No idea; history doesnāt give us much indication:
S2 = 3x hero dumps into game. They featured 2x heroes per month
S3 = 1x new hero per month. Featured only 1x hero per month
S4 = 3x featured heroes per month
I would expect there to be only 1x new hero per month but no real ideas.
Can the devs team design more original heroes? Why are we getting another blue that drops defence. And why are we getting another hero that drops defence? And I canāt wait for exactly 1 year later when morel is the first S4 hero to get a costume
Actually, interesting question. If BOTH Elizabeth and Hannah drop their minions on you can you wipe both of them with 28% heal? Or does it take 56% heal to wipe them?
Because the first Fiend absorbs 28%. Then the second fiend must also absorb 28% itself. So if you take a normal healer, which does about 40-45% healing, youāll need 2x casts to clear 2 Fiends.
Was i drunk, or there really was a Morel in stage 4-10 with 180% attack and -18% undispellable def down? I never paid too much attention to bossesā stats and percentages, are their skill usually the same as card heroes or tend to vary from stage to stage? Iām asking because she (even though looks like a he) is paired with Russula who also has different values in her skill than the ones from beta (if i remember correctly, 240% attack, damage reduced by -22% and then a 591 damage done after coming out of hiding. And maybe her ability was still starting battle with 20% mana? Not entirely sure about that). Just to know if this is purely situational or an effective change they intend to bring to the cards.
If the latter were the case, iām still not a fan of undispellable effects for a fast hero. And i also have to admit that i donāt like Russulaās design at all
I think this really comes full circle on why costume Finley has -44% defence drop. Morel is taking over as the fast -34% defence debuffer as Finley is promoted to the fast -44% Def debuffer. C Finleyās reveal was a foreshadowing to morel