đŸ§Ș Early Information on the May 2020 HOTM (Clarissa)

Yes, and like I stated above earlier if Clarissa is just a worse version of GM, then anyone who wasn’t able to get GM 2 years ago now has to spend 4x the amount to have the same % chance 2 years later.

They aren’t making a better GM, or even just a different hero altogether. They are making the 2nd Paladin in 2 months with insignificant damage, and no variation from GM except the elements link.

If she had her current damage and hit everyone, or had a higher % damage in the front end.

Or if she had a heal over time to combo with her element link, so she was hard to kill. Any stronger version than what she is now. different is fine, weaker version of GM not okay.

Paladin talent doesn’t activate until after the turn ends. This means if your opponent saves specials and starts to hit your Clarissa even if her paladin talent procs, she gains no benefit until the next turn.
In other words it’s not helpful. She isn’t a tank so she is less likely to get hit with tiles, so even less opportunities for paladin talent. The list goes on and on.

Gm still holds weight because of his high damage dot. So even if he only hits 2 targets at least he hits those targets hard. If Clarissa only hit 2 targets she has essentially contributed a mosquito bite to your defense. She needs to be as good or better than GM or she needs to be Completely adjusted.

Well
 I’m just going to sit back and wait until she is released, which after all is only a day and a half, and pull where/when I already planned to and see what happens. Loads of players will pull like crazy the moment she lands and level her like even crazier, so there’ll be plenty of actual examples of her in play by about Day 2. Then we can talk about how useful she is or isn’t. There’s a whole month to decide whether to bother.

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You do have a point here.

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True. In closing the last point for why she needs to be buffed; Vela. You’re telling me a 1.5 tile difference gets you a complete color shut down, a hero who is good on offense and defense; a hero who hits everyone. A dot that does nearly the same amount of damage, I say nearly the same only because there are only so many tiles on the board, so unless you are always going to get 12 purple tiles the required 8 is much better.

150% dmgx5=750% dmg + 208 dmgx5= 1040 dmg.

Vela will always hit for that amount on defense, Clarissa will hit the corner 40% of the time and only hit 2 people
but even if she always hit 3 and for arguments sake and she always got back to back sets of matches in 12 tiles:

135% dmgX6=810% dmg+ 224x5+112(for the recast of poison on the duplicate target.)=1232dmg

Vela’s damage per tile: 93.75%+ 130 dot

Clarissa’s damage per tile: 67.5%+102 dot

Adjustment Clarissa with increased Dot still hitting 3 targets per tile: 67.5%+136 dot.

Even if they rebuff Clarissa’s poison she will still do slightly less damage per tile than Vela. But she has less defensive Value than vela does.

Clarissa isn’t just bad compared to GM she is also noticeably worse compared to a recent HOTM Vela, at least in her current form.

Velas attack reduce on red helps the whole team survive red, the element link resistance to specials on Clarissa only helps purples, you can’t mix and match team colors the same way you can with Vela.

In no way is the current version of Clarissa even mildly okay.

She is in fact mediocre compared to other heroes.

So again, with math included. Clarissa needs to be as good, or better than the current GM, period. Otherwise she will be a lackluster Hero who only gets worse as the power creep increases.

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The better innate resistance is one thing. But with this logic I wonder with the better elemental link does this mean that any offensive heroes released in July, August, and September (that will have the same link) will have their damage intentionally reduced as compensation compared to what it might have been if the elemental link was less defensively potent?

We haven’t seen the HotMs for those yet, so don’t know and they might be more defense/support oriented heroes which would make more sense.

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So, you are saying Clarissa is a mediocre hero?
She Is very very very close to GM, and GM Is One of the best Heroes in the game
 How can clarissa be so bad?
And she Is purple, so when GM suffers against blue, Clarissa is strong against her weak color
 I really can’t see how She can be bad. She Is a top 3 purple hero, i think.

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Clarissa DoT against yellow is comparable to GMs DoT against BLUE in current form. She isn’t a great damage dealer and not a top 3 purple in my book.

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Yes she is mediocre, and no she is not close to GM scroll to comment 800 using the scroll bar and read down a little bit. Then find the box that explains GM vs Clarissa’s damage its a Major difference.

If you don’t want to scroll
it comes out to a difference of 402 damage, that is significant.

If we want a more diverse meta Clarissa can be the best way to get there. If they re-buff her, then kunchen/Ursena tank with costume rigard and Clarissa would be legitimate. But currently Clarissa neither gives a large enough defensive buff or does enough damage to justify this.

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I don’t think you meant to address that last-but-one post to me. I just said I was going to sit back and see. Was it for IvyTheTerrible?

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I have a one question to SG team. If they are so concerned about the game and nerfing why they did not nerf THE STRONGEST hero in the game Telluria. By this they simply ruined AW for many alliances.

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Teluria is just strong. Vela is too powerful. Her Dot Is ridiculous

“Deals extra damage against Holy.”

How much extra damage is actually caused to the Holy heroes, and is this the same across all heroes? For example, I mean, Bjorn also does “extra damage against Holy”. Is it based on an extra % ? I hope I make sense.

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seriously some of you are insensitive to those of us with ADD
some posts here are damn books :joy:

#ADDIssues

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By the way, Jean Francois is going to become more valuable when Costumed Magni drops. Fast 5* defense dropper ? Dude, bait the teams fielding new Magni to fire at JF after his special goes. Big defensive switcheroo! Everyone is talking about Magni for costumes round 2, so I imagine many will make a play for him and start to field him sooner than later. Just thinking out loud.

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That’s why the posts are long though! I can’t stay on one topic in my messages! They gotta go on and on and on and
hey look squirrel!

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No idea. I love the mystery damage factor. Like “does minor damage to surrounding enemies”. What does it all meeeeeeaaaaaannn!!!

I think minor damage to nearby enemies = 50%.
Maybe the extra damage is an increased 50% but that seems quite high

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All I know is Ursena does some serious ouchie damage to yellows. If it’s anything like that it’ll be brutal.

I think it’s also important to consider the overall meta of the game at this point. There are players that WILL have Gravemaker/JF, Vela, and Clarissa in their defensive team setup. That’s a ton of stacking DoT. If they’re all stacked at once that’s insane!

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How did you decide that extra elemental damage is 25% for both?

According to this :point_down: post, Ursena, Hel, Bjorn, and Mok-Arr deal +40% against Holy.

If Clarissa would deal 40% extra against Holy too, like all of them, Clarissa would deal 538 damage against Holy in your example. And that’s on DoT alone. She would also deal about 190% direct damage against Holy (135% + 40%) versus about 169% that Gravemaker deals against Nature (135% + 25%).

Which numbers are wrong?

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