Pulled him, and Olbec. Currently at 1-1.
Did some tests in 8-7 against the wolfes and the Yetis and could derive some things so far:
- There is no ±5% variance at all, damage is a fixed value
- The damage depends on the difference between the attacker’s in-fight base attack value and defender’s defense in-fight base value, i.e. with troop bonus (tap on a hero during battle to see these values)
- For all owls the card description mentions the max damage. The base damage is 50% of the max damage and the min damage is 25% of the max damage. (tap on the “?” for this info)
- For those two owls at 1-1 the damage follows a straight line:
damage = base damage / 1000 x (attack - defense) + base damage (round down)
At 1-1 Featherino has a max damage of 280, which means a base damage of 140.
=> damage = 0.14 x (attack - defense) + 140 (round down)
At 1-1 Olbec has a max damage of 600, which means a base damage of 300.
=> damage = 0.30 x (attack - defense) + 300 (round down)
=> According to this damage formula you get
- max damage when the attack value is 1000 larger than the defense value
- min value when the attack value is 500 smaller than the defense value
This may also apply accordingly to the other owls, maybe even to the damage reduction from Moonrise Ward, if it gives higher damage reduction for higher attack values.
Here’s the data:
base damage | attack | defense | difference | damage | calculated damage |
---|---|---|---|---|---|
140 | 342 | 238 | 104 | 154 | 154,56 |
140 | 342 | 224 | 118 | 156 | 156,52 |
140 | 342 | 343 | -1 | 139 | 139,86 |
140 | 414 | 228 | 186 | 166 | 166,04 |
140 | 414 | 228 | 186 | 166 | 166,04 |
140 | 414 | 224 | 190 | 166 | 166,6 |
140 | 414 | 219 | 195 | 167 | 167,3 |
140 | 414 | 238 | 176 | 164 | 164,64 |
140 | 414 | 228 | 186 | 166 | 166,04 |
300 | 354 | 233 | 121 | 336 | 336,3 |
300 | 354 | 224 | 130 | 339 | 339 |
300 | 354 | 238 | 116 | 334 | 334,8 |
300 | 354 | 343 | 11 | 303 | 303,3 |