Looks nice, especially for the second round. But there’s always an enemy who kills you with one shot. So more important is your attacking power and how many points can you get.
I feel it is too healer heavy, you don’t have any actual damage to wipe out the enemy team so they’ll just take you out one by one. Also makes it too easy to stack against with 3 red - 2 green.
Also… if the enemy takes out Guardians… they just have to ghost tiles and slam the healers with specials. Wait it out. I try to have no more than 2 of any one color in a defense lineup and definitely not 2,2,1. too easy to stack against.
I feel like 3 healers used to be awesome back when arrows could actually kill you but not now. It depends on your healers too, are they pure healers or do they actually do something like add a buff or remove enemy buffs.
Good point. I was recently FORCED by my husband into feeding away two of my 4 Kashreks. He finally convinced me they are useless on an attack team, especially when I have a Melendor I could feed them to.
Kashrrek is the best 4* tank but you’ll eventually move past him anyways better to use resources on a decent 4* tank like Boldtusk or Rigard but you’ll still use them forever compared to Kashrrek.
The other decent heroes I have are Grimm, nearly 4/70, Colen nearly 4/70, Little John 4/50, Danzaburo 2/50.
Melandor 2/10 too
Would Quintus 4/70 be any use for damage all?
The reason i chose the lineup in the OP was because Kong damages all 215% with +defense of ice, thought it’d be handy for the other red heroes if people stack blue, obviously blue is weak vs the two Kashhreks
Kashhrek twice because he only heals nearby but also boosts defense against fire, so in that placement all would be covered so again, good for people stacking reds.
Falcon reduces ememy resistance of other reds but does this effect work in defense as it’s not exactly using tiles? (he also does % damage vs one +two nearby, if there are any nearby)
And Boldtusk boosts attack for everyone aswell as heals all
Don’t use a 3-healer defense team on the attack boosts rounds. Simple reason -the boost is for attack and healers don’t have much (expections are Delilah and other minion ilk ).
Attack rounds are my favorites as players forget to change their defenses. As soon as the board opens I’m looking for healer- heavy teams and taking them out with teams 400-600 power below them.
Whatever you decide to do, remember to change it based on the war buff given. Don’t just stick with 1 team as it might not work in your favor with every buff.