đŸ§Ș The Beta Beat (V63) – Legendary Troops, Clash of Knight heroes, Super Elemental heroes, Journey hero, Owl Tower -- Sharing the Big Picture on What's Going on in Beta

@Elioty33 Ruskin is a Beta tester.

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Ok but did he check then? Because “essentially has [
]” sounds quite speculative to me :grimacing: and I know it wasn’t his intentions but I don’t want fake rumors to spread


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That information is correct :slight_smile:
Stats are, for example, 23/24/25/11 and 27/20/25/11 for two kinds of Purple troops.

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You have the same amount of Troop training going on.

If you want to undo it, then you will get only 5 recruit back instead of 50.

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Is this a confirmed statement from staff?
I know that’s how it works now, I wanna be sure how it’s gonna work at release.

Don’t get me wrong, pls, it means that everyone should clean all the Academy troop levels before v63, otherwise they’ll lose lots of resources.

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I guess the oracle isn’t all seeing? :slight_smile:

Good call. I did take a shorthand here. Here are some attack/defense/health/mana stats for a few troops.
Barbarian/Druid: 27/20/25/11
Druid/Barbarian:23/24/25/11
Cleric/Fighter: 20/27/25/11
Monk/Sorcerer: 25/22/25/11

So maybe an average of 24% boosts to each stat, but the difference is minimal, so if you need a shorthand to compare, I’d say 24%.

For comparison a level 29 mana troop is 26% attack, 18 defense, 19% heal bonus, and 15% mana.
If you can still hit the mana bonus with your desired hero, legendary troop is an improvement (with a slight attack setback in some cases).

I’ll edit my original post for clarity.

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Alas, your Beta status is not inside game files
 ¯_(ツ)_/¯

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That’s how it behave in the previous beta build at least per his testing. And the game can’t do better since it doesn’t track the amount of recruits spent. It just knows how many trainings are ongoing and give you the training cost back at the time you cancel some trainings. It has nothing programmed into the game to check for any training cost change between the moment you queued it and the moment you cancelled it.
And I think that’s fine by me, as long as the staff will refund the recruits via an in-game message and let it overflows the housing capacity. Recruits crates would be even better but I don’t think they will develop it just for that (though they could sell it via offers later).
Either way, we clearly lack some clarification and communication from staff, as always


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This beta update doesn’t sound promising except for classes with attack stats >26%.

Defence stats generally okay. Ditto for health.

Loads of twists and turns for this incoming development.

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Short answer: we can’t tell for sure.
Longer answer: we do know this is a new feature and we know they’ve been making changes. It could be based on beta tester (or other forum chatter) feedback. It could be from their interal data from beta on performance.

I’m guessing they’re realizing things as they go. Perhaps they thought troops were a bit unreachable at first so they toned it down. Maybe they wanted to tone down power creep? Maybe they really hone in on the class bonus? Maybe they always wanted this and felt this was the best way to get to their end goal (complaints are different based on how a thing enters beta compared to their final form).

I can come up with a few reasons they would make these changes, but I wouldn’t consider it arbitrary. The only reason I’d call it arbitrary would be if it’s actually part of their test design. One way of testing would be to assign some random values and see how it goes.

They’re definitely taking their time with this compared to most things.

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I can bet money, that we won’t get neither recruit crates, nor over-capacity refund, nor a mere clear communication.

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Maybe on a case-by-case basis if one complains to the game support hard enough but I wouldn’t be surprised they don’t do any communication nor global refund in any way indeed


this feels like some psychology bullcrap. Give a really terrible option
 leak it to the world
 then when they choose the 2nd worst option, the community will breath a sigh of relief and say
 well, at least it wasn’t the worst option.

If they gave people a 100k crate per 1000 recruits lost
 I dont’ think there would be too much complaining.

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in exchange you get stuff you are making way faster, im happy with that exchange

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The changes are now updated in these topics:

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Alchemy Labs can tracking input resources!?!?
HA need to work like that


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I’ve thought Lunar was in Feb? Those sneak pics look neat
hmm what could it be?

Did they ever respond to you ?

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Don’t you dare say that lol.

Only for the inputted mats because it’s user choice and AL needs to return just that in case of cancelatio, not for food.

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