SG confirmed in the AMA that they have two completely separate teams working on the games.
Rumor says Pirates will have a 3* hero named Vodnik.
But.
This is the least reliable rumor I have heard yet. Waiting for more details before I get too excited.
Donât worry, I already have a thread drafted.
But in the meantime, the thread with the release notes that rumor is from clearly wasnât intended to be public yet, as itâs unlisted and closed.
Closed makes sense if the compile failed.
Unlisted is weird. Staff has topic deletion privileges.
They pretty much never use the deletion option, unlisting is used when threads are intended to not be public.
Beta Update
A new version of Beta has been released, with rebalancing updates to Lady of the Lake, Bauchan, Finley, Marie-ThérÚse (Formerly Marguerite), and the addition of Vodnik, a new 3* in the Pirate Family.
Iâve updated the top post of this thread accordingly.
Iâve also updated the Avalon thread, and created a new Pirates thread:
Again, hopefully they some other animals for the new guardians, because this is the most fearsome gazelle I know.
Champion of the Ski.
I think some more suitable animals could be: Jaguar, Crocodile, Serpent, Lioness, Mantis, Leopard, Tiger, Bear, Wolf, just to name a few.
Beta Update
Bauchan, Black Knight, and Marie-ThérÚse have been updated in Beta. I have updated the top post of this thread accordingly.
Wow, Iâm really speechless about these changes. Hopefully old heroes as Azlar would start dealing 380% AoE damage to catch up.
I think it got really OP now
Not really. She is slow in the first place. And if I had to face her in the future, Iâll have at least 2 debuffers in my attack team. Just in case. Her ability is dispellable. I think she is a very good hero, but not OP.
Well frankly between Marie and Finlay I think theyâre overcompensating for how little the community is thrilled by the other three 5* Pirates. Given the major stat boost all of these have over existing heroes having a sizeable AoE, good heal, reviving effect and defence buff on one hero is just missing minions that toss kitchen sinks at you though Iâm sure that can be addedâŠ
In all seriousness personally I think Marieâs AoE should be replaced by the Zombie Curse (enemies causing damage to their allies when they die) part of her initial special as that was more interesting/unique than tossing in an AoE and probably lose the defence buff.
And rather than compensate for the lower desirability of the existing 5* pirates how about giving them each a buff? Doesnât have to be major tweaks but perhaps a single addition to each skill. Lockeâs DoT could be made undispellable unless she dies, Kestral could perhaps get an attack or critical buff for all heroes and increase Sargassoâs heal block to -125% so that essentially a heal does damage instead equivalent to 25% of what the heal would have been.
Beta Update
Finley and Marie-ThĂ©rĂšse have received rebalancing updates, reducing their effects. Iâve updated the top post of this thread accordingly.
The new build isnât nearly as OP with her specialâs damage dropping to 168%.
On defense: Itâs still speed slow and only works on living allies, and can be dispelled by several fast dispellers. This makes her natural position a tank (since youâd want to max out number of living allies to hit with zombie blessing), but she doesnât have the stats for a tank, so she gets relegated to flank. I say that because your whole team is either dead or winning most of the time if a slow wing firesâIâd rather have Alby or MN in that position than someone who needs living allies. With her on the flank, it still gives plenty of time to charge dispellers, or work the other side of your board.
On offense: Youâre still working with a slow special. If I can charge my slow heroes on a 3-2 and have enough of them alive for zombie curse to work onâIâm winning that fight (even more so for the people who use mono stacks). Second, and this is the part Iâm not seeing discussed in this thread, sheâs going to reduce all of your heroes who zombie to 500 attack. That means the passive attacks from my dead heroes who would have been locked into adding their 800 base attack to my tile damage are now only contributing 500. Thatâs going to heavily reduce your tile damage. Maybe youâll just be ghosting tiles by the time her special pops, but I doubt this poison bite skill is anything to write home about.
Maybe this is a crazy argument, but your zombied heroes in raids could actually diminish your damage output for the fight.
(That said, I do agree⊠can we make some of the old AOE heroes abilities a little less cringey? Looking at you Guardian Kongâyou sad, sad ape)
Lady lake should add debuff status to enemy same as melendor. Consider her as a slow mana healer tho.
@zephyr1 Hi, i have a question regardin lg Chameleon. If he changes all the cards color, it is changing the elemental defenses colors on attack?
You mean the elemental defenses buffs? Like Kasshrekâs? Or Domitia? If so, I donât think so
Sorry, i mean both Kasshrekâs elemental defense or Falconâs elemental defense down.
I see⊠But I donât think Chameleonâs special has something to do with the buffs. Actually, I am worried about something else and I asked this 2 months ago. What happens in a tournament like this? If you have more blues, Chameleon is able to change the defense in red? Even if the red color is not allowed?
No, Guardian Chameleon doesnât change the Special Skill or other effects at all.
Only the Heroâs color/element is changed, so the only effect is changing what theyâre strong/weak against, or whatâs strong/weak against them.
I havenât been able to test this personally, since an appropriate Tournament wasnât running while Guardian Chameleon was in Beta.