Updated with the new S5 hero from today.
The hard work here is done by @Elioty33 and yes it is Awesome (and still a work in progress).
Thx for your efforts here.
Your hero list CSV was really helpful when I have created the hero list for the Dark CoE portal for the Beta Beat topic as I could easily filter those heroes, which will be 180 days old at the time of the arrive of the portal, and I needed just to check existance of the hero, which is on the edge to be included in the portal (Charon).
Yea, I am not sure if exactly 180 days is inclusive or not. I think so but Iâm not sure and I have no proof. Actually we could check if we have a ToL starting on the 1st of a month someday. The mechanic should be the same, just a different delay.
The 180th day is passing during the event (on the second day) and the hero (Charon) is still included in the portal in the Beta.
That 180 day rule is total BS to start with sometimes they are months off on that one!
What Super Elemental portal was off for this? I wasnât aware that had occuredâŚ
They are talking about the dark CoE / super elemental summon that was just tested in beta. It hasnât come live yet. Though the 180-day old mechanic is the same for all the super elemental summon.
There hasnât been one that has been way off though, correct? I was thinking back on them again after reading the above, and to my recollection this has been consistent thus far. Iâm just confused as to what @Gargon was referring to.
Sorry I wasn´t very clear there: It wasn´t the 180 days of Elemental summons that was way off, but the tavern of Legends 365 days rule. I am just assuming that if they completely ignore the one rule, I wouldn´t trust them to be sticking to the otherâŚ
Gotcha! Thanks, for clarifying . I actually had a saved draft for the topic you linked that popped up when I viewed it . In it I said how in PC the wait for heroes to enter the Legends Event is 10 months instead, and I wonder if they accidently set it here like that for the release of those heroes.
Hello guys, updated the heroes CSV files with todayâs new S1 costumes
Hello guys, the topic is finally back online. In the meantime, I kept updating my data vault with the new heroes that kept coming every few days up to todayâs addition with Lord Loki Costume. I also added the Tower of Magic CSV files. Please enjoy.
On other hand, I still have to add Special Skillâs, Passive Skillâs and Aether Powerâs descriptions.
But I am also working on doing CSV files for map seasons. This should help finding monsters and bosses you need for your missions or if you are just looking at the (fixed) rewards (like food, iron, troop (which still have a bit of variation around a fixed value) and XP) or the number of waves to estimate the number of enemies for your chest.
Hi again, it was rather quick to gather all the data for map season stages actually so here they are. I uploaded them to my gdrive.
Keep in mind that the resource reward values given in those files are the minimum. Food reward is random between the given number and the given number +120, for iron itâs random up to +500 and for recruits itâs random up to +2. XP is fixed, no RNG included.
Also, in many stages, the enemies and bossesâ internal levels are randomized +/-2 so you can observe a slight difference in their stats.
Happy findings in those, it can be quite useful to look for a specif mob or for stages with the most mobs.
Hello everyone,
I kept updating the heroes CSV file in my data vault at least once a week since my last message but today brings The Big Balance Update so I think this definitely deserves a message here to keep you posted
Tomorrow will also bring the Untold Tales first chapter CSV file, stay tuned
Happy gaming!
Hello everyone,
As noted yesterday, I updated the hero CSV files with the next Untold Tales heroes released today and also added the map season file for Untold Tales 1âs first chapter.
Happy gaming!
Hello everyone,
Yesterday I updated my data vault with the new Beach Party heroes and S1 secondary costumes. I also included the Beach Party quest CSV files.
Happy gaming.
Hello everyone,
I updated the heroes CSV files with the new Bard and also updated all the Challenge Event files to include the tier completion rewards.
Happy gaming.
With apologies to @Elioty33 for the thread hijack.
Posting here as it seems the most appropriate place.
Aether Power | Description |
---|---|
Ailment Immunity | At the start of each battle, this Hero is immune to new ailments for 6 turns. |
Ailment Reflect | At the start of each battle, this Hero reflects cleansable status ailments they would receive to a random character on the opposing team for 6 turns. |
Attack Up | At the start of each battle, this Hero gets +20% attack for 6 turns. |
Boosted Regen | At the start of each battle, this Hero regenerates 300 health over 6 turns. |
Bulwark | At the start of each battle, this Hero gets +15% defense, and a further +1% increase every time they are hit during 6 turns. |
Counterattack | At the start of each battle, this Hero counterattacks with 60% of the damage received for 6 turns |
Damage Reduction | At the start of each battle, all damage received by this Hero is reduced by -10% for 6 turns. |
Defense Up | At the start of each battle, this Hero gets +20% defense for 6 turns. |
Dodge | At the start of each battle, this Hero gets +20% chance to dodge Special Skills that deal damage for 6 turns. |
Fiend Resist | At the start of each battle, this Hero is immune to new Fiends for 6 turns. |
Gamble | At the start of each battle, this Hero gets +60% attack with -20% accuracy for 6 turns. |
Heal Increase | At the start of each battle, this Hero gets +50% increase for any healing received for 6 turns. |
Knightâs Endurance | At the start of each battle, this Hero has a 15% chance to drop any received damage to 1 for 6 turns. |
Mana Boost | At the start of each turn, this Hero receives a small amount of mana over 6 turns. |
Rage | At the start of each battle, this Hero gets +15% attack, and a further +1% increase every time they are hit during 6 turns. |
Regen | At the start of each battle, this Hero regenerates 420 health over 6 turns. |
Revive | If this Hero is defeated during the first 4 turns of a battle, they are resurrected in the beginning of their next turn with 1% health. All status effects and stacks are removed when the Hero dies. |
Special Armor | At the start of each battle, this Hero gets +40% defense against Special Skills for 6 turns. |
Special Boost | At the start of each turn, this Heroâs Special Skill deals an additional +30% damage for 6 turns. |
Taunt | At the start of each battle, this Hero gets Taunt that prevents enemies from using Special Skills on the Heroâs allies for 6 4 turns. |
Vampire | At the start of each battle, this Hero heals 100% of dealt normal damage for 6 turns. |
Any additions/corrections please feel free to post.
Enjoy