Buff - Captain of Diamonds

If the old damage calculation thread is anything to go by, that’s not exactly how it goes.

Damage ≈ 100 x ( θ x Att / Def ) ^ 1.35

Let’s assume θ averages to 1, and look at a few possible defense ratings vs Cap’s 724 attack @ 260%, Morel’s 946 attack @ 180%

Defense 800

Cap: 227 damage (240 post-buff)
Morel: 226 damage

Defense 900

Cap: 194 damage (205 post-buff)
Morel: 193 damage

Defense 1000

Cap: 168 damage (178 post-buff)
Morel: 167 damage

So… essentially identical damage pre-buff, interestingly, Cap slightly ahead after the buff.

Morel actually hits all, whereas Cap chains through folks with minions. Of course, one point is that Morel’s niche (applying DD) is a wee bit broader than Cap’s (removing minions).

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My greater point, though, is that the damage of either hero is not the relevant point anyway, it’s their special effects. Buffing Captain of Diamond’s damage by around 10 hit points is pretty arguably not particularly meaningful.

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