I agree with your sentiments. I was happy to see him pop out of the portal and used my Training Camp reserves to max him. No LB yet.
But he is so frigging slow.
He does not help his teammates like other taunt heroes are doing. He is a sitting duck for 5 turns after he casts as well.
Ludwig - gives mana buff , you need 2 dispels
Krampus - gives attack buff, need 2 dispels, avg speed
Kara - attack buff, need 2 dispels, avg speed
I do not have the other taunt heroes but these were more available. I am finding it hard to believe but Thunder monkey needs to do something more or do it faster. Ogima hits everyone at fast speed with 275%, increases everyone’s mana generation etc. TC simply does too little or too late for a premium slow hero.
Green Knight doesn’t lose his status effects (buffs & ailments), either. The status effects, which fighters have ‘already’ got when they die, remain when they revive by the talent.
(2) revival by Special Skill effect
On the other hand, some heroes such as Green Knight (fighter), Tyr (fighter), Costumed Tyr (barbarian), Atomos (barbarian), Costumed Atomos (paladin) and Nadezhda (cleric) revive with their status effects gone. This is different from the talent. This revival is about thier Special Skills. Their cards clearly say “If the caster dies during … they are resurrected… All status effects are removed when the caster dies.”
(3) And when fighters revive by their Specil Skill effect (in case of Green Knight and Tyr), the revival by fighter class doesn’t happen. I tested it out myself. I killed Green Knight 6 times after he triggered his SS. He revived and dealt over 600 damages 6 times. I presume the revival by SS effect prevents them reviving by the fighter talent.
I am not sure if someone already mentioned it, but I just tried to combine him with Phenexa: she also does reset the damage part of his special back to 5 turns. So I would not combine these two heroes (same with Gullinbursti or Wolfgang). Not sure if she is supposed to do that, since his own special does not reset the counter if firing again…
Let’s hope they rework him to something useful on both offense and *defense considering his family is 1 tier beneath the top elemental tier - you would think being a monster Hunter family hero he wouldn’t be so underwhelming. Leaves a lot to be desired with this one. The risk vs reward for his speed and damage definitely isn’t worth the risk of using on defense, I’d take any taunter over this one.
What good is his 25% attack bonus stack when his special doesn’t scale with attack bonuses? They really didn’t think this one through…
His taunt should be immune to dispel, he should regen 2000hp over 5 turns to compensate for no defensive perks, his attack damage should benefit on any attack up bonus and he should deal % damage if he’s killed off early depending on the round or an even better design would make him auto revive and heal for 40% if killed off early. His family bonus also is garbage.
So much potential, but utter garbage as of now; the risk vs reward definitely isn’t there; slow speed and then needs to survive 5 rounds to activate it lol.
Waiting 5 turns for minimal punishment just isn’t worth the mats. I LB him and ran him in raids for a few days to see if he was worth the second LB and he almost always died before dealing damage. Definitely the worst taunt hero to date - I recommend you take a pass if you’re thinking about bumping this one.