Well, i think just the opposite. This war rule benefits more attackers. Think that It favours both teams but more important, it’s a rule that will make huge difference used in your favour strategically, more than any other rule.
You are limited putting your defense, as you cant choose over time effects because AI will fire them when they are ready.
But on offense, you can use over time effects, so wider range of heroes to use, and you will outsmart AI firing your specials timely and making defense diré theirs untimely.
Really looking forward to this war, i may be able to one shoot more higher teams. I will put this defense
I think telly will be much weaker on that tournament. She might be able to heal one round, no mana down anymore… So she won’t do much more than creating minions. Shouldn’t be too hard to just dump tiles into her and make her fire right before the cleanse. If that war rule will stay after test phase, i might reconsider moving emblems to heimdall once he is maxed…
Anyway, probably best to use damage-based teams and instant healers (ie. Vivica, Heimdall or Rigard not PiB, MT or C-Rigard). I personally switched out Vela for my Magni. QoH will be here actually better than BK, since his buffs will get removed. Also wondering if Skadi’s debuffs get removed, since they are not removed by literally anything else beyond ressurection.
On defense Telluria will always cast healing and the mana rebuff for 1 turn. Since her status effects only last for 2 turns, unless she happens to be firing the turn before the equalizer goes off, she is not affected.
I do not think she will be much weaker. She will be somewhat less effective, but she still will slow mana generation, and with this war format there will be times where you may have to hold off on using your specials on offense so they are not immediately cleansed, which further slows down the offense.
She will cast her special after the attacker has made his move. If the status effect removal will happen in the same turn, she will heal once and then her heal as well as her mana down will get removed. So the latter one would not affect the attacking team at all. It will not work all the time, but the attacker has pretty good chances to trigger her special in the right moment. So i think she will be much weaker, depending on the skill of the attacker.
On the turn that war equalizer removes status effects, it occurs AFTER the offense has made a move with tiles and BEFORE the defense has cast any special skills or slash attacks. It does not happen at the end of the turn.
So for example, on the turn the war equalizers occurs, this is the sequence of events:
1 - offense cast special skills
2 - offense makes a move with tiles
3 - war equalizer removes all status effect
4 - defense cast special skills
5 - defense makes slash attacks
This is why Telluria, and any defender who cast status effects, will always get at least 1 turn of the status effect.
In general i think it is not worth it to change your defense for this war rule unless you have better fitting heroes on the same/nearly equal emblem-lvl.
As an Alliance it could for example make sense to switch to purple flanks (Ursena) instead of blue and bank Gravemaker for more direct damage like Gefjon, Marjana or Anzogh.
As i understand now attacker has to count turns to use his attacking team in most effective way. Nice! Finally some people start to think composing offensive team
Some great advice here on the thread! I pulled my HOT heros from my attacking war teams for direct healers. Smart move. I also pulled a few AOT heros, but I’m not sure the impact is as significant (based on what I swapped with).
Defense-wise, will still need to see. I swapped out a DOT hero for a direct damage hero in my defense. I’ll let folks know how it worked out tomorrow.
The most important rule is missing in war description: cleansing takes place after attack turn and before defence turn.
I think this is NOT equalizer but attacking team cleanser.
As the cleansing takes part AFTER attack turn and BEFORE defence turn,
attacking side NEVER uses cleansing and defence side ALWAYS uses it.
AI waits until your team is debuffed, then attacks with specials.
You’ll never attack debuffed defence team, and your effects lasts one turn less than those of defence team (unless you clean them yourself).
Defence team has one more advantage:
mana every turn for all,
stronger defence than it should be according to stats
much stronger attack/damage than it should be according to stats
and now
always attacks cleansed attacking team
This is the most unfair rule of all war rules.
Where is this equalizer?
The other alliance faces the same rules but this applies to all types of wars.
We will adapt, of course, but it doesn’t change the fact that it has nothing in common with making things equal.
So change the name, place the info about when cleansing takes part in war description, and we’ll try to win or we’ll skip the war with 0 points attacks.
This rule does NOT
Or maybe I’m wrong and this is the best war rule of them all.