Thank you for the information and all the hard work you put into those reports.
However, I doubt every single word that staff says, as they âtrickedâ players countless times, so I wonât base my pulls only on what they said. Friendly tips
Thank you for the information and all the hard work you put into those reports.
However, I doubt every single word that staff says, as they âtrickedâ players countless times, so I wonât base my pulls only on what they said. Friendly tips
only the tiger and the bunny BECAUSE the tiger is exiting around Mid Jan 2023, allowing the Bunny to hop in.
Then another 5* included in the 2024 portal? Making it 3. To take Bunnyâs place when she hops off to rest.
So this seasonal event will take 11 years for the portal to populate fully ? To reach the minimum 12 zodiac animals. With maybe the addition of the Cat in Year 11 to make up the full collection that was in contention for the Zodiac race ?
In the meantime, players have fun going through 12 event stages per difficulty tier ?
There will be just 10 stages / tier.
I will add the topic about the event later today.
Thanks for the update.
Itâs odd to only have 10 stages. There are 12 zodiac characters. 12 stages make more sense.
Xmas has 24, and thatâs tied to Advent Calendar.
Morlovia was 20. Ditto for Sands. Springvale. If I am not mistaken.
sounds in line with the SG strategy of flooding the market with heroes every year a new animal, in line with the actual Lunar New Year cycle
thanks for confirming @PlayForFun really appreciate your hard work and info sharing
OK, so now I just need to know if the rewards include 4-star AMs and EHTs. If so, at least I can use this to get more shots at the Kalevala portal when it comes back around. If not, Iâm not sure this will affect my life at all.
There is EHT + 4 star mat in the rewards.
You will see it once I am adding the topic for this later today.
Balance changes for the February HoTM:
Topic for the Lunar New Year seasonal event:
@PlayForFun Dear friend, I did not see among your messages a message about the family of legends of 2022. There are only two weeks left until the New Year. Has this bonus not come to beta yet? What does the staff say about this? Do you have any information? Thank you in advance for the answer.
We have not seen it in Beta.
The last build will arrive next Monday.
This will be might be in it or Staff will release it without any testing.
Auto select is nice. It could definitely use some improvements/customizations, but this is a nice start.
It also looks like some quests (such as Lunar Near Year and Aether) will list the bosses in the preview. We could still use a full preveiew of all enemies, but another step in the right direction.
Beta feedback for V54 Beta 1 is just arrived:
Version 54 Beta 1 - General Feedback & Discussion
Players felt that the Secondary Epic costumes were uninspired with damage thatâs too tied to the base version of the Hero. Players would have preferred if newer mechanics were applied to the secondary costumes. It was said that Skittleskullâs costume was very weak. Players say the balance of Heroes is uneven with adjusted older Heroes and newer Heroes that are overpowered. Players would like more QoL improvements in terms of auto farming features, recruitment tools, leaderboards for Alliance Wars, etc. Players would like an increase of the appearance rates in the Ninja portal as itâs currently not attractive for players. It was noted that the new Ninja Heroes surpassed the older Ninja Heroes.
Version 54 Beta 1 - Ninja Tower Changes Feedback
Players said the bosses were too powerful who dealt too much damage over time. Players didnât notice any fresh changes with the event and said the rate of item usage was the same. Players would like for there to be 25 floors like the Styx Event and noted their dislike of curses.
Version 54 Beta 1 - New Abyss Hunter Hero Feedback: Numbskull
There were mixed reviews as some found the Hero interesting. Some players said he was too strong and should be toned down a bit. Players said the Hero would be used a lot in Rush Tournaments.|
|Version 54 Beta 1 - New Abyss Hunter Hero Feedback: Greel|Players said the Hero would be strong in Rush Tournaments. Some recommended changing the element of the Hero as the combination with Treevil would be too much during Rush Tournaments.Version 54 Beta 1 - New Abyss Hunter Hero Feedback: Dabria
Players said she did too much. They said she was too fast as a reviver and ran the risk of making otherwise good Heroes ineffective. An alternative was to reduce the chance of revival to 25%.
Version 54 Beta 1 - New Contest of Elements Hero Feedback: Zengar
Players said he was too weak for the current meta and for a new Hero. They said he needed to be very fast. A suggestion was made to have him hit all enemies at 250% and an extra damage of 50% - 100% for every fire enemy.
Version 54 Beta 1 - New Contest of Elements Hero Feedback: Anzia
Players described the Hero as underwhelming and would like the mana increase for all Heroes.
Version 54 Beta 1 - New Abyss Hunter Hero Feedback: Staintongue
Players said he was okay but said his damage needed to be higher. They said he was comparable to Drake Fong and recommended a secondary effect or some kind of boost.
Version 54 Beta 1 - New Abyss Hunter Hero Feedback: Sorrow
Players said the Hero was very broken and noted that it was very difficult to counter the damage. Players said damage upon minion removal felt unfair. Players said there needed to be more minion removers to counter this skill. It was also noted that damage from the minions should only happen when the minions are killed by damage and not when removed by an anti-minion hero.
Version 54 Beta 1 - New Ninja Hero Feedback: Oniwakamaru
There was mixed feedback. Despite liking him, some players said he needed a defensive buff as he was likely to die quickly at present. Others said Taunt was a very powerful skill and said a very fast taunter was too much. They said the Hero would be limiting for future releases of possible tanks. A player noted the previous adjustment made to Costume Krampus in relation to this Heroâs very fast Taunt. Players recommended reducing the turns of the Taunt to 2.
Recommendation:
- 1x Charge - Taunt (undispellable) 2 turns; Caster reflects 30% of damage for 2 turns; Caster reduced damage 50% 2 turns
- 2x Charge - Taunt (undispellable) 3 turns; Caster reflects 60% of damage for 3 turns Caster reduced damage by 50% for 3 turns
- 3x Charge - Taunt (undispellable) 4 turns; Caster reflects 90% of damage for 4 turns; Caster reduced damage by 50% for 4 turns
Version 54 Beta 1 - New Ninja Hero Feedback: Serandite
Players said his burn damage was too much. They said he was powerful without the healing ailment and described him presently as a 1-man defense team. It was noted that he dealt more damage to all in 5 tiles, than Costume Azlar does to 3 targets at slow speed.
Version 54 Beta 1 - New Ninja Hero Feedback: Amethyst
Players said her first charge was incredibly overpowered. They recommended changing this to one target. They said she ran the risk of making the older Ninja Heroes obsolete at present as she targets all enemies at charge x1 compared to their 1 target at charge x1. They said the synergy with Heroes like costume Guardian Panther would lead to an overpowered defense if the Hero remained without change, adjustments would need to be made to Heroes like the base version of Quintus. Players said in general the new Ninjas accelerated the power creep and expressed concerns about the viability of the game in the near future.
Version 54 Beta 1 - New Ninja Hero Feedback: Ekanite
Players said the Hero was overpowered and would impact the balance of the game negatively. Players noted that the Hero hit all enemies at a very fast speed. Players would like Ninja Heroes to target 1 and 3 Heroes in the first 2 charges. They said itâs unnecessary to have the new Ninjas surpass the original Ninja Heroes.
Version 54 Beta 1 - New Ninja Hero Feedback: Kinsaishi
Players liked that he was the first 3-star Ninja Hero but said he was weak and didnât hit hard enough. Players also said he was not strong enough to get to the third charge.
Version 54 Beta 1 - New Classic Hero Costume Feedback: Gormek
Players really liked that he was a fire dispeller however, they would like his damage increased. A suggestion was made to have him deal 220% damage to all.
Version 54 Beta 1 - New Classic Hero Costume Feedback: Boldtusk
Players said his healing was too low. Suggestions were made to either have him heal for 110 or 120 per turn.
Version 54 Beta 1 - New Classic Hero Costume Feedback: Skittleskull
He was described as mediocre and not up to par with Epic Heroes in the game currently. Players recommended having the defense down at -44% and increased damage of 250%. There was a suggestion to have the Hero summon fiends or minions. Another suggestion was making the Hero Titans based with a defense down of -54%.
Version 54 Beta 1 - New Classic Hero Costume Feedback: Grimm
Players would like the Hero to have higher damage. They said he wasnât very special or unique. Some players said he was a 4-star version of Glenda however, he wasnât sturdy enough for use in events like Mythic Titan.
Version 54 Beta 1 - New Classic Hero Costume Feedback: Rigard
There were mixed reviews. Some players thought the Hero was balanced and really liked that he boosted health. Some would prefer the Hero to cleanse first. Others would have preferred attack up instead of defence. Other players thought the Hero was a bit lacking and would have liked the Hero to heal more.
Version 54 Beta 1 - New Classic Hero Costume Feedback: Colen
Players said the costume was solid and said that the elemental defense down skill was very relevant. Players recommended that the percentage for defense against fire be lowered to -64% instead of -54%.
Didnât see any feedback about the mediocre HoTM Costume heroes
Costume Feedback: Skittleskull
He was described as
Finally, the confirmation we needed that Skittleskull is, in fact, male.
Any news about the 2022 HOTM family bonus?
Not yet, but here is another Beta build:
[NEW FEATURES]
[IMPROVEMENTS & FIXES]
Improvements
Fixes
Here is the topic for Challenge Event hero costumes:
Please see the image. This is 2 turns after Furdinand uses his skill. As you can see, all of his ailment reflections are only applied to Bera, not the minion owner. Also, whenever Beraâs minions hit an ally, the opposing teamâs Bera flashed and her ailments duration were reset. Hawthorneâs skill reflect ailments to the minion owner, so this is undoubtedly a bug. [Screenshot_20221128-075013~2]
Any information on this bug or any plans to fix it in v54?
Iâm in a lot of trouble.
I have posted a question to Petri in your bug report.