Gargon´s guide to Soul Exchange 10

7 tiles is 2 matches (1 bomb, 1 regular match), 8 tiles would be worse as it requires the additional blasting of the bomb, which will often trigger def heroes to fire first (in addition to not being able to use the bomb to make that second match)
Avg is 3 matches (unless you can make 2 bombs in 2 matches and then blast it, which is not impossible, but also not very likely).

Of course playing fast heroes requires different board play than playing avg heroes does. You can´t just jump in and make the first 3-match you see and hope 2 more will pop up. If you don´t have a bomb ready to make, you need to play away the off colors first while setting up the dragon bomb. Then you make the bomb and hope for 1 more match :smiley: Of course doesn´t always work, but I would say 3 out of 4 cases fast is 2 matches. If it´s fast enough is of course a whole different story, but if fast isn´t fast enough, then avg sure isn´t.
It also depends what kind of troops you have, if you got all the 5 star troops you need, then avg is fine, because your heroes are so tanky, you don´t care if the defense fires first, you take the punch and then murder them when you are ready, but if you have to play with 4 star troops, well you´re usually dead by that time.

I don´t know how to explain that really, sorry. I always thought this was obvious, maybe I should try to come up with some good way of explaining this:

I write this as a not-top-100 player for not-top-100 players because SE is basically irrelevant for top-100-players. It´s hard enough for me to find something relevant, anyone playing higher than me can pick a bench warmer for the museum, they´re not likely to ever max or use a hero from this (or any) SE selection, besides Ludwig in rush war lol.

Well I don´t consider there to be much difference between the bottom end of top100 and where I am so don´t start nitpicking, if you´re in 87th ranked alliance and you have like 5 heroes from SE maxed.
let´s say it in a way that can´t be misconstrued. No hero in SE will ever be a meta hero. There you go. So people that think about meta, have no reason to look the SE way. better off using 20 5ers for feeders for their next project than to pick one from here.
Those people still prefer fast heroes, but they can easily get away with using avg speed heroes, becaus all their stuff is LB2 with a big fat 5er troop below.
For the likes of me, 9 tiles is the absolute bottom end of what is playable, it´s not great, but it´s sometimes (more like often) necessary for lack of alternatives. But only with a headache before even hitting the fight button. 3 matches in my world can be an eternity. Every tile faster than that is a shimmer of hope on the horizon. usually still ends in death these days… but what are we gonna do about it :smiley:

OK so I don´t know if that helped at all or was just useless rambling on my part, but it´s the best I can come up with on short notice.

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Oh how about this:

Fast is the gambling sister of very fast, avg is their ugly step sister.

And slow would be the dead-born sibling…

Very fast always charges in 6 tiles (as do all the charge 1 heroes), fast means I have to gamble a bit (on a dragon) to get the job done in 2 matches. Avg never gets anything done in 2 matches. All you have left is hope to be alive long enough to make it to the third match. Slow (or worse), well let´s not go there it´s too depressing.

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Thanks Gargon for your kind and detailed explanation!
I think now I understand your logic, and I believed the following is what I missed :

I didn’t pay much attention how frequently I can do 7 tiles with 2 matches, so my own estimate is like 1 / 4 or lower, but I can see your point and if I can do even 1/3 of the time (let alone 3/4), with 2 matches for 7 tiles, that’s clearly a clear adventage / edge already.

Thanks again and very appreciate. :pray:

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It definitely requires a different playstyle, if you don´t play for diamonds actively, you probably end up with a 25% chance to get one “for free”. But if you try and move the tiles into position before making your color matches you can do a lot better than that. Really the main problem isn´t making the dragon at all, it´s the problem of it taking too long to push the tiles into place for it to happen.
And well it´s a luck based game… nothing works if you don´t get a bit of plain luck, no matter how well your plan is laid out :smiley:

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I remember when Sylvaria was released and it was pointed out that she was essentially identical to costume Magni when all the stats and the order of the dd were factored in together. I said to myself , that I like c.Magni a lot so I leveled and emblemed.

The comparison is accurate and she has been on my 14* titan team since. More recently, I paired her with Tahir for the elemental resist fiends to be applied to the entire team. Made the opera quest easy peasy.

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I guess that’s fair She may not be worth 10. What three star green?

c1Brienne

Like Athena, she caps out at -65% defense.

The second highest green defense dropper is also a 3*, Dolgöön:

SG really seems not to like strong 5* green defense droppers, since the strongest is cFrigg, who has a tile dependent DD, followed by regular Frigg, then a bunch at -34% (at least for titans. Against a team with many minions, Guan Yu can hit -70%, but titans have none).

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cMa’at is slightly better at -35%

Xiaotu is better on the attacking side, he is a murderer with that heal punishment. Laohu has better survivability which is also important to keep anti-minion passive. Many times I brought xiaotu to fight minion hero, he got killed very quickly and my entire battle plan was screwed.

Well with the tiny difference that Silvaria is only avg speed while Magni is fast. And even Magni including the first costume wouldn´t be worth 10 souls to trade.
Now Magni with the second costume (or obviously all costumes) would be worth trading for, but well, we´ll talk about that when it happens.

Thanks. I have Brienne, might still have dolgoon. Might have to try them out and see if they work better.

Thanks for these threads, @Gargon, they are always a good read and very helpful.

My lack of purple EDD made Guardian Panther a no-brainer for the Fated Summons, and when then this Soul Exchange gave me the option for her costume, well, I had to pull the trigger. I had to sacrifice a few 5* heroes that I wasn’t planning on leveling up anyway…

My enjoyment of the game will be greatly improved with both the original and the costumed versions.

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@Wholf, I wouldn’t trade 10 souls for Silvaria, but I was lucky enough to get her back when she was HOtM. She’s at 4/85 +20, and I do use her for blue titans (13* mostly). She is also on my backup green mono team which I just used in alliance war today.

The 3-turn DD is good, and her wimpy minions are a nice bonus.

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Magni is fast, but…
Silvaria has elemental special and hotm year bonus that evens things out. They can be combined with another hero that applies the bonus to the entire team. So perhaps Silvaria is better than c.Magni for some players. Overall I find your analysis is the same blah blah blah from others without any real insight that would help players tease out the subtle differences.

It seems to me that Gargon contributes a lot more than you do to help players.
So please refrain from useless comments like this.

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I’ve been playing for close to 6 years and have contributed constructively to many, many forum topic with loads of likes. If these topics haven’t been of interest to you, you probably have missed my contributions.

On this thread I simply made an observation. I’ve been reading quite a bit of ‘recommendations for choosing SE heroes’ from a variety of players. Everyone is pretty much saying the same broad-based observations with little in the way of true critical insight. And when I say everyone, I’m including the author of this thread. One player’s opinion.