Wow, that’s wild…Is the defense up undispellable too?
Sorry, I don’t know. I could not test it myself, but I was curious enough to ask about it since the defence down on the rabbits really puts me off them. Another user on the JF thread kindly tested it. I suspect it probably isn’t undispellable since JF’s special isn’t and that is what it converts to, but I don’t know for sure.
Yeah, if you fire JF then a bunny you’ll get a “protected” pop up and no def down ailment. This is exactly what I meant about knowing what heroes to use, some people hate the bunnies for the self inflicted ailment but this makes them usable. It’s a great feature and not that well known yet
If they don’t buff Margaret, I will be really disappointed. Would be so nice if she suddenly became great. I do use her - but mostly due to a lack of decent green heroes. She does things right sometimes, but most of the time she is just underwhelming.
Also needing a buff:
Khagan, still. (I heard he got buffed before, but still it is the only 5* I have I am really sure he will never get the mats. And there are several 4* that still do better then him, so they won’t make space for him in the team)
Jabbar - Worst event hero I ever got.
Captain of Diamonds - Tough competition for Jabbar being the worst event hero…
I sort of agree that being ‘slow’ is too weak an attribute for almost all heroes when it comes to raids. The very fast tournaments somewhat gives them value. The costumes aren’t really a fix though because there is basically a 99% chance I will never get them.
Probably the best way to give slow heroes more value would be to introduce a lot more heroes with mana regen buffs in season 3. Give me a nice red 5* who is fast or very fast that can boost the mana regen on my center isarnia and I will be very happy.
The other way to give them more value, would be to let us use this hero academy feature to increase the mana speed on slow and very slow heroes to medium speed. No idea what that would entail but adding a duplicate Azlar to a maxed Azlar to get a medium speed Azlar would be so worth it. Maybe for medium to very fast heroes they could get something else, like a crit hit chance improvement.
Sorry but that is not a good idea at all. Take Azlar for example. He has high attack balanced with low defence. A very high power special balanced with slow mana speed. You can’t just go round increasing mana speeds. Try playing in the rush attack tournament against a team with Guardian Owl, Azlar, Boss Wolf, Quintus, Justice. And see how long you last. It’s fun because it’s just one tournament option, but you couldn’t let that loose in the live game.
What might work, is a hero that does mana regain that works like this:
increases: 10% mana speed for fast heroes, 20% for average heroes, 30% for slow heroes.
But then, add a lvl29 mana troop and a costume bonus and you’ve got a slow hero’s mana increasing by 50%. I know people generally don’t like slow mana heroes but there’s usually a reason why they are slow, because they are quite powerful in another aspect.
Well, the numbers are just to demonstrate what I’m trying to say, I’m not saying those are the numbers that must be used.
I mean there are counters to particular heroes making them not as dangerous, like kingston is a perfect counter to JF. There are also combinations of heroes that work well together.
This could simply be one of those combinations.
Yeah I don’t know which game you are playing but in the one I am playing there are a ton of fast and average speed heroes that do more damage, more quickly than Azlar, Quintos, Justice, Horghall, etc.
There is absolutely no evidence of a balanced trade off between speed and power in this game. Take Ursena for example, one of the most prominent tanks, she has average speed and absolutely does more damage than Quintos. I think its safe to say that Zeline is going to do more damage than Horghall as well. Azlar is squishy and there is a reason why Gravemakers are everywhere and Azlar isn’t.
If slow heroes were truly balanced with fast heroes, I suspect we would see them a lot more often on defense teams.
Anyway, I am not saying to outright change all heroes, but I am saying that there are a lot of options for improving the slow season 1 5* heroes. I personally think that improving the balance of the heroes would create more team diversity as people have more options to experiment and make the game a lot more interesting.
Ursena does more damage to enemies than Quintus IF they’re holy and they have over 50% hp.
(Mok Arr also does more damage to enemies than Quintus IF they’re holy, but comes with drawbacks too)
Generally though, Quintus hits harder (much harder, if costume bonus is in play!).
The slows are often devastating in most scenarios when they fire… But you have to get them to fire to benefit from using them.
Again, the overall value of slow heroes is just very limited. It does make sense that season 2 and hotm heroes would be better than season 1 tc 20 heroes but it would make more sense if every 5* hero played a viable role on the rosters of paying customers. Simply from the perspective of it being more fun if Quintos really was as good as you are inferring.
That said, it is normal in all mobile rpgs to have balance issues and overall I think e&p does this very well. There really are only a couple of heroes in the game that lack sufficient counter heroes. So I would give e&p an A on this issue, even if Quintos never becomes a hero that is widely and frequently used. At least his art is cool, right?
You can add Guardian Kong to that list. My only challenge event 5* too. And now, after JF was released, he’s literally useless because JF also does damage and resistance against ice but faster and with other benefits too (though for damage, it is in fact a bit slower because you have to wait for it two turns).
Kong’s hits are significant - no balance issues there, just misunderstood.
I use mine a lot… 220% at average is big AoE damage.
I only have Grimble at 2/60 but don’t plan to move him further after seeing his full stats and seeing how weak he is. His critical element link is a nice bonus but not enough to want me to spend so much on him, when I could do a second Rigard for less. So a Grimble buff would be nice.
Without extreme luck, the elite heroes are behind a paywall… they will not change that. Every step they have made recently is to generate more revenue. I don’t think balance is their top priority.
@HappyHippo That is awesome!!! Similar to using Grazul with Danza should he cast and the snowflake pops.
I would suggest Margaret to get buff like Grazul. Dodge chance for all team instead of 3 people and make it 2 turn is good enough.
This is just a thread of people asking for nerfs on heros they dont have and buff on heros they have or don’t know how to use.
These are the types of threads where i need to take a deep series of breaths before responding.
I can’t see any reason that they would consider buffing any season 1 heroes moving forward. Costumes will probably be the solution to this moving forward.
@Guvnor responded well to this, but I can’t let a good answer stand alone. I hated facing her when she first came out. then I stopped stacking strong against her, voila. problem solved. Now I stack her flanks and I seldom have a problem with her anymore.
More costumes are coming. Patience grasshopper.
DONT YOU DARE EVER SAY THIS AGAIN.
I have no argument against this. Outside the fact that they can’t all be great heroes. There should be mediocre heroes and since these two are 4*s and not that hard to get, I would rather SG focus on other heroes.