šŸ¼ Costumed Diaochan ā€“ 5* Dark / Purple from War of the Three Kingdoms

It will be interesting to see this reproduction!

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Just confirmed Xiaotu disables the minions on nearby allies (only Diaochanā€™s minion was able to steal buffs).

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Also confirmed Diaochanā€™s minion cannot steal megaminions (reviewing the battle, we realized it was actually Scrollbeeast going insane and casting the minion on an enemy).

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like a cool detergent commercial :smiley:

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Luckily it doesnā€™t Ɨ2]

and Yes the show must go on

So for this weak, gentle, breakable hero, really needed to double the HP of the minions :smiley:

The madness continuesā€¦ :smiley:

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We will need more spreading/replicating fiend heroes to push uberminions away :weary:

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Fiend squad reporting for dutyā€¦
image

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And this afternoon they release an ā€œadjustmentā€ to passive:

  • ā€œresist replacement by fiends and any of your pathetic attempts to stop this madnessā€
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Iā€™m pretty sure the passive, like the other costume passives, are also applied to the base version. So weaker minions (unremovable from Diaochan) in six tiles with her base version.

Canā€™t wait for 150 C-Diaochans war defenses

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maybe, but skill can still be involved.

What do you regard as success? I needed three flags against one team in the last war, and thought it successful. But, with a single attack it can be more challenging.

Thatā€™s always been an issue. Sometimes we die.

I agree that c Diaochan is ridiculously op all the same.

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Personally though Iā€™d rather equip a lego troop on her costumed version and have her dish out minions with 1.4k HP (4.2k in total), than have her fire in 6 tiles with a magic troop but summon weak 500 HP minions (1.5k in total). For me the extra tile match is worth the upgrade in minions, now with the balance update and all :thinking:

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DiaochanMustBeBuffed#

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With 33% HP minions, would it be worth favoring HP over defense for her? Previously, with minions capped at 1000 HP, I would have said no as she would have reached 1000 HP minions regardless of which path were chosen.

However now itā€™s an option to consider. Based on a comparison of the defense to the HP path for a cleric, I see 4 extra HP nodes that could be available, yielding an additional 144 HP. Factor in the 40% HP bonus from a 5* troop, and we are looking at 201 extra HP. On a 33% minion, this would be an additional 66 HP per minion and in exchange for 94 defense defense before troops (124 with a 5* defense-oriented monk/sorcerer troop).

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@Kaerlighed69 I have further queries if you donā€™t mind:

  • I know the passive say that Diaochan minion prevent removal, but does it also prevent from minion stealing ?
    E.g. Gejfon, Cupcake or C. Gobbler

  • Further, can we simply counter her by substituting her minions with fiends ?

Hi,
I can definitely answer the second question since I have tested it out myself: fiends are effective against her as they push out her minions. I was able to successfully neutralize her minions by bringing Ramona, who replaced her (the ā€œunstoppableā€ ones on her) minions with 3 fiends, and Xiaotu, who neutralized the ones on her nearby allies.

Unfortunately, I donā€™t have leveled any of the minion thieves, so I canā€™t test it out. Iā€™ll ask my alliance to see if any of them can test out the minion-stealing.

Does Noor still work against her?

i think no,against nerby yes

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It gives rooms for Noor costumeā€¦super sparrow minions that remove megaminions, and all minions including minions that are otherwise not removable!

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