Create/Design Your Own Hero – Player Hero Ideas [MASTER]

You’re welcome. Moderators have a set of tools that allow us to split and merge threads. And since I was already on the forum reading, @Olmor’s @ got my attention fast.

2 Likes

Advantages of being a Moderator, lol
They have special power’s.

2 Likes

@Garanwyn liked some of my posts a few minutes ago and seemed to be online…

2 Likes

Oooooooh!!! I want special powers too, a personal hero card and I’d like a cookie ( in my Hammy voice) lol thanks y’all!!

3 Likes

This is a list of heroes I came up with in my head to;
A: Bring new mechanics to the game, should SGG pursue it.
B: Take buffs we know and love to the next level, with a price.
C: Take a mechanic, and a utility, and combine them for a new experience.

I do not own any of the artwork, all rights belong to their creators. The artwork is only to put a visualization to the hero. Not to dictate how the hero is SUPPOSED to look. And yes, I’m sure some of your will recognize some of the artwork, but again, images were pulled from Google. I don’t know what they may be from, or who may own them.

Should SGG choose to use any of these concepts, it is their right to determine however they wish the hero to look, as well as ability and stat balancing.

Vote for your favorite, but also critique. Say what you like. What you don’t like. What you’d change, or not change.

Who you’d throw down to really try and get, who you’d ignore.

Who you’d hate fight, or how you’d fight them.

Now, that being said, let’s get to work.

Altreus - Holy - Paladin - :star::star::star::star::star:
Immune to defense imperil.

585 Atk - 844 Def - 1510 Health

Ability: Shining Shield
–average speed–
1: Increases all allies defense by 100% stacking with similar effects up to 160% for 1 turn. This effect cannot be dispelled.
2: All damage dealt to allies is redirected to Altreus for 1 turn. This effect cannot be dispelled.
3: Element link - Holy allies heal 4% of total health every turn for 4 turns. This effect cannot be dispelled.

2 Likes

Kaiber - Fire - Sorcerer - :star::star::star::star::star:
Immune to element imperil.

723 Atk - 732 Def - 1400 Health

Ability: Cataclysmic Flash
–average speed–
1: Consumes 60% of Kaiber’s current health to burn all enemies for 1000 damage over 4 turns. This effect cannot be dispelled.
2: Kaiber regenerates 10% health every turn for 3 turns.

2 Likes

Arek-Sol - Dark - Wizard - :star::star::star::star::star:
Immune to bleed effects.

817 Atk - 620 Def - 1258 Health

Ability: Karmic Injustice
–fast speed–
1: Deals 450% damage to target.
2: Target cannot gain mana for 3 turns. This effect cannot be dispelled.
3: Arek-Sol cannot gain mana for 2 turns. This effect cannot be dispelled.

2 Likes

Julianna - Ice - Fighter - :star::star::star::star::star:
Immune to mana reducing effects.

608 Atk - 833 Def - 1420 Health

Ability: Indomitable Will
–slow speed–
1: Dispels buffs from all enemies.
2: Reduces all enemies attack by 44%.
3: Reduces all enemies defense by 44%.
4: Reduces all enemies mana by 20%.

2 Likes

Illara - Nature - Rogue - :star::star::star::star::star:
Immune to attack imperil.

775 Atk - 712 Def - 1291 Health

Ability: Aimed Thrust
–very fast speed–
1: Deals 300% damage to target. The more mana the target has, the more damage dealt, up to 450% damage.
2: Element link: Nature allies get 45% resistance to fire damage for 4 turns. This effect cannot be dispelled.

3 Likes

Kaibers special sounds like kamikaze.

There are alredy threads with own hero creations and I’m not really sure what to vote for exactly.

1 Like

Not vote, but critique. Say what you like. What you don’t like. What you’d change, or not change.

Who you’d throw down to really try and get, who you’d ignore.

Who you’d hate fight, or how you’d fight them.

2 Likes

Sariah - Holy - Cleric - :star::star::star::star::star:
Family: Angelic - Angelic heroes on team increases attack and defense by 0% for one, then 2%/4%/6%/8%.

724 Atk - 743 Def / 1404 Health

Ability: Blessing of Protection
–slow speed–
1: Allies regenerate 1600 health over 4 turns.
2: Increases allies defense by 60% for 4 turns.
3: Allies share damage received for 4 turns.

2 Likes

Darius - Fire - Wizard - :star::star::star::star::star:
Family: Angelic - Angelic heroes on team increases attack and defense by 0% for one, the 2%/4%/6%/8%.

589 Atk - 798 Def - 1525 Health

Ability: Fiery Rebirth
–average speed–
1: Has 90% chance to revive allies with 100% health.
2: Revived allies burn for 2400 damage over 6 turns. This effect cannot be dispelled.
3: Increases mana generation of allies by 25% for 6 turns. This effect cannot be dispelled.

2 Likes

All superb so far. :sunglasses:

Mostly overpowered…

2 Likes

Hreth - Dark - Cleric - :star::star::star::star::star:
Immune to blinding effects.

766 Atk - 723 Def - 1280 Health

Ability: Terror of the Night
–Average speed–
1: Deals 175% damage to all enemies.
2: Has a 30% chance to stun enemies, preventing them from dealing damage and using special skills for 2 turns. This effect cannot be dispelled.

2 Likes

Audraine - Nature - Druid - :star::star::star::star::star:
Immune to stun effects.

749 Atk - 723 Def - 1399 Health

Ability: Howl of the Queen’s Pack
–average–
1: Summons a wolf minion on each ally every turn for 3 turns, with 30% attack and 10% health inherited from the caster.
2: 100% of damage dealt by wolf minions converts to health to the hero it guards.
3: Allied heroes mana generation is increased by 10% for each wolf guarding them.

2 Likes

Cassia - Ice - Ranger - :star::star::star::star::star:
Immune to silence effects.

750 Atk - 750 Def - 1200 Health

Ability: Spine Shot
–fast speed–
1: Fires 2 shots randomly at 2 enemy heroes, dealing 200% damage to each target.
2: Targets hit by Spine Shot recieve Mark of the Huntress, increasing Cassia’s damage to that target by 100% for 3 turns. This effect cannot be dispelled.

2 Likes

20190412_131018

Ecco - Ice - Fighter - :star::star::star::star::star:
Family: Angelic - Angelic heroes on team increases attack and defense by 0% for one, the 2%/4%/6%/8%.

780 Atk - 714 Def - 1248 Health

Ability: Vengeful Waters
–average speed–
1: Deals 375% damage to target, and minor damage to nearby enemies.
2: Reduces defense of enemies hit by 60% for 2 turns.
3: Increases attack of enemies hit by 60% for 2 turns.

2 Likes

Avali - Holy - Paladin - :star::star::star::star::star:
Immune to attack imperil.

712 Atk - 762 Def - 1504 Health

Ability: Bring Them Low
–average speed–
1:Deals 175% damage to all enemies.
2: Increases attack of all allied heroes by 45% for 4 turns.
3: Reflects 115% of damage and debuffs from all dark special skills for 4 turns.

1 Like