I was the same way about mono all the way up until it became common to run into teams with 15- 19 nodes on every hero. I found myself struggling with my usual 3/2 setups and started trying mono on quite a few
For me what has worked the most is 3-2, 3-1-1 and 4-1.
I used to run rainbow team always, with 60-70% success⊠until I started fighting Guin and the likes.
Nowadays tanks are designed in a way that you just canât let them go off, or if they do, you need to rely in tile power to take them down, so 3 heroes of strong color is almost mandatory.
And the reasons I like to use another color:
- Options: I have one or two alternative colors to move the board and to charge hero specials.
- I can have a strong color for the flanks in a 3-2 setup.
- In my very own particular case, my off color in 4-1 are usually Rigard and/ or Onatel, if I can fire her off, I can pretty much control mana on the whole enemy team, improving greatly my chances of winning the raid.
I have turned to mostly playing mono in wars for a few months now as we coming up against opponents with 4300/4400tp plus emblemed up dĂ©fense teams more and more and trying to defeat those teams using rainbow teams it just about impossible although I have a pretty good emblemed up 5* roster and can manage a 4200tp powered team I donât have any of the top first class 5* heroes as yet.
As my roster can manage 7 plus mono teams using 4 and 5 stars and the being 1 of 4 in our alliance that can bring down these big guns, using mono teams against these monsters has proven to be extremely affective winning about (there abouts at a guess) 90% of my battles and thatâs using teams with an average of 3700/3800tp in mono and these will bring down a 4400tp opponent quite easily but of cause the board has a lot to do with it also as your mostly dependent on the tiles strengths over hero skill when using mono. My roster is about 50/50 on maxed/emblemed 4 and 5 star heroes so they work well together.
I still use rainbow teams now and then if I see I have the heroes to take them on and plus it mixes it up also as mono can become boring at times.
I also advise our smaller leveled players who donât have 6 teams for wars and need to use feeders to make up the difference to also use a mono team of feeders as a 2 and 1 star team of unleveled feeders in mono for example can be excellent for cleaning up 1 or 2 left over 4 and 5 star heroes from the bigger players and bigger opponents with ease, but again itâs also dependent on the tiles of cause.
As for raids I found my win rate is also far better with mono on offense with about a 20% in win rates better than a using a rainbow team, but I also use 3/2 stacked teams a lot there as well and the win rate for that is about the same as mono.
My dĂ©fense is a rainbow which has a win rate of about 75/85% keeping me at around 2400 plus in cups so Iâm happy with that. I have raided to top 100 and can easily get into the 40 with my highest being top 18 but as I donât live 24/7 on the game it goes back down quite fast but itâs fun just giving those guys up there a run for their money (so to speak), lol.
But overall other than in wars which we work at winning I am not worried if I win or loss in raids as I usually only do raids to try out different heroes working together so even if my cups drop back to say around 2200 then I know it will go back up on itâs own.
As for titans I mostly use 4/1 teams as the odd one out is usually Ravinar unless itâs a counter-attack titan against yellow.
Just a question here as I am going back to when I first started here and havenât really checked it since.
I was under the impression that even if not actually pressing the revenge button the first raids to show up when your rolling in raids was those that you have as revenage from within your raid tower before new ones. So if this is the case then not rerolling in raids would mean your raid opponents would be those from your towers revenages first up.
I could be wrong or it may have changed since then.
When your mono teams get strong enough you donât need to avoid any teams. Thatâs the entire point.
I was being careful and choosing my words precisely.
I believe that all other things being equal, if each strategy is played its best, mono gives the best chance of winning the highest percentage of games.
It is certainly isnât right for everyone for all the reasons Iâve outlined. But because of the force multiplier of tile stacking and because the meta of the game is speed and mono makes you faster, I believe âbestâ is a fair statement.
That said, with the heroes in beta right now, this may change.
9-tiles to Victory has been my mantra for over a year. These new heroes may make that unworkable.
In fact, I have a hunch theyâre designed to do just that.
Right now Gravy/Guin/Clarissa is nearly unbeatable w my mono teams. And you can replace Guin w nearly any top flight tank and the result is the same.
But it may be that combo is just unbeatable period (by unbeatable I mean under 50âpercent raid success against it)
My preference is 3/2 or mono, for most everything. Really depends on how I feel, no exact science. However, in heal aid war, I run 4-1 taking an Ariel as my 1 for each team, along with a matching color healer in the 4 stack.
Thatâs not currently the case, and hasnât been as long as Iâve been playing. However, if you hit revenge, then back out of the attack for whatever reason before starting the battle, that target will be the first one up when you enter the raid screen, until you either fight them or reroll
How many successes and how many attempts? How many wars?
I donât know, you tell me how many wars there have been in the last 12 months or so and you will have your answer as I havenât missed one war in over 2 years and used every hit in all of them but only been using mono for about 12 months give or take a month.
But to answer your question as to how many success/attempts. I guess 90% should be self expIanitory (it might be a few %'s either way at times, oh well we donât all feel the need to take statâs down in life) but other than that I usually manage to kill 6 teams most times and might leave scraps in 1 or 2 teams in every 2nd to 3rd war, there abouts, but other times I can go 2 to 3 wars killing all with 6 hits.
Itâs why I only use mono in wars because of the great success rate.
Donât throw stats into a conversation if you donât have em lol
Why do players feel the need to do this to make a point?
Seems to be a big trend in recent months
Throwing out madeup statistics adds absolutely nothing to a conversation
Absolutely understandable and fine.
Donât want to track stats?
No problem. Just donât pull them out of thin air to act as if you do track them.
Itâs easy to substitute words for numbers
Instead of 90% which is a pretty specific amount
The word âmajorityâ would work just fineâŠ
As far as war counts in the last 12 months:
If i had to guess off the cuff, probly 576 if we had 8 wars per month for 12 months with 6 flags each and you took a 1 shot attempt with every flag
But thatâs not taking into account any breaks or issues weâve had
So for pure hypothetical letâs say we had no breaks and you took 576 1 shots this past year
Your statement is saying you landed roughly 518 successes
See the issue with your statement yet? You actually have no clue at all if you landed that many, itâs just somethin you made up out of thin air since it âseemsâ like you landed that many.
Idk your stats btw. I have no clue whatsoever. But if i was a bettin man, i would either say A youâre in an alliance way below your strength to be battin a 90% success rate or B youâre well below 90% success rate.
Of course weâll never know because like you said, made up numbers.
Just wish people would stop making crap up⊠so these discussions could go so much smootherâŠ
WHAT is your problem? Lol. Am I the only one using percentages to discribe something or an experience, REALLY NOW.
Everyone uses percentages in life as an estimate of how they feel it affects them and just because itâs not what you agree with it doesnât make them wrong.
If I say my experience is about 90% thatâs how it feels and the fact your questioning that only tells me the fact you need stats to prove a point in a general discussion is your issue not mine.
If I am telling you I am winning 6 matches in every 1 to 3 wars and might left scraps in 1 to 2 teams every 3rd to 4th war then I would estimate that to be pretty close to 90% overall and if it works out to be 85% so what as it could very well be at times just as it could be 95%.
How or why you feel the need to have control of everyoneâs conversation is beyond my understanding, honestly.
If you yourself wrote down stats and they came to a different result FOR YOU then great but it does mean itâs going to be the same outcome for every player as hero types, teams SS, boards, play styles etc etc are all completely different for everyone and no one you players stats can ever stand true no matter how you look at it.
So please
Sorry man, but youâre wrong on this one. If you put a % on your win rate, youâre implying that you track it, and that you know itâs accurate. Thatâs very different from the couple of examples you quoted from @TheDayHasCome, where he was clearly pulling numbers out of thin air as hyperbole.
The quotes you used from @Brobb and @NPNKY are more in line with what you said, and I would hold them to the same standard. If either of them wrote those figures without actually having tracked it, then theyâre wrong to be using specific numbers as well.
In Crew-Saders (@Rigsâ and my alliance), we keep careful track of all membersâ win rates when attempting one-shots in wars. We keep this data in meticulous detail because it tells us which members need coaching (or need to leave, as the case may be).
Unfortunately, one stat we havenât been tracking is differences in win rate while using mono vs. other setups. (We know which of our members typically use mono, and which typically use other setups, but we donât keep track of which specific hits people are using which specific setups for, so we canât draw any conclusions as to whether or not mono is superior. Even if we did, it would be inadequate, because thereâd be no way to account for different rosters and skill levels influencing outcomes.)
But the point Iâm trying to make here is that, in the first post where you cited your own 90% win rate, you stated is as fact. You didnât say âabout 90%.â You didnât say you were guessing. If you donât ACTUALLY know that, then youâre being dishonest, plain and simple.
In closing:
I started this alliance around 2yrs ago or to be a bit more exact around 650 days ago and with now having our top 5 players able to make the top 100 anytime they feel like it yes we are growing to be a strong alliance but then the other side of that is none of us wish to, choose to or feel the need to prove a point by staying there as we all are working adults with families thus having better things to do in life than to stay 24/7 locked into a game, lol.
What no written stats, lol
CĂŽme on now thatâs note like you, lol
Maybe and to me that feels like 90%,lol
Live with it m8, lol
I actually have tracked my stats, but only over the past month while I was doing my experiment. I wouldnât quote numbers if I hadnât. I used the term âaroundâ to account for extrapolation to the previous few months
Honestly right, am I on candate camera or something here, this is a joke right.
Me dishonest, lol.
Oh man,if only you knew or had any idea of how false this statement is, lol.
chill guys, really.
But to keep the peace I did edit it to satisfy your needs, lol
Happy!
Haha, thanks! Actually yes! Iâm a simple creature. =-]
Inaccurate %s are by definition wrong
And stats from one player are by definition not right either.
And by definition, one players stats doesnât make (ABOUT) millions or thousands of players wrong either.
So until you have mono stats from over 1000 Plus different players each having used multiple different mono teams each, it wonât make any stats one player provides any more valid or better than my ABOUT 90% that is based on my own experience and obviously both are very different.
But in keeping with the OP, it doesnât change that my experiences with mono teams is far better results and a greater win rate than with 3/2 or other stacked teams and rainbow teams, but hey thatâs just my own experience as it may be completely different or opposite for another players.
Just doesnât add anything to the discussion. Period. Making up numbers is a giant waste of text and time.
You can cop an attitude about it all you want lol but doesnât change anything
Iâm not the one using madeup %s or stats or even my own actual stats in this discussion so not even sure who your statement is aimed at lol
And yes i agree 1 playerâs stats has no bearing on a million or insertmadeupnumberhere players, i never claimed it did.
I didnât say you werenât succesful with mono. Or could be more succesful with 3-2 or anything else you tossed randomly into the above post lol
All Iâm saying, if you want to talk stats, have the stats. If you donât have the stats, donât talk stats. Plain and simple.
Actually data collected from one individual is called a case study. They are still just as relevant as a larger studies and have numerous advantages.