Alliance Wars Matchmaking (Discussion & Developer Response) MASTER

Suggested fix/changes to Alliance War Matchmaking.

  1. Simplify first. Eliminate Trophy and Titan Scores from War Matchmaking. They have nothing to do with how an Alliance performs in the War. To easy to cup drop and let Titans go to drop scores.

  2. Add the power of the top 30 heroes and top 5 Troops of all participating Alliance members. This is the War Power Score. Match this score within say 2000 +/- of all participating Alliances within 3 +/- participating members.

  3. Create a new category called War Performance. Based on wins and losses and weighted on whether the Alliance you were facing had a lower or higher War Power Score. This would gradually move an Alliance up or down for War Matchmaking.

You can still keep Trophy and Titan scores to rank Alliances overall but do not use them for War Matchmaking.

Just my $0.02

Not an issue because trophies and titan score don’t factor into war matchmaking.

I would refer to this as the ‘base’ war score of an alliance. Each hero is worth a certain number of points to contribute to the war score, but to my knowledge no-one has gone into an indepth analysis in how this is actually calculated. I have only gleaned some very minor details about contributing factors and how much they are worth.

Somewhat what the current system attempts to do, albeit not to everyone’s satisfaction.

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Simple question to SG.

Can you share with us a few of the details on how the War Score is calculated.

When I see the same War Score as Alliance we are matched against it does not even appear close when looking at total Team Power of all defensive teams on the Battleground? Also total Level of participating members is way off (Lower level players have limited bench depth with very few if any max level heroes).

They have already. And it’s remarkably similar to what you suggest.

The two differences I’m aware of (compared to the original info they shared) is that win/loss is no longer recorded for the alliance, but now for each individual player. Which makes recreating the alliance every 5 wins pointless. Also the record is now for the last 10 or 20 matches, not the last 5 or 10 (I can never remember which).

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Thanks for the replies. I am still baffled by how our War Scores were actually switched from what Defense Team Power was on the Battleground.

Their War Score 51112 on Battleground Total Team Power 93,691

Our War Score 53358 on Battleground Total Team Power 85,595

With 23 teams that is a 352 TP greater per Team.

That is a huge difference.

I would like to see the date/scores that show how our 23 much lower powered teams had a War Score that was 2000 more than an extremely more powered Alliance?

We won 5 and and now have lost the last 4 Wars in a row. Two were close and two I would consider serious differences in the way Matchmaking is calculated. New Alliance so that is the extent of our War History. Big matchmaking change when we added 8 low level players to our original base of 19 (40 to 50 Level).

looking at just the top 30 will not get an fair match. It likely did 2 years ago but the rosters have gotten larger so the computer need a larger sample i.e 60.

After reading several hundred posts I understand what factors are used to calculate the War Score. It even more reinforces my polite request for a response from SG staff on how we had a higher War Score than recent opponent while the Total Team Power of all defenses of the opposing alliance on the Battleground are 352 points higher each across the Board. Hard to think you are going to win when every one is facing a Team 350+ points greater than their defense (which are likely the strongest heroes in our rosters).

Something is broken with the way the software is calculating the War Scores. Please let me know if the SG Staff needs any further details to investigate this anomaly that has pitted us against much stronger alliances four matches in a row now. Thanks for your time and consideration of my request.

I been saying the same for months. I think the win / lose might be weighted too much. We win one war and instantly matched against a team so much stronger than us but the war score saying we’re even? Of coarse we lose the war by 1500 to 2000 points, so much for the even war scores.

You seem to be missing particular parts of information regarding war scores.

Let’s go back to basics. The war score is dependent on several factors:

  1. Top 30 heroes of each participating player.
  2. Top 5 heroes have extra weighting (assumed to be rainbow).
  3. Top 5 troops (assumed to be rainbow).
  4. Win/loss record for each participating player (previously win/loss record of the alliance).

TP is a metric which comprises the various information regarding the heroes’ stats and the troops. People who use TP as a definitive measure tend to overlook other important aspects of a team’s (defensive in this particular scenario) composition. It is possible to defeat a team with 500 TP higher than your own attack team with the correct composition and tiles.

The one part of war score missing is the win/loss modifier. As I mentioned above, a player has a base war score comprised of points 1, 2 and 3 above. If someone had the interest I’m sure this can be calculated and generalised. It’s point 4’s contribution to the war score which remains unknown as far as I can tell.

Basically, take that base war score then it gets modified by some factor to create the new war score after the war. Now it should be easy to see this: an alliance who have lost a lot (whether due to bad form or by design) will be close to their base war score.

Now suppose an alliance with a lower war score has been in good form and won a few. Their base war score is modified so it is greater. Put the two together and there’s a higher probability of these two alliances being matched.

One thing you may see often claimed is if you want to avoid mismatches then you need to be in a full alliance. I don’t think it’s completely true. One factor in this is actually the bench/roster difference between the ‘highest TP’ player and ‘lowest TP’ player in the alliance. It’s really simple mathematics: how many different ways can you add up to 20? Take this example and apply it to a player’s base war score. And then apply it to the entire alliance. Notice the potential variance between top and bottom? Personally I believe that variance is more likely responsible for perceived mismatches in strength.

The war matchmaking process is essentially aimed at a 50/50 win/loss ratio. Once you win a few then expect to lose a few. With a higher war score you’ll either meet similar base war score alliances on similar form, or higher base war score alliances on a losing streak. That’s not to say it isn’t possible to be ahead of the curve, so to speak, but it would likely require more strategising and taking the game far more seriously than some may want.

Note also, the new alliance loophole has been effectively closed by the movement of war history to be a player metric rather than alliance. Each player will carry their own war score to a new alliance, so forming a new alliance will no longer reset the alliance’s win/loss record (there is no alliance win/loss record as such now).

This isn’t a defence of how war matchmaking occurs, but an attempt to explain what I understand about it.

Additional: I wrote the above the other day but it took a while to formulate. But since the discussion has continued…

Hopefully my attempt above will go some way to explaining the war score aspect and perceived discrepancies.

Though you seem to focus on the defence teams’ TP on the field of battle a bit too much. There are level 30-something players with TP4200+ raid defence teams comprised of mostly 5* heroes. What about that level 70 player with only a TP2000 raid defence team? Do not let TP mislead you. Look to other things like the tank’s DEF stat, and the points worth of the team. Also consider their specials and whether your heroes can counteract them. There’s a lot more than just TP to consider in attack.

If you truly believe it’s a bug, then submit information to the bug thread or file a direct ticket to support. While I do believe the war matchmaking algorithm isn’t necessarily satisfactory, it doesn’t mean it is broken.

Philosopher: Thank you for the reply and details, but I still feel the War Score calculation is broken or bugged in this case. Although a player may not have its 5 best heroes on the Battleground the total Power of all Teams should provide a fairly representative total for the 5 strongest heroes and troops used to calculate War Score. Additionally, the opposing Alliance was 7.5 Levels per member ahead of each of our 23 members. There is no way their bench depth/30 strongest heroes was less than ours. We also had 6 members in War below Level 30 they had none below Level 30.

None of it adds up to our War Score being 53,358 and their War Score being lower by 2,000 at 51,112. So, I posted this to Bug Forum as it does not add up and I am aware for the metrics used for the War Score calculation.

Of Note: Our War Score was at 53,358 after losing four Wars in a row and dropped to 53,064. All members participating in the War the same so apparent drop of 300 in War Score after adding one loss to all 23 participating members war history.


Any responses??

Discussion thread rather than bug report. Given the war score discrepancy I would suggest reporting it as a bug. The original thread was closed due to inactivity, so you may need to either start a new thread (though I think someone has), or request that one to be opened.

What is the point of war these days? For alliances with open rosters it will always be a win/lose situation.

@Guvnor, can you please clarify

During match making, any time you opt in to war, no matter how brief, even if its less than a minute to check alliance ranking if you were to opt in / out, you’ll be added to the battlefield :thinking:?!

If you are opted in while matchmaking is underway, uou will be on the battlefield.

You need to be opted out BEFORE matchmaking commences.

Just wanted to chime in and report that our Alliance with 19 - 20 members opted in for war has had eight lopsided mismatches in a row. Obviously I cannot see the bench depth of both sides but the strength of the opposing Alliance’s on Battleground Teams have been 200 to 300 points each higher than our Alliances on Battleground Team strength.

I know the top 30 heroes are taken into account for the war score but I find it hard to believe that in eight straight matchups in a row that the on Battleground strengths would differ significantly from top 30 heroes of all opted in members.

If anyone from SG wants more details I have tracked pre and post War Scores after each match along with the total on Battleground strength for both sides. The opposing Alliances are just toying with us in these lopsided matchups. We did manage to win one of the eight as they left 40 flags on the field to our 8 Flags.

Just trying to improve the game and provide some teams on the opposing side for our Lower Level new members to use their Flags on.

Thanks for you time and consideration into improving this aspect of the game.

New experiments with war matching?
Opponent alliance:
Opponent
My alliance:
Our

We have 4 defeat in a row. All opponents was stronges than we on 2000+ scores

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This is the part 99% of players don’t get or understand…

We are quite a strong alliance with an average of 27 members and our lowest opponents defense tp is usually around the 4100 to 4200tp mark and highest in the 4600 to 4700tp plus…

But as you stated tp of a défense team isn’t the way to go about worrying who is stronger or weaker as an alliance as like most players they will use their strongest team in war defense even if it is their only strong team of let’s say 5* heroes and the rest of their roster may on consist of nothing but 4* heroes…

The more you win wars the more likely and surely your next team will have a better war score than yours in the next war as they will be the losses of the last war who where already fighting in a stronger arena than yours to begin with and thus by having lost you both meet up in the middle and match up.

WHAT a lot of players don’t realise about wars is that their is NO prize for winning or losing NORE do you get better rewards for winning or losing in your chest. Wars are meant to be nothing more than an alliance participation activity to enjoy as a group.

Your war chest rewards are only based on your participation of the wars not Weahter you win or lose. Trust me we fill at least 1 chest à month and our rewards are no better weather we won 6 wars in a row or lost 8 in a row and on many occasions we have gotten better rewards from the lower end than from the top end.

In actual fact we have come to a conclusion when it comes to these war rewards that are souly based on participation, and that is that the more we lose and get 1 point the more times that chest registers us as having participated in wars during that chest, the better the rewards because winning wars in a row most certainly doesn’t pay well at all.

Anyway matchmaking in my opinion is about as fair as it can be given the amount of alliances there are in this game and since that for every winning alliance there has to be a losing alliance and eventually the lowest powered alliance will always meet up with the strongest losing alliance within a that arena spectrum, this is an issue all losing team will have forever no matter what SG does fix the problem.

Have fun all and most of all opt out if you can’t use all 6 flags as that will help your teams mates out heaps.

They left to go merc and then rejoin and then you see the picture of how it’s happening

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