🦉 Featherino – 3* Nature / Green from Owl Tower

Pulled him, and Olbec. Currently at 1-1.

Did some tests in 8-7 against the wolfes and the Yetis and could derive some things so far:

  • There is no ±5% variance at all, damage is a fixed value
  • The damage depends on the difference between the attacker’s in-fight base attack value and defender’s defense in-fight base value, i.e. with troop bonus (tap on a hero during battle to see these values)
  • For all owls the card description mentions the max damage. The base damage is 50% of the max damage and the min damage is 25% of the max damage. (tap on the “?” for this info)
  • For those two owls at 1-1 the damage follows a straight line:
    damage = base damage / 1000 x (attack - defense) + base damage (round down)

At 1-1 Featherino has a max damage of 280, which means a base damage of 140.
=> damage = 0.14 x (attack - defense) + 140 (round down)

At 1-1 Olbec has a max damage of 600, which means a base damage of 300.
=> damage = 0.30 x (attack - defense) + 300 (round down)

=> According to this damage formula you get

  • max damage when the attack value is 1000 larger than the defense value
  • min value when the attack value is 500 smaller than the defense value

This may also apply accordingly to the other owls, maybe even to the damage reduction from Moonrise Ward, if it gives higher damage reduction for higher attack values.

Here’s the data:

base damage attack defense difference damage calculated damage
140 342 238 104 154 154,56
140 342 224 118 156 156,52
140 342 343 -1 139 139,86
140 414 228 186 166 166,04
140 414 228 186 166 166,04
140 414 224 190 166 166,6
140 414 219 195 167 167,3
140 414 238 176 164 164,64
140 414 228 186 166 166,04
300 354 233 121 336 336,3
300 354 224 130 339 339
300 354 238 116 334 334,8
300 354 343 11 303 303,3
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