Alliance war rewards

Lottery is not a good way to distribute AW rewards. If you had a team of 20 sales reps, and rewarded them with a lottery (winner gets a paycheck) , you wouldn’t have a sales staff for very long. The same thing will happen to AWs. People will lose interest. In fact Small Giant relies too much on lotteries throughout E&P. The shortcomings of AW reveal this wider problem with the game. If you have any doubts about this just compare how many people spend their gems in the Shop on “Get at least 2 of the following” vs “Guaranteed” packages.

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Very well said @Gruff. I couldn’t agree more.
This is a challenging adventure game not a casino roulette wheel.

PS:
I don’t believe you were picking your nose either.

It’s better to lose these wars… Bro… :joy:

I’m not sure that E&P really qualifies as a “challenging adventure game”, though I guess I could accept that description if I were to squint a bit. But if you do not see that it is also a “casino roulette wheel” then you’re not really paying attention.

It’s perfectly reasonable not to like the fact that the game rests on a foundation of multiple, repeated, very low probability draws. But to deny that that foundation exists is not to recognise the essence of the environment.

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Honestly, now that i’ll be “forced” to join wars, i’ll be glad on some loot improvment.
Right now is kinda ridicolous.

It’s not has to be necessarily ascension items, i would be very happy even of 10x Grimoire powder and Midnight roots.

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What%20is%20Empires%20and%20puzzles%20%20%20Google%20Search

A casino Roulette wheel or Adventure game, I’m not really sure but I still agree with @Gruff

Well said @Gruff . I agree with all of this.

amen!!!

I would gladly take some nice, useful items, too.

As it is now:
blue mushrooms and leather armor for losing
or … ta daaa! …
blue mushrooms and a wooden shield for winning

uhm … I can get this stuff from farming 5.8 one time for 3 energy … so why bother?

After the last AW …we won … I fried up the mushrooms and served them on the wooden shield to my alliance for lunch. At least they could have the decency to include a beer in the " rewards" … to go with the food … :wink:

This is getting old already …

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Hi @AnjaValkyrie , I’ve been making soup with all the leaves & mushrooms with some bone in there for flavour, my heroes are starting to complain that they won’t paricipate in the alliance wars if this is all they are going to get.

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I think they should also create a war chest you build up to after a few AW wins that gives you a better chance at better rewards.

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@Zero2Hero

ROFL!!!
hahaha :-)))

Yeah, same here … an army can’t fight on an empty stomach … :wink:

edit:
Yeah, I know that there are people who say that they do this for the competition and the honor and whatever.

Well, to my mind, if they enjoy such an undertaking for no reward except for epeen size, then good for them.

My own stance is:

  1. who cares?
  2. I do not measure my worth by the size of my epeen in a mobile phone game.
  3. If I am expected to level some heroes and spend my time on some undertaking, it had better be worth my while.
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This analogy breaks down - individual sales reps each have their own territory and own set of customers. Occasionally they will help each other out when busy or on vacation, but for the most part, each sales rep has his own “scoreboard” - his own quota, which given different territories and customer mix won’t be the same quota amount.

AW is different because the scoring rewards the person who kills the final hero disproportionately than the the person who does the most damage. For example, if someone attacks a 70 point team (35 points and 35 bonus points) and kills 4 of the heroes, they will earn roughly 4/5 * 35 = 28 points. The person who cleans up the final hero gets the remaining 7 + 35 = 42 points. Now tell me whose attack was more difficult to achieve - killing the tank and 3 other heroes? or killing a single hero? Hint: it’s the first one. But this is why teamwork makes allows for greater than the sum of the parts. That weaker team that cleans up the single hero may only get 7 or 10 or 15 points if they attacked a full team, but now they can get even more points. That’s how you win - trying to maximize the TOTAL points, not just YOUR points. If the rewards were tiered by points the way titan damage is, it motivates you towards behaviors that are good for YOU, but not as good for THE WHOLE ALLIANCE.

This is why sales managers don’t need to spend much time with their “A” players - those salespeople know how to do all the right inputs to maximize the outputs (you don’t win every deal, but you give the best chance doing all the right things) and time spent there isn’t as effective as it is helping the “B” players set things in motion to perform at B+ or even A level. That’s better for the whole team.

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It’s a fascinating situation where the Alliance rewards are worse than even raid rewards, and THIS was the big ‘reveal’ by the devs. THIS was what they’ve been working on for months.

Not intra-alliance item trading, which would have really improved the game for THOUSANDS of players.

No.

Alliance wars.

Which aren’t even worth the time. You get 3 attacks and then have to wait HOURS for more attacks and by then you’re asleep and you miss your window. Not to mention the ridiculous revenge attacks which, AGAIN like raids, disproportionately favor the defense.

Titan attacks are more efficient and the rewards are better. And that’s saying a lot, because those rewards are paltry as well.

Just a disappointing decision by the devs.

Still no word on if/when we’re getting item trading???

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Raids favor the attacker, I don’t know what you’re smoking. Revenge arrows can be brutal if you get some bad timing, but generally they’re more of an annoyance and they are necessary to balance out the weaker teams of an alliance. They already slowed them down a turn which was a huge nerf. Now they’re pretty much second thought.

Someone earlier said 90 minutes was too long to spend with their alliance… during wars, I’m probably watching the battlefield, cheering on, helping pick targets, devising strategy, or just joking around a good 6 hours or more on and off. We like to be coordinatedand we aren’t point hogs.l

We haven’t won them all, 12-4 now, but it’s a group thing for us, almost all of us would do it for no reward at all. Our alliance score bounces between 110k and 120k so maybe we will see some of you out there!

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We all have fun with our AWs too @LucasDaoc. Sure the loot doesn’t seem to be all that great, but at least a couple on the team get something decent each war. I’ve gotten sharpening stones from the last 3, lol.

You’re right in our alliance score range so we may well meet in battle one day. We typically fight Russian teams for whatever reason. :confused:

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Don’t know what you’re smoking either. We’ve won all but 1 of our AW battles, and I’ve been at the top of the list several times, and still the rewards are garbage. Glad to hear you’d do it for free, please transfer all of your ascension items earned during AW to me - OH WAIT, there’s no trading allowed ingame yet. Never mind.

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Ok, for starters, AW is a team effort. Everyone should have an equal chance of getting items regardless of score. Here is my reasoning: It is easy to sit back and pot shot easy opponents to get a high score. I could do that pretty much every war and score over 300 each time easily. That’s not what AW is about.

Instead of doing the above, I attack teams that are the strongest ones out there and try to eliminate them or weaken them for weaker alliance mates to then take down. Because of this, my AW score ranges wildly from top score to a score closer to the bottom, yet my role in the War is vital. Without my team knocking the crap out of the strongest teams, my Alliance may not be able to wipe out the opposing forces and spark a renewal to expose the weaker teams for harvest once again.

In a reward system that is heavily weighted toward players at the top of the score ranking, people would be less willing to take out the strong teams or “take one for the team.” This would run counter to the spirit of Alliance wars

This is why I feel that all members of the Alliance who participate deserve an equal chance at decent treasure.

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I think someone who hit a team for less than 10 points can get better rewards than someone who had prepped 30 heroes just for alliance wars is extremely stupid

I think that’s a serious oversimplification of what actually happens.

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Pwaha hahaha… What ascensıon items?
Don’t you mean all the feathers & rocks.

@Ravindau, I agree with everything you say. Intra alliance trading would be awsome. Revenge arrows? man, those things just have to go immediately, they make the whole event stink real bad. And the rewards, don’t get me started on those. I’m with you all the way man.

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