Version 73 Release Notes & Status

Status

2024-12-09T12:10:00Z: Android rollout started. We hope to do the same for iOS soon.

Release Notes

[NEW & UPDATED CONTENT]

PvP rule changes

These changes will be applied separately after V73 has been forced

The rule changes which were tested in the first Raid Brawl will be applied to the following PvP modes:

  • Raids
  • Raid Tournaments
  • Hero League
  • Alliance Wars
  • War of the Three Kingdoms

As a reminder, the new rules are as follows:

  • Combo Damage multiplier increased
  • Earlier Tiebreaker
  • Troop damage against weaker elements increased. Effect is reduced when using multiple heroes of the same element.
  • Critical chance for all Troop attacks. Critical Troop hits reduce max health.
  • Slightly adjusted general balance of attacker vs defender

Alliance Quest 1 costumes

Dec. 17, 07:00 UTC - Dec. 22, 07:00 UTC

New Costumes:

  • Quenell
  • Quintin
  • Rayne
  • Wolfgang
  • Ferant

Astral Dwarves

Dec. 22, 07:00 UTC – Dec. 25, 07:00 UTC

New Dwarf Heroes arrive from the Astral Plane

Heroes:

  • Salniss
  • Maegwyn
  • Pluth
  • Quari
  • Vard

4th Costumes for Classic Heroes – Glass

Dec. 25, 07:00 UTC – Dec. 28, 07:00 UTC

  • New Passive: Glass
    • Grants 60% extra chance to reflect incoming status ailments back to the attacker
  • x4 Costume Bonus for Legendary Heroes:
    • +65% Attack / +65% Defense / +70% Health / +5% Mana
  • x4 Costume Bonus for Epic Heroes:
    • +19% Attack / +19/ Defense / +24% Health / +5% Mana
  • x3 Costume Bonus for Rare Heroes:
    • +17% Attack / +17% Defense / +22% Health / +5% Mana
  • Legendary Glass Costumes:
    • Vivica
    • Sartana
    • Richard
    • Azlar
  • Epic Glass Costumes:
    • Boldtusk
    • Grimm
  • Rare Glass Costumes:
    • Jahangir
    • Gan Ju

Shadows of the Deep event

Jan. 9, 07:00 UTC – Jan. 13, 07:00 UTC

A terrifying event to drive your Heroes insane, featuring Cultist and Investigator Families!

Shadow Summon

  • New Summon that includes Investigator and Cultist Family Heroes previously released via Secret Summon, and no Classic Heroes
  • For each summoned Legendary Hero, you get 3 bonus draws, each with a 20% chance to get another Legendary Hero

Alliance Quest 3 – Night of the Moth

Jan. 15, 07:00 UTC – Jan. 20, 07:00 UTC

  • New Alliance Quest
    • New Event Effect - Toxin Moths
    • New Bosses and Enemies
  • New Alliance Quest Summon
  • New Family - Moths
    • Legendary
      • Satinpiminter
      • Chunkyroi
      • Tealmoine
      • Pepperbleu
      • Grovevert
      • Mortewitch
    • Epic
      • Shyombre
      • Joyvert
    • Rare
      • Rosepetite

Lunar New Year

Jan. 27, 07:00 UTC – Feb. 13, 07:00 UTC

  • Seasonal event with story and reward updates
  • Summon with two new Heroes
    • Xiaoqing
    • Baishu

[IMPROVEMENTS & FIXES]

Improvements

  • Dragon Shipment now has a tier indicator in the tooltip and in the rewards screen for clarity
  • New activity indicator now only shows up on the Dragonspire button in Stronghold when there are Idle Loot chests ready to be picked up
  • Improvements on Alliance war graphics on tall resolution phones
  • Improvements for Dragonspire battle background movement
  • Dragon Adventure Area 4 – Duskfall status effect icon now shows current percentage
  • Maximum Dragon Capacity now scales up. First cap increase is at level 22 and then +1 every 2 levels
  • Level up screen now lists Energy refills and Dragon cap increases from Dragonspire side after Dragonspire has been unlocked

Fixes

  • Fixed an issue related to Treasure Quest featured families indicator
  • When sorting heroes by origin in Hero Roster, Season 1 heroes are now displayed after Season 2 heroes
  • Fixed a visual issue that was causing Cennius’ special skill text to not disappear in battle
  • Fixed an issue where additional Path of Adventure chests were not automatically claimed after a Path ended if there were no unclaimed milestone rewards
  • Fixed an issue where using a combination of speedups and Gems to skip a timer would cause a crash
  • Fixed an issue with Revna’s reflect status effect where it did not replace other reflects that affected ailments and stacks (e.g. Hawthorn, Furdinand)
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