Not sure, but it seems the % is always the same except when insanity number is 100, where SS would be casted automatically and at 100% insanity chance.
Thatās how I interpret it, but may be wrong.
Not sure, but it seems the % is always the same except when insanity number is 100, where SS would be casted automatically and at 100% insanity chance.
Thatās how I interpret it, but may be wrong.
Iād assume Insanity level is the chance of reversing the target. But we need feedback from Beta to know for sure.
Anyway, this whole Insanity mechanic seems totally Insane. Few specials and, assuming it is how I stated, it will turn whole match into a mess. Healing enemies, nuking allies, reminds me of FFIV DS battle with Dr. Lugae and his Reversal gas ā¦
Guys this will break the game as it isnāt broken alreadyā¦. If they leave them like this. I am in beta. Did the testingā¦ insanity fā¬#% your team at 100. You start to heal your opponent and damage your team. 0.1% chance to pull one. I did more than a thousand pulls. Nothing.
Definitely sounds like an interesting new mechanicā¦not holding my breath to pull any one or more of them, kinda reminds me of the Springville self-inflicted damage clause. Still will be interesting to see the end results.
Good luck everyone!
Was about to ask how āInsanityā works, and after reading it, Iām still of the position that Springvale heroes can have their negative effects every time they cast removed. It sounds similar to that except itās a random chance thing that kinda make these heroes undesirable, even the weird choice to add a revival hero thatās more than the current 48% chance of reviving heroes AND have them heal more than, presumably, 33% HP.
Iām still curious if these heroes and this portal is connected to Enigmo and Myztero, two heroes that currently have and mean nothing for the longest time or will they be, what Iām dubbing, āEventless heroes,ā that get added because yāall need a new thing to add to the game but wonāt even put effort to put them in an event, quest, or season/map associated with their existences?
Wellā¦
if you mean ānot existā in terms of many of us having any real chance to pull them, sure.
But if you mean you raid in Diamond at all, much less dare even occasionally mid-Diamond?
I assume theyāll show up on raid defenses, double limit broken, and be ubiquitously offered as raid matchups about 14 femtoseconds after release, not unlike, oh, Starwalker at BF summon or any Super Ultra Mega Elemental 5* deemed sufficiently interesting by Those Who Pull.
The only real question is how much this will result in ātime to drop a few more cups foreverā and how much these heroes will 99% live on teams already comprised of heroes I Do Not Fight already
Lol that is the definition of 0.1% but thanks for confirming that maths is still real
all the secret heroes have their pointer finger over their lips and one hand over their eyes?
But if you mean you raid in Diamond at all, much less dare even occasionally mid-Diamond?
Eh, at that point it just gets tossed into the āI canāt deal with thatā pile, it doesnāt matter if the picture shows a goblin, an owl or some Lovecraft thing (which Iām assuming these are, given the skill names and the insanity status).
I didnāt get what this insanety is and how it works even with PlayForFun explanations
Iām better wait to see it in the game
The way it works would be like this:
Though, humorously, if the gimmick can apply to ther Heroes in the team, Wilbur, for example, would actually give allies -44% defense and enemies +63% defense. Insanity also seems to function weirdly like Mindless Attack/Healing Gift, where at 100 Insanity, the skill is auto-cast and does the āflippedā skill.
Eh, yeah, look, to a large degree I agree: Iām not sure that the mechanic matters a lot to me if
Iām never going to get one of these heroes
Iām simply going to have to avoid fighting these heroes too whenever given the choice and
when fighting these heroes is unavoidable, Iām operating under the ādonāt let this hero fire, ever, either via mono tile damage or sniper damage or lockdown abilities if any of the latter workā assumption that allowing the hero to fire is Just Bad (somewhere between āteam is now crippledā and āteam is sooner-than-instantly deadā)
I meanā¦ I kinda get the idea of the reversal thing, but inflicting Insanity already seems kinda, well, insane.
At a glance, I suppose healing-over-time is in principle a little more valuable (as is any passive or family bonus or element link that hands out free healing for certain events), if every instance of healing, not matter how small, reduces Insanity.
I can only opine that at this point in the game, literally introducing Insanity seems in retrospect an almost too obvious move
Very uncertainty heroes who mustāve been paired with HoT healer.
Played around with them a bit in beta.
These will be bad heroes to use in map stages when you use auto. The insanity will kick in and could cost you the run.
When using, youāll have to be conscious about when and how you use them. Arguably they may require the most strategy. What allies, when to use their special, when do you wait?
The first time you use it, all good, itās a clean shot. In many situations it may be enough that you only need to use their special once (perhaps in a mono with other strong heroes).
Secret hero 4 having 100% revive can be very handy. But my favorite might be secret hero 1. Once those fiends pile up, the enemies will be stuck in an insanity loop. He single handedly won me a fight one on 5 (my tp of 5378 v enemy of 6400 (I only have him at 4/80)).
Indeed. The red one fiend maker is the most brutal. Sadly we cannot post videos for you guys to see. Cuz in couple of turns with 3 fiends on all heroes all your enemies go insane and shoot temselves or heal or buff you. Devs got one thing right. This is INSANITY!
Iām guessing that the passive that prevents mindless attack and such doesnāt work against insanity? Is there anything that blocks the effect or prevents the state?
Can it be reflected by Hawthorn, Goldie or Kitty?
This line just puzzled me a bit. How can it be dispelled or cleansed? On the one hand this statement makes it sound like insanity is a status effect and in that case I guess it has to be an ailment? Or does it count as a buff when placed on your own heroes? Otherwise I donĀ“t see how dispel can be an option that needs to be excluded.
On the other hand it being an ailment would mean that it can be reflected by Goldie etc, since that has not been explicitly mentioned when they mention ācannot be cleansedā.
But well this whole insanity thing is mostly of academic interest
Why are they assigned genders. You cant say poop. Yet,they assign genders. Perhaps some folks take offense at that.
I tried with Goldie. It does not reflectā¦