Thunderclap needs to be changed. Itās like his ability is designed to fail. Heās slow and it takes 5 turns to activate after being usedā¦ Thatās a long time. He has taunt in order to force damage on himself in order to maximize his damage dealing ability but then heās also very vulnerable to getting killed. The boosted HP, I suppose, was meant to counter this. But the problem is that itās given over 5 turns. That means heās still very vulnerable to death. If heās still alive after 5 whole turns itās probably cuz no specials were used and therefore you probably already won and heās just not needed and he wonāt do much damage after those 5 long turns anyway! Furthermore, he is very vulnerable to being dispelled. This adds up to him being a powerful but useless hero. I never use him anymore. In fact, I tried using him in the recent rush war and his ability was stolen and used against meā¦ He just isnāt viable.
I think he could be made into an actual viable hero if all that boosted HP was given immediately. Then he has a chance to survive the 5 turn wait rather than be killed straight away. It also gives him a little benefit even if heās dispelled.
@Petri Can Thunderclap please be brought back on the table?
A slow hero with low stats is never, ever going to last 5 turns, and even if he did, still would to do very mediocre damage. I remember seeing him in defences -very rarely- but never affected the play in any way. Even if he got all of the 1250 hp immediately he would still not survive 5 turns.
This hero is broken, please make him in some niche way, at least, relevant.
When reading the Rhineglow thread it is clear that half the people posting want him to be Thunderclap (āThe Taunt needs to be longerā) and have absolutely no idea of how or why Rhineglow is designed the way he is.
Thank you for planting the seed, will post a link to Thunderclapās thread for those that plead for Rhineglowās destruction, uh, I mean a five turn taunt. Sigh