Hi everyone, first of all I got to say that I love this game.
I would like to know the reason why sometimes we get increase damage on raids.
Thank you
Screenshot_20180421-070926|250x500
If i understand your question properly and you are referring to the āattack x1.5ā, that is due to the combo you have made. When you match some tiles and you find that the new tiles falling in make another match without manually moving them you get combos. Each successive combo gives you an attack bonus of .1 so if you get 11 combos (in one move) you would creep up to āattack x2ā. This isnāt only in raids either, it happens in all stages.
Hope this helps
Hi, is not the āattack x1.5ā that Iām talking about is the āincrease damageā that shows up on the top of the image. Thank you
Oh right! my bad. I think this is just on a timer or something. When the match is taking to long it starts building up damage so that it wont create a stalemate or go on forever
That one starts after 30 turns. In case both the attacker and the defender have only healers left and the raid seems to go on stalemate.
The timer that you are talking about shows up in a different wayā¦ This game is so cool that I want to understand everything about it hehehe
It happens with any heroes, even when you have the whole team. They thought about every little detail in this game in canāt be just thatā¦ Thank you
@Kahree is correct. In a raid, the timer starts after 30 turns. It is to avoid 35 minute battles, which used to happen.
Yes it can happen with any heroes, it is kind of like a secondery timer. It starts at turn 30 and the dmg bonus goes up everyturn.
This is to prevent all healer defs from being good. (cause they would only heal for 10 minutes and win. That would not be fun)
glad i wasnāt here for that - would totally mess up my half hour work breaks!
Oh okay, I will test that timer then. Iām very curious about that increase damage thank all for your help
What us the actual rule for when the damage increases in raids? I always thought that when it hits a certain time in the raid the increase starts. Is that wrong. Lately it has been starting at 4 minutes sometimes 2 minutes, sometimes 1 and sometimes not at all. Whats the deal?
The increase is based on the number of moves, not the time itself. Once you cross a number of moves made, the damage increase begins.
The 5 minutes left is just a warning to remind you that you have to finish the match fast.
Edit : Looking through some old videos, it seems like the threshold is 30 turns.
I did not know that
Thank you for the information