Hm, Guin was the wrong example. Let me rephrase that: I think it’s wrong to create a quest solely for Wu Kong, just because he’s such a game changer offensively. I would much rather see character specific quest chains as a whole, if that were the case. Maybe as an expansion on the regular story, where you can recruit some useful (all?) Heroes. Maybe even with super rare five star quests? I dunno, just musing here.
In the same vein, you’ve got a somewhat similar problem with the Guardians of Teltoc. If I combine Wu Kong with Guardian Jackal’s Ray Strike on a purple Titan … well, let’s just say it hits hard. What about those Heroes?
More Heroes with a effect similar to Wu Kong’s could work, but then you’d just have carbon copies of heroes which only slightly differ in their stats: a tanky Wu Kong and a squishy Wizard Wu Kong, for instance. Just look at Gormek / Tiburtus / Grimm.
Aside from more Heroes with more unique skills, you could adopt a slot-based system. In that, a Heroes would have a certain amount of slots and each slot can be used to equip an additional effect in order to enhance their base skill, or to adjust their stats. It would give the Heroes more diversity. As an example: Ramming Pulverizer would be the base skill and it deals 295% damage when maxed. You could equip the ‘-X% defense’ skill on it to get the current Tiburtus. If you get a Tiburtus with two slots, you could equip ‘-X% attack’ for two debuffs. Or add Obakan’s counter. Or simply permanently increase his attack/defense/HP by X%.
It would create a more complex game, but also give you the space to really create your own team and to create multiple Wu Kong-like Heroes.
I do, because the +48% attack stacks very nicely with Wu Kongs +185% attack, which in turn stack multiplicatively with the attack bonus from the troops.