A dressed hero won’t show its talents as long as the costume and its special aren’t maxed.
Once the costume is done, the talent nodes will immediately show up again. The class of the costume cannot be emblemed. Further nodes have to be of the original class and one has to undress the hero to give emblems to it.
Example Gunnar. Original class Paladin, costume class Druid. Dressed the Druid talent will be activated, even though all nodes came from Paladin emblems.
Thanks. It’s right there in the announcement post, too. I should have checked there first. I couldn’t think of anything else for it to be, but I don’t recall seeing that notation before.
Stats seem to involve bonuses. My emblemless-uncostumed-version-of-costumed-Isarnia shows as 836/687/1320 instead of the usual 797/655/1200. Costumed one showing as 869/659/1293 also involves a bonus.
What I would like to know is whether % (att/def/hp) from troops applies to base stats or to stats after costume bonus.
Costume level-up is tied to the hero. If you levelled the costume on the wrong hero than that is indeed annoying. There is no carry-over/ conversion as the Costume levelling is hero instance specific.
Yes provided they are two different heros (i.e. you have two hero cards in your roster).
An you’re right, there is no need for multiple copies of the costume itself (what you summon from the costume chamber). Eat them!!
Tere is however value in leveling duplicate hero & costumes for heroes you may want to use in different applications while one is locked into a war or tournament defence (e.g. say Sonya)
No. Mana bonus is the same effect as a 4* mana troop. It decreases the number of tiles you need to charge a special. It doesn’t provide passive mana generation (mana per turn like Alby does).
Right, I remembered the card text backwards. For Alberich, it’s “regenerate mana,” for Ariel (or in the opposite direction, Little John) it’s “mana generation.” The costumes are like the latter effect, or troops, as you pointed out.
With this, normal feeding 1* on colour gives 2% chance of the Special Skill increasing each. 10x would give you 20%.
Once the hero level is maxed tho (e.g. 3* costume at 3-50), further feeding gets a 5x multiplier on leveling up the special skill. So feeding 10x on colour 1* heroes would give you a 100% chance of the SS going up.
Personally, for my costumes I maxed them out and had the skills still at 5/8 on a couple. I then fed them at a rate of 40% chance of Special Skill. Got the two 3* costumes from 5/8 to 8/8 using 8x 40% feedings