đŸ§Ș Early Information on New Knights of Avalon Challenge Event [Part of The Beta Beat V23]

Thanks Zephyr, my mistake, could have sworn Atlantis had better odds

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No worries, and yes, the odds for Legendary heroes are consistently :poop: everywhere :rofl:

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Rare classic heroes are different, better chances at Rare Season 2 heroes. That’s the only difference I note :stuck_out_tongue:

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Yes, I was talking about this specifically:

I think the Rare split changed when Muggy was released.

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Beta Update

Bauchan and Black Knight have been updated in Beta. I have updated the top post of this thread accordingly.

The new Rewards for Knights of Avalon appear to be unchanged from the previous Beta. Those are still posted in the top post of this thread.

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100 emblems just for finishing legendary challenge
 I don’t really know what to feel about it. Perhaps a little sorry for the new players :slight_smile:

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Any word on when these new event updates start rollin out? Next avalon?!

They seem to really be ramping up production. I wouldn’t be surprised to see it next month. With how slow software development is and all the new features they said are coming this year, they are probably feeling the time crunch. I hope they don’t rush it. I’d rather wait until early 2020 than get something rushed.

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I’ve asked, but they’re not ready to announce that yet. They’re hoping to be able to announce later this week.

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So is it still worth stocking items to compete or do the chest monsters make that pointless now? And will we have anymore time to complete the events now that they want to cram 15 more levels into 3 days?

The staff already said the challenge duration will be arround 5 days. Nothing sure yet


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There isn’t consensus on that amongst Beta testers, and Scoring has been disabled in Beta now.


It appears to me that it’ll be around 5 days instead of 3.

I’ve asked the Staff to include the actual schedule in their announcement.

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Can you point me to where they said that?

I know I have said that, but wasn’t aware the Staff had anywhere publicly.

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When I said staff, I meant you, the moderators. I don’t really know if I am corect, but I consider you part of the staff on this forum. I call the others → devs :slight_smile:

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Staff and moderators are different, mods are players.

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Staff are players too. Secret alliances and everything lol but staff get paid, mods get a title

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Well, I don’t know. In my country is different. I was part of the staff on Filelist for example. There, admins, moderators and interns are all staff of that site. I thought is the same on all forums :slight_smile:

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Well i dont think it varies country by country, just company by company but i could be wrong

I do know that typically “staff” refers to people on the company payroll paid to deal with issues and bs and game development

Where as moderators are volunteers to deal with issues and bs and not involved with game development outside of beta testing

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Thanks for clarifying!


I personally use Staff to mean “people who work for Small Giant as employees and are paid.” Often this includes members of the Support or Community Teams, not just developers or designers.

I picked up that usage from the Small Giant Staff, who typically use it the same way.

They typically distinguish Staff (paid employees) and Moderators (volunteer players), e.g.:


When being more specific about portions of the Staff:

  • I use Support for people who reply to player tickets and help resolve player-specific issues.

  • I use Developers for people who write the game software and build and maintain the servers.

  • I use Game Designers for the people who design the game, most notably Tim, the lead game designer, whom I often refer to by name when citing the March AMA we did with him.


It’s a useful insight that someone could misread “Staff” to include Moderators, so I’ll make a point of trying to distinguish that every time I say Staff in my posts.

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I am glad to see that the minions are getting nerfed, as that 10% mana cut looks really brutal to deal with. The nerf to the health recovered is fairly insignificant.

They want him to be an anti-tile damage tank I guess :confused: While the 50% chance is indeed a welcome nerf, that ice condition being removed seems to leave him as fairly strong.

lol, either all or nothing eh? He’s a super good 3* tank. The reduced damage hardly matters, because that’s not the highlight of his skill. The highlight is that once he fires:
a) the attacking team loses their skills
b) the defending team gets a mana boost (same as Ariels) that lets them charge up all their skills

a) alone isn’t necessarily scary, but when combined with b) that makes it a devastating loss of mana. Attacking team now has to potentially suffer from any special attacks that follow.

Very powerful skill imo. Even if the damage is removed he’d be a great tank, although it would potentially make it easier to take any specials that follow from Bauchan’s allies.

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