Can you elaborate more please. They will attack me. I want the battle to last longer so the arrow s will shoot time ans rime again and will do the work for me
And drom my experience wu on the defence never frightenes me he is…meh… no?
Alright let me help translate: I think the consensus when making a defensive team in wars with an arrow field, you want a team that can do as much damage as possible as quickly as possible. Yes, I’m talking about a DEFENSE team that has high damage output.
The way arrows work is they deal 10% of current HP to the entire enemy attacker when they trigger. So if a hero is at 1000 hp, the arrows will deal 100 damage. If the enemy is at 10 hp, the arrows will deal 1 damage. It’s functionally impossible for the arrows alone to kill anyone, and I’m not sure it’s possible at all.
So with this in mind, the idea is you craft a defensive team with as high a damage output as possible. This means the enemy attacker is on a limited clock to open a gap in your defense and has less time to ghost tiles before being obliterated by arrow fire and the incoming slash attacks and specials your defensive team mounts. If the enemy healer(s) is/are dead, he/she can’t heal, further reducing the time the enemy has to wipe out your team.
A typical attacker will first try to wipe out the tank then charge specials by ghosting tiles up the center to charge up his heroes’ special. If the enemy has to tank incoming arrow fire and your defense team’s specials, this gives them less time to do that without more heroes dropping.
So the general advice when crafting a defense team on arrow field is to have as high a damage output as possible as arrows alone can’t realistically kill any opposing attackers and may not be able to kill them period.
2/60 5* heroes are roughly better on average than maxed 3* heroes. Melia might not be a bad option, but I’d second Olmor’s suggestion of trading out Melendor for Hansel to better support this offensive-heavy strategy for your war defense team.
If you’re going to add in Melia, throw her on a wing so she’s likely to survive. Maybe left wing might not be bad. If you’re going to do that, I’d organize it Melia - Hansel - Boldtusk - Magni - Tiburtus, but you could do okay with your current setup (Hansel - Magni - Boldtusk - Justice - Tiburtus) as well.
I don’t think your Elkanen is ready yet, so work with your strongest now. I don’t think you can get Elk to 2/60 in time for the war.
If Boldtusk is dead, chances are the rest of your team is dead anyway, so you don’t really lose anything.
If the team survives with a few guys still up, great, the enemy team has to waste another war flag. But if the enemy is lucky enough or good enough to crack Boldtusk, you don’t have anyone else who can better stand in the way, and having a second line of defense just weakens your overall strategy.
Yes, Hansel’s ability will lock out an attacker’s hero from being able to get full mana and cast. You can’t control who he hits, but it’s more about reducing options and time from your opponent, and Hansel does that better than Melendor.
I dont agree . On wars at my level people take teams at various level and try to hit the remaining guys and can waste lots of flags on them
In the war one of our friend was left with Evelyn and mother north in the rear and the enemy needed 5 groups until this two were dead…
But Your point is Interesting … So i think now that:
Hansel. Fast. Sniper and mana control the enemy. Good sinergy .
Melendor average and only debuffer and good for second wave and maybe third