📯 Shadereave – New Season 3 Hero – 4* Fire/Red: Thoughts, Discussion & Summon Results with Feedback

New Season 3 Hero Releasing: Shadereave!

:bar_chart: Stats


Rarity Element Class
Mana Speed Attack Defense Health
Origin Realm
Season 3 Helheim
:dizzy: Special Skill: Eternal Servitude
  • All allies get +30% attack for 4 turns.
  • All allies get +30% critical chance for 4 turns.
  • All allies receive Draugr Blessing. If the blessed Hero dies in the next 4 turns, they will be reborn as a Draugr with:
  • 70% inherited health.
  • 500 attack.
  • 500 defense.
  • Special Draugr Skill: Eternal Loyalty.
All-In-One Reference, courtesy of @Lumi
tap on image to view it fully

:test_tube: Changes from Beta

There appear to be no changes to Shadereave from the last-seen Beta stats, skill, and design.

:thought_balloon: What do you think of Shadereave?

This thread is for thoughts and discussion on Shadereave.

Based on preferences Forum members have expressed, please try to stick mainly to Shadereave and not wander off topic too much to other heroes.

Some Popular Questions for Discussion

  • Is Shadereave worth summoning for?

  • Would you use Shadereave on Defense? Offense? War? Quests/Events? Titans?

  • Which heroes on your Roster best pair with Shadereave?

  • What heroes would you take when facing Shadereave as an opponent?

  • Would you give Shadereave Fighter Emblems? Which Talent Grid path will you choose?

  • What do you think of Shadereave’s special?

  • What do you think of Shadereave’s character design?

  • If you Summoned Shadereave and would like to post your results, please include some thoughts on why you Summoned Shadereave and whether/how you plan to make use of Shadereave.*

*NOTE: Summon Results posted without any commentary/feedback at all should be flagged as Off Topic and removed, based on preferences expressed by the Forum community. Please include some comments about what you think of Shadereave when posting Summon Results. In addition to opinions about Shadereave, you are also encouraged to include how many Summons it took before receiving Shadereave (or how many Summons you’ve done without receiving Shadereave), so other players are presented with realistic experiences of the rarity of Season 3 Heroes.

:money_with_wings: Avoiding Overspending & Heartache :broken_heart:
Or: How many summons are needed to get a Valhalla Rare Hero?

It’s important to remember that Season 3 Valhalla Heroes have EXTREMELY low summoning odds. No amount of summoning will guarantee a Season 3 Hero.

On average, in a 10-pull, you have a 13.7% chance of summoning Shadereave.

But that statistic can lead our minds astray in exactly how our odds play out as we continue summoning.

Some useful insights:

  • 36 times out of 100, you’ll get Shadereave by pull 30
  • 59 times out of 100, you’ll get Shadereave by pull 60
  • 95 times out of 100, you’ll get Shadereave by pull 203
  • 99 times out of 100, you’ll get Shadereave by pull 314

Putting that in Perspective

  • 64 out of every 100 people won’t get Shadereave by the 30th pull

  • If 1 Million players each summoned 30 times, 640,000 of those players wouldn’t get Shadereave

  • 5 out of every 100 people won’t get Shadereave by the 203rd pull

  • If 1 Million players each summoned 203 times, 50,000 of those players wouldn’t get Shadereave

More Insights & Reading

I highly recommend reading these threads for more information and context on summoning odds:

If you’ve read them a million times before, you may consider reading them again before deciding on your budget for summoning. A little time spent deciding on how much money you want to risk on summoning goes a long way to avoiding disappointment, frustration, and regret later. :slight_smile:

:link: Related Threads


Feedback Poll - Shadereave (post release)

:question: Is Shadereave worth Summoning For?

  • Yes, absolutely
  • Only if you’re P2P
  • Yes, but only if you’re summoning for someone else
  • Not really
  • Not at all

0 voters

:question: How many copies of Shadereave would be useful to keep?

Note - this is roster space dependent & isn’t the same for everyone!

  • zero
  • Just one
  • 2
  • 3
  • 4
  • 5 or more

0 voters

:question: What do you think Shadereave’s Primary Purpose is?

  • Offence Oriented Support Hero
  • Defence Oriented Support Hero
  • Reviver / Draugr Maker

0 voters

:question: What do you think of Shadereave compared to other Heroes?

  • Over Powered (OP)
  • Little stronger than Most
  • On Par with Most
  • Little Weaker than Most
  • Completely Broken (Under Powered)

0 voters

:question: How does Shadereave’s Special Skill match its Base Stats?

Note this means its Class, Attack, Defence & HP Stat

  • Perfectly
  • Better than Most
  • On Par with Most
  • Worse than Most
  • Terribly

0 voters

:question: Is Shadereave worth giving Fighter Emblems to?

  • Yes absolutely
  • Yes, but only if you don’t have a 5* Option
  • Yes, but only if you’re focusing on 4* Heroes/ Events
  • Hmmmm, not sure yet
  • No, I don’t think so.
  • No… Not at all.

0 voters

:question: In Defence, where do you think Shadereave is best used?

Note, as a 4* hero, please consider with this question up-and-coming players not just end-game players (where 5* heroes are a luxury not a given).

  • Left Wing
  • Left Flank
  • Tank
  • Right Flank
  • Right Wing
  • Not on defence at all.

0 voters

:question: How do you think Shadereave will be best used?

  • PvP Raids/ War attack
  • Normal Defence
  • War Defence
  • Titans
  • Farming
  • Tournaments
  • Event Teams

0 voters

1 Like

1st epic rezzurector. :sunglasses:


What does Eternal Loyalty do?


Last I saw it in Beta, it was:

  • All allies get +50% attack for 4 turns.
  • All allies get +16% critical chance for 4 turns.
  • All allies get +10% mana generation for 4 turns.


The live game revised this:

  • Deals 100% damage to the target
  • All allies get +30% attack for 4 turns.
  • All allies get +16% critical chance for 4 turns.
  • All allies get +10% mana generation for 4 turns.

Thanks to @PraiseGamer91, @Vikingblood80, @Galaktusz, and @HughMickey1492 for screenshots of the post-release changes.


Thanks zephyr, interesting, seems more like Limited Loyalty to me

Eternal Loyalty sounds like they were going to live forever :rofl: :face_with_hand_over_mouth:


The SS is still at 1/8

This image is post in-game release… Check the time


He is going to be interesting tank option on all kind of 4 star tourneys, and also for those who are still relying on their 4 star teams in bulding regular or war defense. Flank him with fast hitters and let the hell loose.

As Marie Therese and Muggy owner, I have to say, I was never too excited about the zombie revival. Would need to play him couple times to see how his undead army is doing.


got him not sure what to think of him

Really wish he had far better tile damage, could have potentially replaced Ares in my titan team but with that low of tile, I’m not sure he makes the cut … please SG, give us some red tile damage heroes that are good for titans … falcon, wilbur, santa, ares and now this guy… they aren’t cutting it.


I mean he’s a 4 star, if he was replacing a premium 5* titan hero like Ares then something is wrong.

I view him more as a substitute for Ares.


Plenty of 4 stars have solid tile damage amounts in the 700s and red titan teams need tile help, not more low tile garb. Ares would be premium if he healed all and gave all attack up and crit, as he stands now, he’s not what I would consider premium.


This one was the best one from my ten pull this morning. I think he could be an interesting additon to my teams and I can’t wait to get him levelled up. I love heroes that come back for a second shot at being a nuisance to the other team… well, unless I am up against them.


Demonstration of the new rares and epics, especially Shadereave:

Any feedback from people who have him leveled up?

1 Like

Negative point: when the Draugr revives his mana is emptied.


Do I understand this correctly? As I read this, if one hero receives eternal loyalty (as a result of dying after shadereave fires), then 1. they get resurrected and 2. immediately, all other team members get increased attack, crit, Mana? Wow, if so.

No. Too good to be true. You still need to charge the revived Draugr … but fast mana.

1 Like

Ok thanks. I can see that logic, but it wasn’t clear to me from the text. And as you said, even so - fast Mana. Who at SG comes up with these names anyway? I call him Gutbuster lol.

1 Like

Kind reminder that in Bloody Battle the zombie revival doesn’t work.


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