Yes she will steal 61% of each hero even a little more if you have a mana troop on her that for example at lvl30 gives and additional 20% healing bonus. So she will steal a total of 73,2% of the healing of each hero. Itās the same skill that also Costume Elkanen has but with her itās on all ennemies and not just on 3. Costume Rigard however will mess that plan up because he can cleanse that stealing effect aliment.
š§Ŗ Early Information on New Morlovia Heroes (Halloween) & Family Bonus [Part of The Beta Beat V32]
,they have to rework and Victor, like a king of vampires he must be the best but he itās meh.
Interesting that the Pumpkin Bomb got downgraded. That was panned a little in the comments so far, but I guess the analysis from Beta says otherwise?
Now Iām more into Grazul than Vanda now. Cause she steal only to herself. And damage is too low.
Another +40% on her damage. Or small DOT like 80 stack bleed for 2 turn is good.
Grazul at least heal 200+ HP
Super disappointed about Vanda. She got the Roc treatmentā¦ what an over-nerf! Was excited to try to pull for herā¦ not anymore.
Ugh, Vanda got nerfed (although still subject to change). No longer excited about her.
Just to clarify: Vanda āstealingā healing means she reduces all healing applied to all enemies by 61% and applies it to herself, right? If so that original build with 100% steal seems way op, as she would totally negate any opponent healer at very fast speed. Seems more balanced to me now.
This heroes now look average, nothing special for special event heroes. Like 90% of all special heroes average shining new heroes. Pass them and donāt look back.
~Victor sits quietly in the corner, sobbing into his cape.
Vanda; an attacking orientated Grazul? I think the reduction to her health steal was justifiable. It brings her inline with Victor and makes her a less oppressive prospect when coupled with her status ailments block. Iām not sure Iām a fan of dropping the latter down to 2 turns but thatās just me and without being able to test it out myself I donāt know how big of an impact that will have.
Given the choice, I dare say Iād rather have Grazul. Same turns on the blocks, but IMO Grazul has a more useful skill in her healing along with an elemental link and an innate resistance to boot. Vanda has damage to all but at 110% that really is wet noodle territory.
Francineā¦ Iāll take one to go please!
Hopefully this will not be final version of Vanda.
Few good suggestions hopefully SG reads these and listen.
Iām not sure why everyone is complaining about Vanda now. She seems fine.
Assuming her debuff is same as Victorās, yes. Victor steals 61% of healing so the original recipient gets only 39%. Super useful against healers already. Now imagine Vanda stealing 61% of everybody. Basically if Rigard (not costumed) or Vivica fires when Vandaās HP steal is active Vanda is basically guaranteed a full heal while opponent gets measly heal that can be undone with AoE or few tiles. She was way too OP in her original incarnation. Now her debuff has a bit short duration, but still, with right timing, it can change the tide of battle.
Exactly. In this current form, I donāt think there is anything wrong with her, she just requires more careful planning than before because that one turn is huge when calculating plays. Overall, I wonāt be upset if I get her. Sheās gonna make field aid wars even easier!
Complaining is different then stating an opinion, for me she just no longer has as much value for mats as a support hero in red with bk, zim, Grazul and garnet all now being clearly better (to me)ā¦ but hey, maybe if I need a 5th support hero Iāll get around to her if I end up pulling her with coins. (Fingers crossed for Fran)
Not to be that guy, but a complaint usually stems from a strong opinion. Some people are expressing opinions, that is true, but itās also on the verge of a complaint. However, semantics aside, you are correct. Vandaās desirability is heavily dependant on an individual and their playstyle.
Fair enough, I guess through our own perspectives we can view anything as a complaint. And yes, I can see the value for her for some, I just didnāt feel the change was needed but it is what it is. End of day, a less desirable hero for me only saves me money so, I guess I should be happy haha.
I think the new Halloween 5* are a tad too powerful.
I suspect many people were just excited about getting a hero who was probably overpowered in her original form. 3 rounds of stealing all healing at very fast? Man, that can change a lot. I agree her current firm looks fine at 61% for 2 rounds.
Thats in fact pretty useless. When you face her in defense you just bring cRigard to counter her. When you attack thats useless cause no good defenses have a healer on it .
What??? Almost every defense have a healer. In fact the most used tank is a healer.
Telluria heal 306 HP over 2 turns.
61% of it is
153 Ć 61% = 93.33 ć 93 (rounded down) each turn or 186 HP over 2 turns
Vanda can steal up to 5 Ć 186 = 930 over 2 turns.
Not only it heal her by 930 after 2 turns but it also means each enemy lost 186 potential HP after 2 turns.