But not to this extent. If they cripple Telly like they are proposing it will be the biggest and most impactful nerf to date
Not necessarily, many players have already expressed that they have no trouble defeating telluria as is.
It is like âpandora boxâ when you open never close again. Bcz trust is âdifficult to gain and easy to loseâ now when I see EP I donât enjoy if I always imagine if they nerf a hero so i donât spend more money I rather spend money on Steam or on RC race cars for hobby bcz I can be sure.
Never can close that door again once you lose trust.
I will revisit this thread later. I donât have the time right now to read over 1000 posts. I donât own Vela and I donât play in the beta. A guess though is that I think this is going too far. The first and hopefully only step with her is to reduce the +70% damage to fire to +40%.
The bad part about Telluria is the mana drain. I can recover from a bad start on any other board with some luck. If Alberich is missing 8 tiles and I have that -34% mana regen thereâs absolutely no way to recover unless I have a cleanser one turn away from being ready. I think that -mana regen and heals just shouldnât mix. Having it on a damage dealer is ok. Maybe you can kill it with tiles and create a hole so you can cast anyway. If I have no one charged Telluria will be able to cast again due to the speed difference and in the meantime I will be decimated by dots.
What I propose is to get rid of the -mana regen completely. Keep all other abilities and stats as is but also give her a new and not as powerful ability. Telluria still deserves to be the best tank in the game if you have the right combination of complementary heroes. I do think it should be a debuff still and my first try would be to give her a healing debuff. So the short version below then.
Vela: +70% Fire damage down to +40%
Telluria: Remove the -34% mana regen. Give new ability All enemies get -25% increase for any healing received for 3 turns. This effect canât be dispelled.
As @zephyr1 astutely pointed out, they havenât proposed any change officially. Just a version to be tested by those in the beta environment.
If they nerf telluria only after 2 months of release, I will be asking for refund of all the purchase I have made since the release of Telluria. This is clearly a bait and switch!
I agree that it happens countless times, these changes in telluria it will not serve for anything else. because it was made to be a tank leaves as this should not change.
Fair enough. But if what they have drawn up sticks its gonna suck lol
I donât know about âmanyâ, but so far the dominant suggestion seems to be âjust run monoâ. Thatâs hardly a strategy honestly, because with mono, if you get the board, you win from the first move. You donât get the board against the GTV/JTV center, you have a 99% chance of losing.
beta testers approved telluria and sailing so why nerf and lower the status of heroes
Thatâs fair, but I donât see it as just a random starting point either. The fact that they started so low is insulting, I think. âProposed nerf planâ feels like a fair way to say it by acknowledging this is their first option presented.
But weâll see where it ends up.
They do not have seal of approval.
Only SG have.
In any case though, itâs already been stated that SG will make whatever changes they want regardless of beta feedback. And, since Petri mentioned June being the timeframe for the change that doesnât seem to be a lot of time to work out any issues. Which is to say that Iâm not holding my breath.
I donât see it as random either â but I also donât assume all of the changes are meant to go together.
I see it as a way to test a few ideas at once, before iterating.
I think theyâre looking for feedback on how players find the changes to each component of the Special Skill, to decide where to focus, and how to balance each component.
I think itâs worth remembering that multiple components were tweaked multiple times during the original Beta too.
if the SG really had a seal of approval it wouldnât nerf the heroes like this one now doing with telluria
Can someone explain to me why the nerf is too strong while no one tried it yet ?
With the exact same reason, wasnât it obvious that Telly was overpowered ?
Perhaps. The original Betas for Telluria were collectively around 20 days, including days Telluria was available in Beta alongside other unrelated content testing.
This will upset player who spend money to pull her.
And how about those emblem She was given to her. Doest it fit to her status right now?
In my opinion she should not be nerfed instead they should design hero who can counter her.
She makes this game better the way she wasâŠVery challenging.
I guess for me, Iâm only fixated on Vela. I cannot understand why they would just completely remove the extra damage as if that could ever be a reasonable solution or something that even needs to be looked into. Her extra damage is the only thing that keeps her from being a straight up not good hero.
She was never even close to being OP. Sure sheâs good with green tanks, but that wouldâve never been a problem if a stupidly strong green tank hadnât been released.
Iâm mad because they should be the experts on their game but their shortsightedness, or perhaps just greed, has left us footing the bill.
I think itâs OK! Cool!
Nick: HoaLuaHaNoi.vn from Viá»t Nam!