- Rare Titans added:
- 5 star and beyond Titans will be occasionally replaced with Rare Titans
- Rare Titans have unique special attacks as well as an Elemental Barrier
- Rare Titans have a bonus chance for dropping a specific 4-star ascension material. The bonus chance is affected by how many stars the Rare Titan has.
- The bonus chance is only available for players who are already part of the alliance when the Rare Titan appears.
- Titans beyond 10-star difficulty added:
- Titan difficulty and loot odds now scale to up to 14 stars
- New Titans can be met on the higher end of difficulty
- Loot Tickets added:
- Use Loot Tickets to instantly grab the loot from a previously completed story stage
- Loot tickets can be gained as loot from certain activities, including Alliance Wars.
- VIP Pass includes a daily Loot Ticket
- Balance changes:
- Guardian Kong: Increased special damage from 200% to 210%
- Thorne: Increased special damage from 445% to 460%
- Kadilen: Increased special damage from 160% to 170%
- Captain Sargasso: Increased special damage from 335% to 345%
- Leonidas: Increased special damage from 360% to 365% and increased the healing effect from 50% to 75% of damage dealt
- Domitia: Increased the radius of opponent buff removal from single enemy to a group of enemies
- Skittleskull: Increased special damage from 175% to 185%
- Chao: Increased special damage from 305% to 315%
- Boomer: Increased special damage from 174% to 184%
- Zeline: Decreased special damage from 153% to 143%
- Alliance War improvements and changes:
- All defending teams must have 5 heroes
- Defeating a full enemy team is always worth at least 20 bonus points
- Matchmaking is now based on:
- power of the strongest heroes in hero roster of each player
- player count of the alliance
- Challenge Event adjustments:
- Adjusted how many participants are eligible for lower rank rewards. Lower rank rewards are now given to notably higher amount of participants.
- Challenge Event tiers renamed to Rare, Epic and Legendary
- Guinevere, as an Event Boss, has a reduced mana recovery speed
- Further improvements for iPhone X screen layout
- Smaller Fixes and Changes:
- The hero roster cap increases from player level ups are now distributed more evenly
- Food and iron gains from Raiding are adjusted to also take the opponents trophies into account
- Battling multiple Titans with different Alliances within a single day reduces the value of any potential loot. This effect, if active, can be seen in the Titan Rewards information dialog
- Added a new warning in case a player is about to sacrifice a 5-star hero with more than 1 ascension level
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