Stop creating stupid topics about "End of the game, RIP..."

I might disagree, except insofar it’s still a “match-3 game where tiles charge up your heroes’ mana” (and even a growing number of events play with the tile mechanics more and more).

There are more competitive and/or leaderboard events, and more challenging PvE events (including more challenging versions of already-existing events, e.g. costume chamber event).

The raw number of released heroes per year has ~tripled from 2018 to 2022.

While power creep has always existed, arguably —beyond raw hero numbers —power creep has accelerated to something significantly more than “creep.”

Also? Hero improvements, from emblems to LB to LB2, plus costumes and second costumes.

There have been many discussions about how good, how bad, or both, these changes have been… but “exactly the same” doesn’t seem to obtain.