Yes, I used him and its linear scale.
No, at 0% there is no heal.
Yes, It charges up from damage. I used him at level 1, and the 100% charged with 500 of damage by skill or normal attack. I donāt know If this value changes with his status
Yes, I used him and its linear scale.
No, at 0% there is no heal.
Yes, It charges up from damage. I used him at level 1, and the 100% charged with 500 of damage by skill or normal attack. I donāt know If this value changes with his status
I donāt know, I just donāt see him being very useful on offense. Maybe I am wrong but thatās how I feel about him
Definitely built as a support heroā¦interesting mechanicsā¦rather busy really
Not seeing the value of these new heroes. Other heroes perform way better. Since this one is green, Iāll compare it to another green. The new green ninja that boost health and increases mana generation.
As for the other construct hero, does what every other hero does. Atk and def down.
I find him too situational. Full health effect is almost impossible to achieve unless you burn one mana pot for him at the start of a titan match
49% health and below, the skills contradict themselves. He gives DU that reduces damage, so the counterattack is weaker. This is not a sif/ bennu situation. This skill will be more frequently activated though
I donāt think full health is limited to mana pots, if you pair with a health booster (or aramis) you will get that full health special. Correct? Not ideal , but not impossible.
Even with boosted health itās hard because the boards are so unpredictable. Sure on map stages, maybe I can use aramis and itās a confirm full health. But on raids, itās still very hard to achieve
He should add more.
Like 100% = boost health 400 / 500 hp
More than 50% hp = Regen 1000hp for 4 Turn
Less than 50% hp = Heal 42% hp
And all the buff for 4 turn instead of 3
He does so little for āAverageā Speed
you can have my 4 loadstones to $#it onā¦ guess this is lb2 horighal
I think it might make a good green tank. Weāve been considering different kinds of tanks
Those who have him leveled, what do you think?
The stats are so beefy that right now heās good. Insane jump in power lately.
The construct family bonus is pretty good on defense and too slow to charge on offense. I think it needs a turns based component like mana generation has on defense. For example each turn the construct bonus charges 8%.
However, in a year I think other heroes will have caught up to his stats and Haulstone will just be meh. The <50% healing is very strong but the riposte needs to be applied prior to defense up, itās self-limiting and doesnāt do much. The 100% HP charge is pretty rare I feel like you need to pair him with an overheal and there should be a bonus for getting that charge to fire. Like +80% normal attack in addition to +50% attack. The 50-100% HP chage is good on defense and not great on offense. +34% mana gen is a lot but not excellent for breakpoints in tile matches to get a slow going after haul gets 3 matches to charge.
Probably my biggest gripe is Haul doesnāt cleanse and I feel like he should at nearly all levels. I count on my support heroes to either cleanse or dispel. The upcoming red construct hero looks far superior for the dispel and buff blocking.
I fought an LB2 tank and he was brutally hard. Even with red mono taking him out needed a lucky veritcal match late in a cascade. Heās as tough as a coffin nail.
Iām still working on something else so heās only been getting 1* to eat. But have run the level up team heās on in world levels and I kinda like him got the seahorse rider guy from untold on it and like the pairing, untold guy has attack up plus crit buff after damage potentially, always seems to go of quite a bit. But I like him with haulstone cause I can sit back and charge his core or use him if thingās are going bad but hopefully save for later. Def need way more testing, when more levelled but seems interesting, the question of who best to pair him with to sorta use him as a charge hero. Iād rather have haul then my Heimdall first so he is next and have ascension mats for him
Was working on Guan Yu (almost 3/70) but now Iām willing to putt Haulstone on my āWork in progressā team.
Which means he will get all green feeders and greens dubs. Hell Iām willing to feed him with old green 3 stars who I donāt use anymore. Lol
I have too many Paladins and not many emblems
solid hero, grats, finally maxing mine as well, have had him for awhile just been busy
I think so. I just pulled him and am in the process of levelling him. Got a spot for him all ready on my defense team and primary attack team
Update: Haulstone is very hard to use on offense, he heals so very little. I think the construct cores need to charge every turn (8%?) a little automatically and he might be better.
Well I used him on the lower event (recruits/diamonds) and he had to be attacked to load the repair core.
Feels like a solid tank so Iāll take him to 1LB with emblems.