Iām with you in regards to defense heroes not being exciting. Too prized by the devs. Which makes them extremely expensive, coupled with limited use. And fast turn over too! not to mention the highest exposure to nerfsā¦
chasing defense (the smallest niche)
is a problem for the rich.
- Reduces the max health of the target and nearby enemies by 800 over 4 turns.
- There is no added damage (dot)
- That is to 3 enemy instead of all
- The reduction is over 4 turns instead of instant
You say Arcadia has no use on offense.
Even though I see defenses with overheal. I donāt find that to be a requirement for her value. Such discussions neglect the dot.
Letās do a proper comparison:
On turn one, your hero reduce max health of 3 enemy by 200
On turn one, Arcadia reduce max health of ALL enemy by 570 plus does 241 burn damage.
This already, is more than your comparison does to only three ā¦after 3 more turns! During which time Arcadia still has 723 more damage incoming. You will need ailment protection when facing her. Sometimes thatās easy. Sometimes it isnātā¦ but how to counter that hp reduction? With a hp booster? Good luck!
Enemies that take 964 burn damage (which is NOT attack path, that number can go UP!) after having their health reduced will be hard pressed to survive, especiallyā¦ if they also neglect that Arcadia has 4 ally.
Not everyone in this game experience matches that are over after 6-7 tiles. In factā¦ most donāt.
There are a large portion that will be able to fire this hero twice. Which should thenā¦ promptly
end the match.
This wizard, can be used for almost all game content. Not just defense. That speaks volumes in regards to whether or not it is imbalanced.