Well 3 is just a chosen number.
Most of my efforts back then and now, are ultimately to find the least costly and most effective way to summon. That is why I think of my âmethodsâ as not exploiting but more about avoidance. Some games I dont believe singles are a good way to go, because the rotation of a good seed doesnt come around often enough to ever be counted on. Many games(especially older) that use loot boxes are like this where you could do singles for multiple days or even the length of an event and never hit the seed for desired item. Bulk opening is usually the best way to try to get whats desired. However its a complete gamble and will get costly no matter how you go about it.
Iâve had much success with sparratic groupings of singles on this kind of rng summon. Spread out singles will actually get you a super super rare(dokkan) or 5* somewhat frequently (not months apart) . In comparison to multis and how often they can be dead (though the bonus chance on this game is a nice touch) . We all know pseudo random can easily give you multiple dead multiâs in a row which is an expensive and for most players frustrating loss. In pacing yourself your more likely to catch a decent seed for less money or at least thats the theory and it seems to be pretty effective.
3 just happened to be the number I went with, for one because of costs, I feel like most players would be able to do a couple sets of 3. And in the previous game 3-5 seemed to be effective enough to be beneficial. For example the Event characters are usually lower percentage to get than normal 5*. However its all based on seeding so if your ever seeded to even get an event character early on, your more likely to hit it rather than drain all your gems in mere minutes. To me bulk really is this rngâs highest form of a gamble unless overall rates are high, like well above 5%⌠Single groupings does still leave room for failure but less so in that the spending is controlled and you have more opportunities to catch different seeds if you really spread it out. In theory/practice it does well in comparison to 1 sitting multiâs which do tend to yield results but easily get very expensive if you dont get a good result.
For me this has worked well but is a less solid than what is mentioned in previous posts because of the lack of tracked data. Unlike those this isnât obvious and needs testing from someone besides myself.
People have tested singles vs multis but usually not well. They do a test of however many and calculate an average. To me that kind of averaging misses any ques, if any . They lack 2 main ingredients, multiple sittings and a decent amount of time to make a complete observation. Streak tendencies are usually also not observed.
Edit:after brobbs post
@brobb but does it make sense?
In the games I did play that invloved loot boxes success were announced in world chat so I could actually knew when any player would get the desired item and I could inquire how many boxes it took wether they got it 1st try etc. Your assumption is that I dont do research or track anything. I just dont do it like you do it. Mine is actually effective because Im not just averaging everything.
In your anti-bias your telling me youâve never pulled or witnessed event cards being pulled in 1st 3 singles? I havent even been playing that long and I have. Also have seen other players exclaim and make videos of it. However any even small shred of evidence will likely be chalked up to randomness even though you know its about seeding.
Your also acting like what Im saying is untrue. Is it? Can you not do multiple multis in a row and get no 5*? Is that even uncommon? Are mutliâs not expensive? Do testers usually consistently track streak tendencies across multiple sittings? Or do they just do a number of pulls and look at the average like yourself? In looking at averages of numbers pulled how would you spot any tendencies if any? Sorry that was me being a smartass.
Our debate has reached its platue. Can we agree to disagree without snide remarks? Cause Iâve kind of been there done that and I know there is no getting through to you and vice versa.
However I will leave you with one last jab. You would be correct if the game tracked your pulls in order to decide when you are successful but you dont think that and neither do I. We both know seed values determine your luck. And in all common sense knowledge what is better? one chance or multiple chances?
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Again needs proper testing though.