🎭 Aradia - 5* Fire / Red from Carnival of Gods

I am proud of my red beauty.
I already have Fortune which came in last year and I think these two ladies could work well together in defense and beyond.
Fortuna pulls the effects and Aradia does the destruction :wink::wink::wink:

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Her and Fortuna are meant to play with each other. Great duo. Wish I had Fortuna also! Congrats.

Why together? What makes that combination special to you?

1.Family bonus
2.Fortuna’s dispell
I guess it is the reason :thinking:
I will use mine with Guardian Kong C because of dispell.

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I feel the discussion in this thread circles around the question is Aradia a good or a great hero.

Currently in 4 of the top10 defences Aradia is already featured while Jove is also in 4, although one has two of them.

When Aradia hits and her attack is not cleansed she takes out 3/4 or more of most heroes hp, 1/3 of which is reduced max hp.

She has been graded A -class hero by most if not all main commentators online/youtube who offer reviews.

I therefore call it decided that she is all that :yum:

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Soon she will be in almost all top100 defenses.

And soon she will be nerfed… lol

No I don’t think so, she it’s great in attack and defense but she it’s not so broken to be nerfed, also she have a lot of waves to be counted.

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She has not earned near enough money to be nerfed yet. At least two more times around. :joy:

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The most commonly built Aradia only does 964 burn damage:

There was even someone who had built an in-between version:

…but I think the full 1016 burn damage model is the most desirable:

Def advantage is not considerable on the first one, but the last one does a full 260 more damage.

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The difference between that and 964 is 13 dmg per turn. 52 if it lasts 4 turns and doesn’t get dispelled.

You say:

But… that 49 points of extra def, is every round.
And counted against every minion hit.
Every slash attack
Every enemy skill.
And every tile on defense.

Which for some, might be more considerable than 13 damage for 4 turns.

Though I actually agree with you. I don’t think it’s "considerable" either. No matter which path you take.

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Yes, and what is 52 damage to 5 enemies? 260.

Only 1 minion in 5 or 1 tile damage in 7, if not placed in tank position (although all 3 can hit vertically plus combos…) will hit you, but we both understand how it works, I don’t mean to be a smartass here. My point is more along the lines that a lot of people mention that she’d be a great tank and then the +49 def gets more weight, BUT I’ve not seen her yet in tank position once. I think the 1131 def and 2431 hp are enough to get her through the day and I’d focus on causing pain :slightly_smiling_face:

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These are burn damage with LB2 Aradia with 29 Mana troop, so +26% attack (people tend to forget about it) with an attack build.

The numbers will get bigger when Aradia is on defense.

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This extreme includes many conditions.

Yes 260 damage to the enemy team if…
No monks or other innate abilities block the ailment.
If all 5 enemies are alive
If all 5 enemies stay alive the entire 4 turns
If no cleanse occurs
If… if… if…

If you desire one path over another and you believe that will make a "considerable" difference, then… Cool!
every little bit counts! And some of them add up.

Personally I liked the middle one the best.
That’s the joy in this game, I suppose.
We all get to decide what value means.

Enjoy the big burn coupled with hp reduction.
I don’t see anyone having much regret here no matter which path they choose.

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Thats amazing Mis. Max burn 1028 and with mana troop of 26% it becomes 1296.

Fully utilizing her attack! 570 + 1296 x4 turns. its game over in 4 turns if doesn’t cleanse on time.

If u ask me personally ill go all out attack for her stats then u will get the best out of her. Def and health can be altered by other support heroes in the game ( def up or health booster) but her burn damage doesnt.

Agree that in her case, it is much up to personal taste and reference what emblem path to go. I went attack and I am raiding with her at 4.85 and satisfied. She work’s pretty nice in defense also. I am stable around 2900. +|- 100

As mentioned earlier, if possible team her with a hero that increase the DOT and you don’t need to wait 4 turns.

Happy gaming

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Yes yes, enemies might have taunt or dodge and whatnot. I’m only talking about Aradia and what she does, there is a thousand ways how her special might not reach its full potential. I don’t find it fruitful listing every potential caveat :+1:

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Very interesting, thanks! This verified it, I’m going full hurt mode! :smiling_imp:



I used her in a war just now… fast mana
And man she went of three times but i think the reduction is capped. The 3rd time didnt reduce much.

She pairs well with hard hitters and -healing heroes. Especially when they fire after her.

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The reduced max health limit:

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