Having read through everything and attempted to layout this bag of snakes I personally get the following conclusions:
- Ascension material rarities need re-classifying
Itâs pretty obvious when you look at the numbers of each ascension material in your inventory that farmable 3* materials and unfarmable 3* materials are not remotely the same rarity tier. Given how theyâre treated differently by AL6 and AL9 in current iteration the developers acknowledge this. Re-classifying 3* unfarmable AMs as 4* AMs and the current 4* AMs as 5* AMs could simplify a solution here. For the rest of this comment the solutions I present assumes such a re-classification so 3* Farmable now 3*, 3* Unfarmable now 4* and 4* AM now 5* for remainder of comment.
- Upgrading Battle Items
The vast majority of battle items we get we craft ourselves. Assuming weâre not dumb enough to craft items we wouldnât ever use these look set to be the least used ALs. Indeed given the item restrictions currently in place in each event tier it is arguable whether we actually need to UPGRADE battle items as opposed to converting them to another item we used more frequently on the same tier. Indeed amalgamating the Battle Item labs into 1 lab level that could handle converting any battle item to another battle item of the same tier â with the resource and time costs depending on item queued up could free up other lab levels to expand a solution.
- The best solution with any chance of success.
Given the introduction of Alkashards and general direction the developers are taking Alchemy Lab I think the above has the essence of a best possible solution we could hope for. Turning Alkashards into a full blown non-purchasable currency that can only be obtained by breaking down items into Alkashards and using them to buy our choice of item/bundle of items. This would allows players to choose whether to slowly save up for a single major Ascension Mat or to get a bundle of Backpacks.
With the points from 1 and 2 in mind hereâs what the Alchemy Lab levels, conversion rates and Alkashard costs for items could look like (solution given is for a system that doesnât require gems to break-down/convert items):
Click if you want the tables
Proposed Alchemy Lab Levels
Level |
Description |
Alkashards Produced |
AL1 |
1 x 1* Crafting to Alkashards |
1 Alkashard |
AL2 |
1* AM to Alkashards |
10 Alkashards |
AL3 |
2* Crafting to Alkashards |
30 Alkashards |
AL4 |
2* AM to Alkashards |
250 Alkashards |
AL5 |
3* Crafting to Alkashards |
600 Alkashards |
AL6 |
3* AM to Alkashards |
4,000 Alkashards |
AL7 |
4* Crafting to Alkashards |
6,000 Alkashards |
AL8 |
4* AM to Alkashards |
50k Alkashards |
AL9 |
Battle Item to Battle Item of same tier |
0 Alkashards |
AL10 |
5* AM to Alkashards |
1m Alkashards |
Proposed Alkashard Item Purchase Rates
Players would specify the item/item bundle within the given tiers.
Item |
Quantity |
Alkashard Cost |
5* AM |
x1 |
1.5m Alkashards |
Class Emblems |
x100 |
1m Alkashards |
Titan Item Bundle |
x1 |
1m Alkshards |
4* AM |
x1 |
75k Alkashards |
4* Crafting |
x1 |
9k Alkashards |
3* Crafting |
x10 |
9k Alkashards |
3* AM |
x1 |
6k Alkashards |
2* Crafting |
x100 |
4.5k Alkashards |
2* AM |
x10 |
3.75k Alkashards |
1* AM |
x100 |
1.5k Alkashards |
Now whilst I think this may be the best solution we could hope for I still think the chances of such a thing would be pretty low. For one the developers seem ultra-intent on shoving gem costs of some sort into the equation but also in this solution it becomes possible to indirectly to use your crafting supplies to save towards ascension items. Whilst Iâve tried to look for what seems equivalent values (which by all means could change) I reckon the crafting to AM possibility may be a bridge too far.
- A likely good-enough solution
The fact that the rarest tiers of ascension materials feature prominently in both seasonal calendars and flash deals SGG is well aware of the monetary value of those items and the differing values items command based on their rarity. As such I significantly doubt this company will allow us to upgrade an item from a moderate value tier to an item in the highly valuable tier without extracting a suitable cost. As such I think the chances that gem costs will be eliminated from upgrading items to their most valuable tier is practically zero â that being said I do think AL9 is probably overpriced and should be reduced but then again this wouldnât be the first overpriced thing in this game by a country mile.
So whilst I donât think the player base will necessarily be 100% happy because of this I think some small changes could be made for the Alchemy Lab to be begrudgingly accepted and still have a use even if it fell short of expectations.
Click for proposed Alchemy Lab level solution
Proposed Alchemy Lab Levels
Level |
Description |
Gem Costs Yes/No |
AL1 |
Upgrade 1* Crafting to 2* Crafting |
No |
AL2 |
Upgrade 1* AM to 2* AM |
No |
AL3 |
Upgrade 2* Crafting to 3* Crafting |
No |
AL4 |
Upgrade 2* AM to 3* AM |
No |
AL5 |
Upgrade 3* Crafting to 4* Crafting |
Yes |
AL6 |
Upgrade 3* AM to 4* AM |
Possibly |
AL7 |
Convert Crafting Item to a Crafting Item of same tier |
No |
AL8 |
Convert Battle Item to a Battle Item of same tier |
No |
AL9 |
Upgrade 4* AM to 5* AM |
Yes |
AL10 |
Convert AM to an AM of the same tier |
No |
The solution abolishes Battle Item upgrades in favour of one level to convert them within their tier (resource and time costs varying depending on item given to convert). The space freed up by 3 Battle Item levels becoming 1 is taken up by 1 additional conversion level for AMs post re-classification (refer back to point 1 of post) and introducing Convert Crafting Item to Crafting Item of same tier. Final Guaranteed Epic Transmutation now becomes Convert AM to an AM of the same tier. This level can then be used either by people wanting to convert a 5* AM to another 5* AM or instead could use it to change a bunch of 1* AMs into backpacks for example. Resource and time costs again vary based on items given to it to convert.
Final change being the removal of gem costs from what was Guaranteed Epic Transmutation but now converting a 5* AM to another 5* AM in Convert AM to another AM of same tier. To put it in business terms for SG:
If there are no associated gem costs (just resource/time constraints) to converting the AM within the same tier then when a big flash deal or seasonal deal pops up in which the rarest AMs in the deal are ones that the player has in surplus they still have good incentive to buy the deal for the potential to convert it to an AM of the same rarity they have in deficit. It is here that you indirectly profit from the addition of the feature when they buy a deal they might not have due to the presence of the new feature. In contrast if there are additional gem costs to just gamble on trying to convert the AM in the deal then the deal becomes a lot less desirable and more likely to be passed on.
Further business consideration is that given that 50% of the time more than 4 transmutations of Guaranteed Epic (currently 1000+ gems) to get a specifically desired AM and that for 1 in 20 people they will spend more than 4000 gems and not get what they were after that this mechanic will likely drive away a number of long term players (which in turn affects alliances and the community) and may most acutely annoy your bigger spenders that your hope of a small short term game from the charge could result in a loss over the longer term.
Whilst the charging of gems to upgrade lower value items to the highest value level will not be popular I think the community would accept as necessary (within reasonable limits of the values set), I think ultimately the real damage would come from charging gems for people whoâve had the misfortune for their AM spread to be unbalanced to re-roll items they have done the work to earn (or perhaps already paid for) to try rectify their imbalance. Solution also adding converting within tiers helps address desire of players to do that for the likes of backpack conversion.
Allow me to add my voice to the chorus of disappointed SH22 and SH24 are just arbitrary extenders. Thought from the moment they were mentioned that the additional Advanced Farms, Mines, Storages etc should be unlocked in SH22 and SH24 respectively with the Alchemy Lab and Hero Academy being the lone additions in SH23 and SH25 so each has something happening but until now didnât see any other comments to think it was anything but a lost cause.