving attack, defense and health stat boost based on their rarity:

  • 40% for Legendary Heroes
  • 60% for Epic Heroes
  • 100% for Rare heroes.

The Featured Family heroes are also getting a Special Event Passive:

  • Extra 25% chance to resist all status ailment, mana reductions and buff dispells.
Deprecated information for 1st Hero League only

During the whole League there are 3 Feature families, which are receiving 30% attack, defense and health stat boost.

These featured families are changing from League to League.

There are Featured Classes in each Round, which are receiving 10% attack, defense and health stat boost.
These featured classes are changing in each Round


:gem: Rewards

Rewards are given at the end of each Round for the eliminated players.
At the end of the final round all remaining players are getting their participation rewards, and the top 10k players are getting an extra ranking loot too.

Click for Rewards in Beta phase

Randomized Round Loot

Loot Tier Tokens Coin Class Emblems Ascension Materials Battle Items Crafting Items Food Bundle
Participated: Round One
(Bottom 25%)
1 Draw:
EHT: 1%
ETT: 3%
Summon Token: 96%
1 Draw:
x3*: 20%
x2: 30%
x1: 50%
1 Draw:
x5: 100%
1 Draw:
3*: 1%
2*: 50%
1*: 49%
2 Draws:
4*: 2%
3*: 4%
2*: 35%
1*: 59%
2 Draws:
4*: 2%
3*: 4%
2*: 35%
1*: 59%
1 Draw:
Tiny Food Bundle: 10%
Participated: Round Two
(Next bottom 25%)
1 Draw:
EHT: 3%
ETT: 5%
Summon Token: 92%
1 Draw:
x5*: 10%
x3: 20%
x2: 70%
1 Draw:
x10: 100%
2 Draws:
3*: 20%
2*: 40%
1*: 40%
2 Draws:
4*: 4%
3*: 6%
2*: 35%
1*: 55%
2 Draws:
4*: 4%
3*: 6%
2*: 35%
1*: 55%
1 Draw:
Tiny Food Bundle: 20%
Participated: Round Three
(Next bottom 25%)
1 Draw:
EHT: 4%
ETT: 8%
Summon Token: 88%
1 Draw:
x10: 40%
x5: 60%
1 Draw:
x20: 100%
2 Draws:
3*: 25%
2*: 40%
1*: 35%
2 Draws:
4*: 4%
3*: 8%
2*: 35%
1*: 53%
2 Draws:
4*: 4%
3*: 8%
2*: 35%
1*: 53%
1 Draw:
Tiny Food Bundle: 30%
Participated: Last Round
(All remaining players)
1 Draw:
EHT: 5%
ETT: 9%
Summon Token: 86%
1 Draw:
x30: 5%
x20: 20%
x10: 25%
x5: 50%
1 Draw:
x30: 100%
3 Draws:
3*: 45%
2*: 55%
4 Draws:
4*: 6%
3*: 8%
2*: 35%
1*: 51%
3 Draws:
4*: 6%
3*: 8%
2*: 35%
1*: 51%
1 Draw:
Large Food Bundle: 10%
Medium Bundle: 25%
Small Food Bundle: 65%/small>

Fixed Ranking Loot

It seems the top 10000 players will receive a fixed loot based on their ranking.

Rank Class Emblems Coins Tokens Trainer Heroes Battle Items
Rank 1 100x Class 1
100x Class 2
110x Coin 1
110x Kingdom
110x Tower
5x EHT
5x ETT
4x 4* Element
5x 3* Elemente
8* 2* Element
5x Timestop
10x Bomb Attack
30x Bear Banner
30x Arrow Attack
Rank 2 - 10 75x Class 1
75x Class 2
85x Coin 1
85x Kingdom
85x Tower
3x EHT
5x ETT
2x 4* Element
3x 3* Element
6x element
5x Timestop
10x Bomb Attack
30x Bear Banner
30x Arrow Attack
Rank 11 - 1000 50x Class 1
50x Class 2
60x Coin 1
60x Kingdom
60x Tower
1x EHT
3x ETT
1x 4* Element
2x 3* Element
10x Bomb Attack
30x Bear Banner
30x Arrow Attack
Rank 1001 - 10000 40x Class 1
40x Class 2
45x Coin 1
45x Kingdom
45x Tower
3x ETT 2x 3* Element 5x Bomb Attack
15x Bear Banner
15x Arrow Attack
Rank 10001 - 50000 25x Class 1
25x Class 2
30x Coin 1
30x Kingdom
30x Tower
1x ETT 1x 3* Element -

Fixed Ranking Loot Emblem classes. Trainer elements and Coin type

# Class 1 Class 2 Trainer Coin
1 Barbarian Cleric Fire Dunes
2 Druid Fighter Ice Untold Tales

:link: Related Links

6 Likes

@PlayForFun maybe in the op table for the full log, you could add link to each Hero League thread? :smiley:
Actually it’s there on the “1”, not very visible.
Maybe do this instead?

1
Link

On two lines inside the same cell.

4 Likes

Good idea, I have performed this change :slight_smile:

2 Likes

These are the first times we see score for tile matching in raids and winning quickly.

1 It would be nice if we had a turn counter in raids. I often want to know when that tiebreaker is going to kick in. Now I want to know what turn I’m on because I may play differently so I can win by turn 10 rather than turn 11. I wonder if this will even change team composition to more mono hoping for quick wins rather than trying to win slogs.

2 If you don’t win in 10 turns, you’re now incentivized to extend the battle as long as possible (assuming you’ll still win) so you can make additional 4 and 5 shield matches. There is no counter for these either.

These bonuses aren’t as importantly as simply winning, but once I know I’ll win (say I have 5 left and the enemy has one), I’ll prioritize matching. Will I keep track of 4 and 5 shield matches along the way so I know what’s optimal? Will I track turns?
I’m guessing it’s not worth it up front and I should just win.

I wonder if we’ll see rotation in families. The featured classes repeat with Paladin and Ranger expected to see duplicates.

My cup dropping strategy may no longer be effective. I won’t be able to make up as much ground with normal attacks. I also know I’ll be less likely to fill my chests as easily. I have 50some raid flasks and those may go more quickly.

More attacks means less likely someone doesn’t get attacked. But RNG means it will happen.

Rewards will be a common complaint. They’re random across categories. You don’t get them until the league is over for you. I don’t see LB mats listed. Some will look solely at the top 10K rewards and say they aren’t good without also incorporating the rewards from the last round (others will properly account for this and still not like the rewards).

Does this mean after round 1 75% of people are left and then after round 2 50%? Or is it 25% of each person who is left so after round 2 we actually have 56% of people left? Are zeroes rounded up in that 25%?

This will catch some off guard.

Overall you lose some rewards for regular raiding. With no reroll it can make filling a chest harder.

1 Like

I’ll repeat my question from Version 61 thread.
Will be there any lock on costumes?

There is so much chaos with managing costumes in teams. Tournaments, Trials, regular raids, wars. And now League.

For example, how to set up Defense Team for League and for Tournament with different costumes?

7 Likes

No, there will not be any lock as you can change your defense team any time during the Hero League.

5 Likes

At the end First Round all inactive players will be disqualified from the Hero League.
Equal amount of the remaining players are kicked out at the end of each Round.

2 Likes

Yea so, always 25% of the total amount of players that signed up for the Hero League during the registration phase. This makes the most sense :smiley:

2 Likes

Regarding the 4 and 5 tile match to increase the score: can people just exploit this by keeping one hero alive and then doing it (if you know you can’t win within 10 moves for the 300 bonus score)? Similar to what I am guessing most of us do in raids for the POG and POV challenges when we need 3x Diamonds and Shields?

2 Likes

Thanks for your answer.
Can players with online status be attacked or not (like in regular raids)? I think they can be attacked as there is no reroll. That means you change costume eg. for war attack and someone just attack your League Defense Team (which has no locked hero with bad costume version). Oh, that will be really Costume Chaos :stuck_out_tongue:

1 Like

The loot seems overwhelming :wink:

Please don’t lose against my defense team, even if I put up a meta team of Kenjiro, Fletcher, Aife, Tudan and Sigrunn and it gets hard, because Aife!

Yes, this is what I did in beta. It’s actually a bit annoying. You either take the win and save yourself some time. Or you maximize your score.

6 Likes

Honstely i was just wondering about, what the indicator for “well-matched tiles” will be.

Cause actually you cant count it for raids imho.

The tilemovement is different for 4-1, mono and 3-2. Your tile-movement can be good for one but bad for an other style.

Regarding the cascade in example: not every cascade is a good cascade. I have had quitted for more than a year but helped out friends on higher allies and faced the new “meta”. Honestly often a cascade means a loss or a really hard damage unless you only get your colors.
For events and quests cascades are great but not that often on raids.

Dragons and diamonds also doesnt always mean a good tile movement.

Furthermore i agree with those that mentioned, you can just keep on going matching and matching when the enemy has only 1 hero left to increase your score…

Last but not least, i am not sure, if winning during 10 turns means you are a good tile-mover. You could either be super lucky, or just be a whale and having all great heroes, which still doesnt guarantee a win though.
In example i have a really good but also really passive team, it takes longer for the kill but its more likely a win than a fail, but still it would end up in a bad result because it took longer. Also if you do not have that much fast or very fast heroes, it gets really tricky with having only 10 moves…

3 Likes

Yes, it is working like the tournaments.
So no matter if the atttacked player is online or not.

This is well defined here:

But there is no indication during battle about how many 4/5-shield matches have you done or what is your max combo.

Even in the battle result screen you can see a combined score without any breakdown.

2 Likes

Formation is standard “V” right, right?

Yes, the raid formation is V.

2 Likes

I am not a fan of raiding and I am output from the war for a few years now. However, I’ll give it a try :smiley:

1 Like

This is calculated only for a loss or also for a win (added to 200/300 points award)?

1 Like