Yikes, tbf though, that could be a bit of fun with a blue tank and one on either side, especially if it were Arielâs costume as the tank to give them mana, then they take away 40% of the enemy teamâs manaâŚ
But yeah, these âgiftsâ should have been classed as fiends.
Lmao w/e man flag w/e you donât agree with. Canât face the fact that this hero is crap and the Dev fail in its design. I am not even the only one saying this hero is bad. Continue put a blindfold on if you wantđ¤Ł
Youâre clearly salty, very salty in fact - so salty you had to make such a salty post about how not-salty you are.
I can clearly analyse better than you, I donât even have the hero so Iâm not sure how I can be biased, I was simply trying to comfort those who pulled him because heâs not as bad as you or others make him out to be, heâs not great, obviously - certainly not terrible.
Once again you seem to have an early onset of dementia as you keep saying â6 turns, 6 turnsâ, his gifts take 3 turns to explode and deliver mana stop immediately, not 6.
Youâre the only one who seems to be crying behind your overused, obnoxious laughing emojis.
Didnât even read the paragraph that follows as itâs not even English, just a bunch of humble jumbled garbage that makes no sense with a surplus of childish emojis.
And Iâm facing plenty OP teams, levels above this hero, thatâs not the point.
Ya kid, I am so salty that I got this hero. How I wish you were right and this was a great hero, that way I wouldâve had something great lolol see how your logic didnât work out? Good night kid, donât bother me anymore have a great day.
It is so weird ppl are so blinded by hate they canât see logic. Fact that the roster of someone (what he has or doesnt have) can change the rating of another hero is really beyond my tiny brain I lose you win, happy? I donât really care man lol
PS. I hope you get him and prove how great he is, canât wait till top 100 alliance all use him in defense ppl will never wake up
For someone crying about ppl being salty. Does he even know what 450dmg even equate to. That is taking 6 turns to deal fixed 450dmg that doesnât even scale with attk stats like DoT. Assume 3 match per turn, 6 turns is like 18tiles hero special, do some research and letâs see how slow the special is oh god I am so salty I am actually analyzing it with math damn thatâs painful
Oh ya and if it wasnât answered before or I missed it. The potion is a status effect, is not like a fiend where you can have more than 1 at a time. So if you already put 1 on your opponent, firing off another before it takes effect doesnât give them a 2nd one. Meaning you canât trigger chain explosion dmg one turn after another. So if you have full mana before first potion cooked (take effect) (if it wasnât cleanse by then that is ) , you have to sit with full mana, wait the full 3 turn before you can fire off your special again Isnât that lovely?
I am such a salty sob that I actually went and tested it myself . Afraid I was missing I tested it a few times and recorded it(what a salty sob I am, doing research) And maybe it was unfair, but I picked a team with Milena and Vanda, took forever to even trigger the potion once cause between cleanse from Milena and status immunity from Vanda, the potion never cooked the effect is as useful as I thought it was, but hey maybe someone else will have a better luck, preferably someone less salty than me, make sure you drink some coke or eat some chocolate before you test him Damn that was painful
It is always the question on which level you play. 90 % would be happy to have and to play with him. The other 10 % - maybe playing in the Top 100 - would not use him. Unless there is another good red heroe synergizing with him causing immediately this Mana gain stop + the damageâŚ
Idk man, I am far from Top100, but I still canât see a real use for him apart from âniche funâ. But I guess I am still being salty. All the testing got me sweaty
That Average speed compounded by delay 3 turns is the worst Development idea, is almost as if the Dev donât know how fast pace the game got.
If he was VF and lower his dmg and lessen the time it takes to trigger the potion or if the potion explode to nearby if the carrier dies, it wouldâve at least made him viable somewhat.
This is just Carol that failed and the Dev double down on it with a Legendary version They arenât content to fail once, they want to fail again lol
Spur on by salt I thought, would this hero even be useful in PvE. Would you want a hero that special is to dmg after 3 turns when in PvE you would want to kill the target quickly. And btw, what PvE minions can you even kill up to with just 450dmg. I remember some stages even in S1/2 I canât kill minions with less than 600dmg.
Goddamn the more I think about it the more awesome (not) this hero is. Not good in PvP, you canât even farm with it in PvE goddamn I am salty, I got an engine run by burning salt
I still found use w carol when I used elemental defense down carol and a sniper to set off the gift bomb by killing the target. Cookie needs to add that dynamic to be useful (remotely).
You are absolutely right, if he was better, I wouldnât be called salty now would I? Lol here, I use Lol instead of smilies emoji lolol
Being serious since you are constructive, yes, a explode to nearby when carrier dies wouldâve made it slightly better, not by a lot but you could still try to use it. I did mention that in earlier post, probably buried by my salt and , but yes you are right.
lol sorry. I didnât know how to do just a general reply. I wasnât specifically replying to your previous comment. It just happened to be the last comment and I saw the reply arrow ahhaha
Fiend bombs you can put more than 1, if you have mana for it, at the end of duration it can create chain explosion 1 turn after another. Or within the same turn if you use mana potion in PvE, all 3 fiends bomb can explode in the same turn.
Fiends bomb generally also explode to nearby either after duration or carrier killed before duration. Apologies if there are ones that doesnât, but off the top of my head, Khperi, Rocket dog, also the S5 4*, their Fiend bomb all explode to nearby.
Fiends bombs is arguably harder to remove, cleanse does not remove it, only enough healing, there are not that many fiends removal available.
Fiends bombs are not blocked by status blocker.
Fiends bombs also do minimal dmg per turn until they explode
Fiends bomb acting as fiends, interact with other hero with fiends passive, ie if you have Pet hero, shooting out fiends cause Pet hero passive to trigger dealing dmg.
And now for Potion:
Potion is a status effect. You cannot put more than 1 potion at a time (fail), hence you cannot create chain explosion one turn after another like Fiends bomb can.
Potion does not explode to nearby after duration or when carrier dies before duration.
Potion is easily cleansed with the abundance of cleanse hero compare to limited Fiends removal heros.
Not only initial potion effect can be blocked by status blockers, the after effect of mana stop can be blocked by status blocker (or cleanse) if you didnât have it ready before it landed, so you can still be saved from after effect.
Potion is a static status effect, it does not carry a DoT with it, hence they do no dmg, sitting there until explode (unlike Fiend bombs)
Potion, as far as I know there are no known passive that interact with a Potion status effect (unlike Fiend bombs mention above)
Those are some of the differences I can think of with my limited knowledge. imo based on my limited knowledge, Potion is inferior to a Fiend bomb. If Potion was a good idea, Carol wouldâve been a success, in fact even Carol gifts not only explode if carrier dies, it also explodes to nearby, somehow a 5* version of that in Cookies, his potion does neither of those.
The above post was made with limited salt, safe for consumption if you dare.
Shouldnât have eaten a Xmas cookie while summoning from Xmas portal. Landed myself a Cookie.
For an average hero, I can only see myself using him in events, depending on the colour restrictions. Maybe in PvP against defences with cleaner and no ailment blocker. Thatâs niche utility.
20% mana cut is decent but thatâs about it. Apart from superior stats, Mitsuko does the same and does some damage plus blue reflect.
Potion damage is worse than that from Scoratek fiends, a fast 4*, in terms of quantum (450 to 1 and 600 to 1+2). Having to wait 3 turns for this to happen too.
Damage would be better if damage occurs when potion is cleansed or removed by SS or passive. Followed on by mana block.