Yang Mai – 5* Fire/ Red - May 2021 HOTM (Hero of the Month) -- Initial Release

I think the potential tile damage is being overlooked. Especially with a red mono team and with mana boosters in play on top of her link.

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Well when she tops out its essentially a 10% permanent boost to tile damage

10% or 50% when she tops out? I thought 50%. Or were you guys talking about something else besides her stack?

She tops out at 50% attack up for her individual attack stat. I was saying that more or less equates to a 10% boost to tile damage assuming a mono stack

gotcha. that makes sense.

Who should I ascend to between 3/70 Yang Mai and 3/70 Anzogh?

Should I wait for a better option since i am C2P and the 4-mat is so hard to come by.

I have +9 Bertila, +6 C. Azlar and is currently working on C. Lianna.

Hi all!! :wink::v:
Idk if this is the right section/place to talk about it… or if anyone cares about it :sweat_smile:… but if i could ask one thing ( aside BUFFING her ofc )…is to change her skill’s “animation”!!! What happened??? Lack of imagination??? They took Malosi one and placed here!!


It’s the same fist just stretched and filtered but, if you carefully look at it, it has the same shadows and wrinkles,…basically it’s the same samoan warrior fist with higher gamma!! She deserves way more than that!!! :heart_eyes:

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In my experience, waiting never hurt me once I had a couple decent teams. I’d often wait to have 10 Tabards, for example, before ascending a 3/70 5*.

If you would rather not wait because either Anzogh or Yang Mai will really help…I would go with her for the mana boost and because later heroes have generally just got stronger.

I like Anzogh and that he’s a wizard but rarely use him.

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I have 12 rings so if i happen to pull another 5 star red i could still ascend another

Yup and s3 4* tettukh also using the same fist bump. SG too lazy to create new animation

Maybe they’ve run out of ideas. They may need help getting their creative juices flowing.

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Not a particularly helpful observation, but perhaps an amusing one. I was working on finishing the “complete X underwater levels” mission using Yang Mai, and I noticed that her innate ability to resist water damage prevents her from taking damage when the O2 counter reaches zero. So Poseidon and Ariel - the literal king and princess of the underwater kingdom of Atlantis - can’t breathe underwater, but Yang Mai can! :laughing:

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Apparently all the Atlantis heroes can’t breathe underwater

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Yeap that also works with the poison dot resting hotm on the poison mist stages, always found it funny :grin:

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When they nerfed that group of hotms, mana givers… Did anyone calculate what it went to? 2.5 tiles to 1.5 over however many turns?

Should be something in the range of 1.2631 to 1.2636 tiles for 4 turns in offense.

Yang Mai data
Kvasir with 4% mana generation: 7 tiles, then 10% mana generation boost from Delilah for a total of 14% mana generation, then 2 turns of Yang Mai‘s Mana, and Kvasir was charged.

YM‘s mana/turn ≥ (8 tiles - 7 x 1.04) / (2 x 1.14) = 0.31578947 tiles/turn

Chochin with 4% mana generation: 8 tiles, then 2 turns of Yang Mai‘s mana, then Kingston‘s 4% mana generation boost, then 3 turns of Yang Mai‘s mana, and Chochin was charged.

YM‘s mana/turn ≥ (10 tiles – 8 x 1.04) / (2 x 1.04 + 3 x 1.08) = 0.31578947 tiles/turn

Brynhild with 2% mana generation: 5 tiles, then 9 turns of Yang Mai‘s mana, Brynhild wasn‘t charged.

YM‘s mana/turn ≤ (8 tiles – 5 x 1.02) / (9 x 1.02) = 0.31590414 tiles/turn

Elradir data
Just tested this with Elradir as well for my Freya with 4% mana generation:
7 tiles, then 10% mana generation boost from Delilah for a total of 14% mana generation, then 2 turns of Elradir‘s mana, and Freya was charged.

Elradir‘s mana/turn ≥ (8 tiles - 7 x 1.04) / (2 x 1.14) = 0.31578947 tiles/turn

The YM test with Brynhild was a pain, so I‘ll instead limit myself to Moreau with 7%:
6 tiles, then 1 turn of Elradir‘s mana, then 24% mana generation boost from Phoenicus for a total of 31% mana generation, then 3 turns of Elradir‘s mana, and Moreau wasn‘t charged.

Elradir‘s mana/turn ≤ (8 tiles – 6 x 1.07) / (1 x 1.07 + 3 x 1.31) = 0.316 tiles/turn

=> looks like all heroes of this hotm group give the same amount of mana

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Thanks… That is incredibly underwhelming… Any recollection what it was before? I limit broke her because the mana gen was helpful… Just a waste of aethers and a kick to the junk.

I only know that SG changed the wording at some point, but I don’t know if this element link was different before I did those tests.

The amount is definitely not impressive. Mana troops and magic troops are required to get something out of it.

Yang Mai tiles %mana generation turns mana/turn total mana
very fast 5 16 2 0,3157 6,532424
fast 7 5 2 0,3157 8,01297
average 8 16 2 0,3157 10,012424
slow 10 13 2 0,3157 12,013482
very fast 5 10 3 0,3157 6,54181
fast 6 16 3 0,3157 8,058636
average 8 12 3 0,3157 10,020752
slow 10 10 3 0,3157 12,04181
very fast 5 4 4 0,3157 6,513312
fast 6 11 4 0,3157 8,061708
average 8 8 4 0,3157 10,003824
slow 9 17 4 0,3157 12,007476

=> With 11% mana generation on each fast red hero you can charge them in 6 tiles and 4 turns with Yang Mai’s mana. If you have another 2021 hotm, this extends to all fast heroes with 11% mana generation.
=> with 16% mana generation the fast heroes can charge with 6 tiles and 3 turns.

=> with 17% mana generation slow heroes can charge in 9 tiles and 4 turns

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I have updated her hero card with 2023 Balance changes.

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I’m still not a fan. I liked her beta form. I liked the original mana she generated… But now… No thank you.