Both Wilbur, and Proteus, have very powerful special skills, so they only last 4, and 3, turns. Wilbur also gives enemies shared damage which is useful for killing corner enemies. But 4, and, 3 turns and shared enemy damage make it hard for a player to time right, so random firing makes it weaker.
Boldtusk is the most nerfed 4* hero. Originally Boldtusk was a 5* red pretending to be a 4* red. But still very tough after the nerfs, especially with revive 5/5.
Still a 4 turn special skill, but since this team relies on tile/ matching damage, and combos, almost always fires at a useful time.
Tarlak and Vivica
This would be nice, if I had Tarlak.
Tarlak 's Heal Over Time would be useful for auto play for undamaged allies, and would make up for Vivica 's slow mana speed.
Vivica 's defense buff is strong with a 6 turn duration.
But this requires 4* ascension items, 5* heroes and a 5* Atlantis hero.
So like the Wu Kong Cascade squad, the Wu Kong Grinder gang is more accessible. But not guaranteed available.
Wu Kong is the second most nerfed 4* hero. Gambler’s stance 5 turn duration is huge. The longer duration also helps with auto play.
I do not have Ranvir ( 5* Wu Kong ).
But even if I had Ranvir, mobs have low individual HP and attack. They are deadly because they attack in mass. So like only 4* heroes allowed, Wu Kong better than Ranvir on this team.
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^^^ Also, this.
^^^ Also this.