I remember raising concerns of power creep 2 years ago during one of the ‘Ask The Developers’. Their response was simple - power creep is here to stay and is part and parcel of their game design. I was very worried with this response, having seen other game developers make that same mistake. To give an example, Magic: The Gathering made this mistake and lost a significant % of their player base during the infamous Urza Summer and subsequently Mirrodin Affinity. But less talk about Magic and more about E&P.
The Problem
Power creep has an upper ceiling of limitation from a design perspective before you run out of ideas and/or it becomes ridiculous. Say you design a hero. Let’s call him Chuck Norris for humour purposes. His special is average speed and when he fires it reads ‘Kill All Opposing Heroes’. Super OP indeed. Now where do you go from there when designing the next hero? You could make Chuck Norris 2 Fast speed. You could then make Chuck Norris 3 Very Fast Speed… you catch my drift here. But soon there is no design space to further tap into and every single hero you release after is going to be inferior.
And unfortunately this is what we are starting to see in this game.
You see healers heal for increasingly larger amounts of health. Compare Grazul to Garnet to Hathor. Compare Vivica to Prof Lidenbrock to Cleopatra to Costume Lidenbrock.
You see damage dealers do increasingly larger amounts of damage. Compare Quintus to Killhare to Costume Panther.
You see tank heroes do more work. Compare Ares to Telluria to M&M (pre-nerf).
You get my drift. The gameplay mechanics are tapped out. There is no longer any design space. Most new heroes (and they release them by the bucket load) are underwhelming or uninteresting. Or they could release even more OP heroes and break the game even further resulting in further nerfs.
We have gotten to a stage of the game where there have been more and more broken mechanics being released - Superior Talent, LB2 Aether Power - with inadequate testing which are unbalanced or simply unfun. I laughed when the developers mentioned how Superior Talent ‘enriches’ the gameplay experience. Maybe we should do a straw poll and ask the player base how FUN the game is every time c2Obakan or c2Vivica revives and gains 50% mana. Or how FUN it is when their c2Magni provides dodge to his allies causing your specials to miss. Or how FUN it is to fight a Ludwig with 4 turns of taunt in Rush war.
But you can issue balance patches Right?
Sure you can. This is not Starcraft where everyone has all the heroes available and Blizzard can adjust the heroes as they see fit to balance the game. In this slot machine game, people spend real world money with the hope of gaining their heroes. Whether it is the cheap deals at $2.99 or the mega deals at $100. Some times people spends hundreds… thousands with the hope of pulling a specific hero. Nerfing a hero no matter how big or small the adjustment will make people angry. Fundamentally changing the hero… well let’s not get there.
Let’s go back to Chuck Norris. Average Speed. When he fires his special he kills all heroes. Completely overpowered of course. Now after 2 weeks, the developers finally realise he is completely broken and decide to her him. Chuck Norris v.2. Slow Speed. Does 50% damage to 3 heroes. How many of you would be happy with the changes?
But yet there are fundamental changes to heroes (whether they are over powered or not) that will significantly alter their usefulness and viability. Fortuna, Gazelle, Milena… the list goes on.
It is very clear what the problems are at the moment:
- Lazy and rushed design leading to increasing levels of power creep and unbalanced gameplay
- Developers struggling to design heroes which would entice people to spend their money to obtain
- The need for wholesale adjustments to make future projects (aka new heroes) more enticing
So before you spend another cent on this game, ask yourself this question - Are the developers doing a good job in making this game a fulfilling experience or are you just spending in the hope that the developers will eventually get things right again?