Agreed.
From what I, and any players that I have questioned about it, state is that: The rewards system is stacked towards low-level players.
It’s like a dealer making a future addict.
- Give them free samples of the good stuff
- Start off with a lot, then taper back
- Taper back more as they get more involved with the drug
- Taper back more still and make the drug less potent
- Decrease the potency further
- Even further
- Now, now more freebies other than the lowest quality drug at the lowest potency
- Offer the same high as in the beginning but only if they purchase the drug for themselves but even then, most of the drug they buy will be a low-quality weak version with only an occasional amount of ‘the good stuff’.
Sounds insidious … does it not?