Status
2020-10-12T21:00:00Z: We have now released the update for both iOS and Android. Please update your game!
Release Notes
- Ninja Tower Event added:
- A new event where the goal is to climb as high as possible in the tower.
- Blessings added.
- Buffs that help the heroes in the Tower event.
- Choose 1 out of 3 blessings every three Tower Floors.
- Chosen Blessings will be active for all Heroes in all Floors of the Tower.
- Oni Curses added.
- In the Tower Heroes can be cursed.
- After obtaining two Curses hero can’t be used in the Tower for the reminder of the event.
- Heroes get Oni Curses if Oni Stones explode.
- Oni Stone added.
- A new type of shield that appears on the board in the Tower
- Oni Stone will put a curse on a random hero when it appears.
- Oni Stone will explode three turns after it has appeared.
- If it’s matched before the timer runs out the curse is broken.
- If the timer runs out before the Stone is matched the Curse becomes permanent.
- New Ninja Summon & Ninja Troop Summon added, including exclusive Ninja Heroes & Troops.
- Tower Coin added.
- Small Tower Energy Flask added.
- New War Rules added:
- Undead Horde
- War Equalizer
- Rush Attack
- Return to Morlovia Event updated:
- New Easy difficulty added
- Balance changes to Normal and Advanced difficulties
- New Rewards
- New Enemies
- New Heroes
- Quality of life improvements:
- Go directly to select hero view when tapping your hero in the raids view.
- Smaller fixes and changes:
- Fixed an issue where Inari and her allies would dodge when Noor or Bera casts her special.
- Fixed a visual issue where the manabar would appear darker after fighting with Hansel, Gretel or Pixie.
- Fixed a visual issue where if Zocc fired at a hero with Onatels status ailment leeching 100% mana, the mana is gained only after turn has ended. Now Onatel will gain it immediately.
- Edited Baldurs skill tool tip when active in battle: “Active as long as the caster (Baldur) has boosted health”. No changes to skill functionality.
- Fixed game crashing or freezing when Baldur hit an enemy that was in ghost mode.
- Fixed an issue where random damage from specials and status effects (eg. Baldur and Stonecleave) would attack heroes on the opposing team even though there is a taunt active, resulting to not do any damage and the text “protected” popping. Now they will prefer taunted targets.
- Fixed a visual issue with Lady Lockes special skill animation while in a defense team.
- Fixed a visual issue where Costume item icons didn’t have frames in recent activity view.
- Fixed a visual bug where status effect icon was not visible on a hero if it was cast when the hero was in ghost mode (reviving).
- Muggy’s chameleon mode is unremovable, only removed if the hero is defeated.
- Daily Gems Offer cooldown is 24 hours instead of until UTC midnight. (After the change the first cooldown time is random but max 24 hours.)
- We have updated the wording to be clearer to differentiate dispelling buffs and status ailments: “cleanse” when you remove status ailments, and “dispel” when you remove buffs.
- New heroes or costumes will be labeled “NEW” in the summon when they are available for the first time.
- Fixed an issue where Heimdall would revive heroes as grey and inactive, if the revived hero would get damaged due to counterattack while revive animation was happening.
- Fixed an issue where enemy bosses had different values for their Special Skills in preview and battle.
- Fixed an issue where Baldur in some cases could not find a target for their random attack and the game would crash.
- Fixed an issue where invisible heroes would turn into a silhouette of themselves when they die in battle.