šŸ‘‘ Knights of Avalon: Lady of the Lake ā€“ Thoughts & Discussion

Yeah I picked up Morgan ā€¦ 3 of them GRR

So itā€™s a real pickle. I want a good 3-stack of 5-stars for each color.

My green is Alberich + Lianna right now. Another slow healer makes no sense.

Iā€™m strongly considering Morgan, and only after I wait to make sure Kingston isnā€™t a freak gm-tier OP hero.

He doesnā€™t look like - more like a Seshat (sniper with nice secondaries).

As of now, Morgan seems the most fun of the bunch because she delivers a goofy dot 1-2 punch from Lianna. The two of them should take down any hero 4 rounds after popping specialsā€¦ Thatā€™s where my headā€™s at.

Iā€™m aiming for a roster of 2 hitters+ 1 healer for each colorā€¦

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Morgan seems like a great wing, and there are plenty of players in the top thousand using her that way and even investing emblems into her. I pulled her as well but Iā€™m only level 27 and still and working on 4* depth. Also got the black knight and lady of the lake lol in addition to some classics

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Youā€™re welcome to join ours! I sent you a reply on the Recruitment thread. We can take all 3 of you :slight_smile:

Okay sheā€™s slow. Can she get average with troops?

I think sheā€™s OP, too much of mana control.

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Artwise heā€™s definitely not a monk, but I realized they probably made him a monk because the class talent aligns with his special skill: resisting ailments.

They probably need to be like level 24 or something to make any significant tile number difference :frowning_face:

Well I did and she seems a lot better to me than this forum would have people believe.

Anzogh was massively underrated by this forum on his release too.

She is clearly not designed to be a tankā€¦ Her stats are rather pointing towards an offensive role!
I think she can really shine on hard PVE stages of any kind and be great for Raids if someone can build a solid team around her. I can think of three different possibilities:

A) Mono Green
Sure, there are better pure healers around and Alby and MN with there revive abilities offer great support but not everybody has those heroes. And even if you have them, LotLā€™s heal pairs well with Albys HoT and can further heal MNā€™s revived allies! Her minions can function as nice meat shields and of course can cut some mana as well as proc delay.
I would recommend using her with fast and strong damagers like Eve, Lianna, Zeline, Kingston (not available yet) and to a lesser extent Hatter or Greg.

B) 4:1 or 3:2 stack
This one is a little bit harder. Smaller green stacks offer less freedom in team building and need to be carefully handled. In my opinion Eve + Sniper + MN or Alby are hard to beat as a highly recommended green core. If using off-color healer, Zeline is also great here. Since not everybody has those heroes, LotL can be a helpful substitute if, again, is paired with some fast offensive powerhouses!

C) Off-color Healer
The headline says it allā€¦ If you donā€™t want to go mono, off-color healers are very important. She is a healer. Use her!

Additional note: Ursena and Mitsuko aside, there are still not many great sorcerers around. I would gladly give my emblems to her without hesitation! She is perfect for the delay skill! And you could go both ways, either increase her bulk to make her and her minions tougher or go Atk/HP to make her not so bad tile damage even more threatening!

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If you need a slow off color healer to heal your team on a raid you probably are facing a lost raid.

Used her in our latest war at 4.40 in a green mono stack.

She obliterated the opposition, once she healed for the first time and the minions poped out it was game over, I was toying with the opponent to get 2 minions out, the opponents heroes were kept at near zero mana what ever I did to them.

She is probably one of the best offensive healers next to Ariel and I would advise people to actually try her (if they have her) vs theoretically put her down :slightly_smiling_face:

She will take place on my consistent raid team in a 3-2 or 4-1 setting.

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I have Ariel and she is amazing. I pulled Lady of the Lake and was tempted to ascend her, but couldnā€™t get passed the slow mana. Thank you for posting this, Iā€™m happy to hear from someone who is actually using her. She looked amazing on paper but everyone was putting her downā€¦ then again, Iā€™m told that happened with Gravemaker too(I wasnā€™t around back then). Iā€™ll bring her to 3/70 and see if I like her. I have 12 tonics, so it wouldnā€™t be a huge wasteā€¦

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This is what usually happens with HOTMs, people tend to jump to conclusions to fast and rely on word of mouth from unknown sources.

Not to mention the required analysis depending on your rooster and the stage at which the player is where you have to take in consideration that you might be calling a hero crap because you sit on a huge bench of heroes while someone just got their first 5* and is discouraged from leveling him because of bad reviews.

These boards require a neutral outlook on heroes while in majority of the cases that is being missed and I know Razor wanted to bring something of that kind to life but its a massive task.

Anyway back to the topic, yes LOTL is a very good offensive hero, on titans she is a must have, the mana reduction is insane, and I have not yet tried her on defence, will do that once she is maxed and emblemed (I am taking off emblems of Ursena as I see a higher potential in offensive raids)

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I used her today for the first time in war (sheā€™s currently at 2-40) in my mono green team (I always go mono, apart from team 6 which currently consists of miscellaneous partially leveled heroes) and I must say I most certainly underestimated her. While the slow mana still remains her biggest downside, when and if she gets to go off, the minions are much more effective than I had expected. I knew sheā€™d be good, but it really helps to see her in action to grasp her power. I can see how sheā€™d been broken at average speed (same thing if she gave them to the full team).

The most important thing with her is that the minions fire at the end of your turn, after your tiles have done their thing. This means unlike with heroes like Mitsuko and Leonidas whose specials reduce mana directly and take place before you make a match, you donā€™t have to worry about hitting those heroes you targeted with tiles and just charging them up again. In other words, if the minions hit a hero whose special is charged, they wonā€™t get to use their special ā€“ barring any specials (or minions) that grant mana like Misandraā€™s. If the minions live for more than one turn, it becomes very oppressive very quickly.

Very glad I pulled her now. Still remains to be seen how useful she is in practice with her slow mana, but Iā€™m light on good green heroes so sheā€™s definitely going to see use just because of that.

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Quick question: minion or minions? I canā€™t tell by reading if itā€™s only one per hero or if they replicate like Seshat.

I just pulled her. Iā€™ve got Alby almost maxed and will see how she works with him. Seems like her special requires flank position if sheā€™s not a tank. Theyā€™re both slow but what do you think about she and Alby flanking a red tank with snipers in the corners?

Ok. Answered my question on replicator or not.

At this point, she looks to me like a prime offensive candidate for taking green mana troops as high as you can. Speed her up a tad and sheā€™ll have 9 minions before you know it. Coupled with Ariel and Alby plus a couple snipers with buffs and that looks very appealing.

I think her biggest downfall is her slow mana. A heroā€™s special really needs to be amazing to make up for that massive weakness.
That said, there are a number of slow heroes that are great; Kunchen, Ablerich, etcā€¦ seems like most of the great slow heroes are healers, so maybe Lady of the Lake will fall into that category. I wanna see what happens once more people have her maxed.

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Yeah, IMO on offense a slow special needs to be be really high impact and virtually decide the match in your favor. On defense itā€™s not too much different, but since tanks can charge up mana at a fairly good rate most of the time, some very beefy slow heroes with severely punishing specials can be viable. Alby and MN are of course notable exceptions and Owl has some fans out there.

In a lot of instances average heroes can feel just as slow as slow heroes, though, because of how it takes four basic 3-matches to fill their special. The big difference is they can be brought down to three matches with mana troops, but not everyone is lucky enough to have those, even fewer leveled up to the required level, not to speak of multiple troops.

I think a lot of people are underestimating Lady of the Lakeā€™s offensive potential. Of the ten new 5* Challenge Event heroes sheā€™s one of the three Iā€™d like (however as I got 2 Grazul and a few of the new 3* cheaply and have the original flavour 5* in this event I passed over a serious effort going for her this time around).

There are a good number of heroes she will work really well with and when it comes to wars the more healers you have the better.

If youā€™re a bigger subscriber to mono teams and want the comfort of two healers (especially given the 5* green healers are slow) then she can pair well with either Alberich or Mother North. If she dies before she can cast either of those two may revive her. For Alberich his mana over time also gives her a greater likelihood of building up additional layers of mana cutting minions to completely shut down the opponent and Mother North if you cast her first gives a protective layer of minions in front of your mana cutters (and as youā€™re casting LotL second that 40ish% heal certainly benefits anything Mother North just revived as heroes revived by North are fragile for longer than Albyā€™s). If you can add Kingston to the mix next month then each strike from a mana cutting minion has a good chance of hitting an opponent affected by Kingstonā€™s special lowering their attack further and taking some of the sting out of slash attacks to take out those minions.

If youā€™re more of a 3-2 person I can see her working really well in either in a Holy-Nature or Dark-Nature attack.

Taking Dark-Nature first Iā€™d definitely try pairing her with either Hel or Proteus (strangely she could undermine Merlin as her mana cutting minion could prevent a fully charged opponent afflicted by Merlinā€™s special from Mindlessly Attacking and losing all their mana ā€“ if it is the last turn of that effect that is particularly problematic as the 100% mana loss is the reason for playing Merlin in a team and getting a 10% mana loss rather than 100% mana loss on that turn would be a pain). Anyway Hel or Proteus will slow down a number of heroes enough for you to get her charged and then if you have opposing heroes already with a mana freeze those mana cuts are just adding insult to injury now.

Holy-Nature has even more options for uses ā€“ again you can use a similar mana control strategy as above with Onatel in the Hel/Proteus role but you also have a number of additional options for prolonging the life of your mana cutting minions, youā€™ve got blinders like Drake Fong, dodgers such as Inari and either Delilah with more protective minions or Vivica with the defence buff as the healer in the other colour can keep those mana cutters going for longer.

Iā€™ve given less thoughts to using her with 3-2 with Fire or Ice as the other colours but certainly there will be options ā€“ Athena would see the same benefit Kingston will from her minions etc etc.

Yes she is slow but in most cases youā€™re taking the tank down with tiles anyway (and even so youā€™ve other slots to use faster heroes in in case you do need to finish one with a special) that opens a gap for you to start ghosting tiles down which with the right mana troop can see her charged quicker.

Now I do expect sheā€™ll be less effective on defence (and unfortunately this forum tends to place way too much emphasis on defence ā€“ you need 5 heroes for defence, but 30 for war attacks ā€“ when it comes to judging a hero and hence the reviews will be more negative than she deserves) where she isnā€™t tank material ā€“ indeed even if she goes off there would have been more devasting tanks that could have gone off and in that position here minions are more vulnerable to tile takedowns. Forget about wing as you get one less minion per cast but then again even if she is a flank how often will you be getting one less minion per cast? You can expect in most situations she casts that the tank is likely dead already so youā€™re getting one less minion ā€“ and in situations where the tank isnā€™t dead but a slow mana flank is going off youā€™d expect the match is not looking good for the attacker by now anyway. As such I reckon sheā€™s less suited to defence but would be quite good on offence. And I donā€™t think sheā€™ll be too shabby for people just looking for completion rewards in Challenge Events or in Seasonal Events with her minions cutting mana away from hero bosses right after youā€™ve fired your tiles off. If youā€™re someone who struggled with Mother North last Christmas Lady of the Lake will make her more pleasurable to face.

The last downside however is that her name is way too long and whilst I started this post really wanting her, each time I have to type that monster out I lose another gram of enthusiasm ā€“ why she couldnā€™t have been renamed Nimue I donā€™t know.

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Iā€™d like to know this too. If so, id give her all my emblems too