Was lucky enough to pull Onyx, a new ninja hero. I gave him a test run on a easy level and set it to auto. Looks like the AI won’t fire his special until he’s completely charged up to mana lvl 3. I assume this will be the same on defense. So does this make him a slow hero?!
Don’t know about using it on auto, but I do recall the discussion about how they would function on a defense team. AI “decides” randomly if it will fire at 1, 2, or 3 charges with no clear indication ahead of time what level it will go to when you’re fighting them. I don’t see ninjas as being stellar defense heroes, but they will be big on offense I suspect.
Did it always go to charge 3 when offense was run on auto?
Yes, every time. I redid the level with the same results.
That doesn’t seem right to me, but what do I know?
Guv has some ninja heroes so I’ll let him answer this question since I didn’t test the ninjas on auto for beta
There is already a topic on this for defense. At the start a random number from 1,2 or 3 is chosen. This gives the charge when the ninja fires. After the special is cast a new random number from 1,2 or 3 is chosen and so on.
I assume it is the same for AI while autoplay.
I haven’t tested them yet on AI control in offence… Just did a fair bit of testing of them on defence AI control…
Hang on & give me a sec but I have a feeling that the OP may be correct
OK cross posting this:
That specifically states tho “when encountered as an enemy”… So on offence under the AutoPlay AI Control I suspect that they SHOULD behave that way too but don’t…
I’ll shift this over to a #bugs-issues section and see if staff have an answer.
We double-checked the Ninja Heroes and they should be working as intended in AutoPlay.