A welcome change that is about 6 months too late for me! The first time I ever finished the legendary tier, the fight drug on too long, and I missed the rewards by about 10 minutes!
Soā¦forgive me if Iām wrong but its still 10,000 alkashards for your choice of an item correct?
At the current, and slashed rate, using the level that gives the most alkashards per transmute it will take 17 weeks to accumulate that number of alkashards. This will be at a gem cost of 4250ā¦and we know how stingy SG is with free gems.
So from a $$ standpoint youāre sinking what, a couple $$$, into the game to get a random mat you might need and then a choice of a mat at the end? This assumes you have enough mats to begin with to run (17) transmutes.
Who in blue blazes thought this was a bright idea??
Cause seriously how many rare quests, titan kills, etc that give you an opportunity of those same mats are going to occur during that 17 week time period? **Titan kill this morning gave me a compass and warm cloak at B loot.
As it stands my opinion hasnāt changedā¦it simply wonāt ever make my castle grounds until that gem cost is gone.
So alchemy lab main purpose is to: - transmute useless items into 1 random usless item
or to spend gems for a small chance to get 4*ancension item
and to get some alkashards
which U can use to get one Item U really want after U gather thousands of them.
So for example my 6000 useless training manuals I will get 200 random useless 2* ancensions and 400 alkashards. Spending 6200000 food and 200 h of laboratory work.
This Alchemy Lab remains a completely useless waste of time. The only people who can upgrade a building that far are those who have been playing a really, really long time. By the time you get this far in the game, a 5% chance at a random 4 star mat, AT COST and 7 DAYS(!) no less, is not even remotely worth our time. This is a great concept that is just being completely wasted on bad ideas and bad design. Focus on the challenge event changes, those actually look cool. Go ahead and just kill this Alchemy Lab, no one is even going to use it.
Agreed. I have zero interest in the alchemy lab in its current state. It should be so simple. Trade 1 4* ascension item and maybe some random materials to get a 4* ascension item you need. They are making it wayyyy too complicated
Gonna have to second this. This is the third iteration of this building that has gone into beta, and I donāt think anyone is excited about it at all. I guess I might think about converting a forge and swirling around a bunch of useless junk to get some alkashards once in a while, but the costs just to unlock the levels and research are crazy high. Why this is being pitched at the SH 23 level is beyond me. Literally nobody at that level needs anything but the last two AL levels, and those are debatable.
Youāve heard the feedback, SGG. If you arenāt willing to make changes that make this āfeatureā something that your player base will use - and these iterations seem to make it clear that you arenāt - scrap it. Nobody wants it.
sigh well I see they just updated the food costs, and theyāre stubborn about leaving the gem costs for the final stages of Alchemy lab. And they also lowered Alkashards which I donāt really care much for.
I donāt really see a point of level 7 or 8 when crafting items can be farmed during Atlantis Rises easily, and when Epic battle items can be crafted for no gem costs at forges.
Am I missing some strategy or thought process here?
So what was a game with a slightly overpriced in game currency has been given the incentive to turn the dial up to 12 regardless of the health of the game. Features like Alliance Wars that was for the good of the game and giving players more to do without extra gem costs are a thing of the past. Slapping gem costs either directly or indirectly on any new feature just ups the valuation of the remaining 20% of the deal.
If Iām trying to look for a bright side it would be that my seasonal spending just got cheaper, whereas I might have bought 4* AMs I had in surplus before for the possibility of transmuting them in the lab I now wonāt be buying themā¦ Assuming I feel like spending anything more in game at all by the next seasonal event anywayā¦
They lowered the amount of alkashards? I read zephyrās comment about the amounts changing and assumed (foolishly, it seems) that they had increased them to provide some kind of incentive to use this red-headed stepchild of a āfeatureā. But no, they lowered themā¦ significantlyā¦ because reasons, I guess. At this point, the 50-gem mission reward for reaching SH 25 is about the most appealing reason to upgrade. I wish I were joking.
It isnāt worth the resources to build. And Iām a completionist with maxed 1* heroes. I wonāt build this waste of space if it stays the way it is.
I pointed that point a few months back also.
I completely understand why Hunterās lodge have to be unlocked at SH21. This is a building that create new items that are 4 and 5*.
There is literally no fāāing reason why AL will need a SH23. Making it available at SH10, like barracks, would make so much sense for me. I mean, at 1-2 months in the game, i would have loved to be able to convert some farmable 3* to ascend my 4* to 3rd tier.
I truly donāt understand where are going with AL and HA.
My first bet would be right in the wallā¦
Definitely knew the idea didnāt originate with me. Just wanted to reiterate the point, because I canāt believe it has eluded the devs.
I remembered a suggestion of SH 10, but couldnāt remember who made it, and I was too lazy to search the thread. I think this is a far more reasonable suggestion.
One of every 1* and 2* in the game maxed. Purely because having something not completed bugs me. Thatās why I researched the useless levels for the training camp. This, though? Not worth the effort. The costs are too high for something Iāll never use.
At this point, I should give up on Hero Academy and eat all the heroes Iād been saving for it. Would free up spaceā¦
Would it truly break the game to have AL have the same costs as the barracks instead of the ridiculous cost at the moment?
And it would benefit everyone, the beginner, the advanced, the F2P, the C2P and the whales.
With a low building cost, i might build it, even with how ridiculous the research are. If the cost stay the same, no way i waste valuable iron and ham on that pile of crap.
Ever.