S4 Bonechill stages

S4 Bonechill stages have the biome effect:
Cleanses all status ailments at the end of the turn for 5 turns. But there’s a way to temporarily circumvent that.

If you leave one monster alive before entering the boss stage and wait until the biome effect refreshes, and kill the monster on the next move, or alternatively with an item, you have 4 turns of the boss stages not cleansing anything, until the biome effect refreshes again.

Just noticed this earlier and didn’t see it shared anywhere yet. Might be useful to some, especially for finishing hard mode stages.

Screenshots


One monster alive. The biome effect just refreshed, with 5 turns left.


Unloading my special skills once entering the boss stages. In particular Isarnias def down.


Two turns later, the def down is still applied as the biome effect hasn’t refreshed yet.

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You can also dispell it or block it with Mist, C Sabina, etc. :slightly_smiling_face:

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